Part 32: Daniel Vinyard And The Holy Grail
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Welcome back. Last time on Exit Fate, we explored the ancient tunnel known as Gaia's Heart, and used it to launch a surprise attack on Mayfall from Helman Island. The only problem was that it wasn't a surprise to the Mayfall Army. We found them waiting for us outside the tunnel's exit, and were forced to flee to Amen Corner instead. Thankfully, we managed to get away, and now Leonius has asked us to return to Elysium Castle to discuss the situation further. So let's get to it.
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Since we're in the neighborhood, though, before we head back to Elysium, we're going to make a quick stop at the Mayfall entrance to Gaia's Heart.
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If we head east from where we found Pestilence (which we weren't able to do until now since we were in cutscenes), we find some treasure.
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We get a whole bunch of red accessories out of the deal. The Red Bandana, Cape, and Glasses grant +4 to SKL, DEX, and ACC respectively.
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I also decide to stop in at Mayfall City just to see what happens.
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It turns out that the guards at the entrance don't recognize us, but they won't let us in either. I guess that makes sense.
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Anyway, after a quick trip to Blackwater, we sail back to Elysium and head to the meeting hall.
Music: Kirgard - Suikoden V, "Harbor Town by the Lighthouse"
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Right then, looks like Highland's our next destination. Now that we've seen that scene, all of the Highland destinations are once again available in the teleporter. Just as Daniel suggested, we'll be heading to Bergstadt. But I have a few other things to do in mind instead of speaking to Rock.
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Instead, we're going to talk to the amnesiac dude here that we saw several updates ago.
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Well, that's more information that we got last time, at least. But what can we do with this?
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That's all there is to see in Bergstadt at the moment. Let's head to Harlinton. Why not?
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Hey, the houses here are kind of bronze... -esque... wouldn't you say? Maybe?
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Well, regardless of whether I'm colorblind or not, this is the town that Nikolai was referring to. There's no indication as to what we can do here, but our destination is the blacksmith.
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The blacksmith's wife, in particular, has some information.
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Before we head back to Bergstadt to inform Nikolai of this, though, there's one other guy we can talk to, specifically the guy at this table here. I don't recall if I showed him the first time we visited Harlinton, but he talks about having found some strange ancient ruins when he was younger.
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Normally, the man would just give his description and that would be the end of the conversation. But now that we've spoken to a certain someone, Daniel will chime in.
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And we do indeed. If you'll recall, we met Nomad on Mt. Bosch back when we were looking for Bast, who told us he was looking for the entrance to Avalon on the mountain.
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Mayfall City, huh? Sounds like Nomad was way off.
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All right, let's head back to Highland.
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First of all, let's talk to Nikolai.
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Nikolai is a fairly average character. His MAG is pretty shitty, but other than that he's got okay stats pretty much across the board. Nothing about him really stands out though.
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Nikolai's weapon of choice is the Red Star, a morningstar which is totally not a reference to Soviet Russia. His damage isn't bad, but there are better characters for dealing physical damage.
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However, Nikolai has another use in that he opens up a blacksmith in Elysium Castle.
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He's not very good to begin with, though.
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However, if we put him in our party and take him to a blacksmith...
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... he'll jump up to that blacksmith's level. In addition, while he can't beat any of the blacksmiths in towns we can currently visit, if we take him to visit every blacksmith in the world, he'll become the only blacksmith in the game who can forge our weapons to the maximum possible level.
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And if that weren't enough, he also runs an armor shop which auto-updates like Bartolli's and Mai's. Then again, armor? Buying? Who does that?
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Now then, it's time for us to make use of the other piece of information we received in Harlinton and go see Nomad.
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He is predictably surprised.
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And Nomad joins us temporarily.
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Nomad is another fairly average character. Unlike Nikolai, he's actually got a usable MAG, but again, nothing really stands out about him.
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Nomad's weapon of choice is his glaive. His STR is literally the same as Nikolai's, so don't be fooled by the difference in damage. Nikolai has an elemental advantage against these wolves and also scored a critical.
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Before we head to Avalon, however, Nomad mentions that there may be, in fact, a "key" he was supposed to find around here. As it turns out, there actually is something here we need to find, and I accidentally took a screenshot of it way back in update 17, when we first explored Mt. Bosch. I'm going to save the surprise for when we need to use it, but if you go back to the older update you may be able to find it yourself in my screenshots.
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One trip to the teleporter later and we're back in Mayfall, just outside of Avalon. Just like the explorer said, it's straight southwest from Mayfall City.
Music: Avalon - Xenogears, "Omen"
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We actually could have come here as soon as we spoke to the explorer, but...
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... we would have hit a roadblock pretty quickly. The door is, as you might expect, locked.
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Let's head inside.
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We barely take two steps before we're confronted with a massive bribe jump and a whole bunch of enemies.
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These fellows are Crusaders. Their only move is a decently powerful physical attack, but they're not threatening at all individually. Their danger comes from the fact that they always show up in large groups, and they're quite capable of doing some serious damage if they all decide to attack the same target.
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They're not too tough though. Just as with the misty forest, this place is going to be giving us a whole bunch of level ups.
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Avalon's a bit different from most dungeons, because instead of a linear path, there's a whole bunch of buildings to explore. Most of them will have a treasure or two, even if they're not our ultimate goal.
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Case in point is this first building which contains a Templar Helmet. The Templar Helmet is a pretty decent piece of armor that grants +7 PDF as well as +10 max HP for 5 weight.
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Speaking of Templars, they're also regular enemies in this area and will always show up with a group of Crusaders.
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As one might expect from a "leader" type enemy, their physical attack is a bit beefier than that of the Crusaders.
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They also will occasionally use Life Drain, though as with other drain attacks, no green number shows up on them when they use it. I'm going to guess that it heals them anyway and the game just doesn't show it.
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In another building near the entrance, we find a free Waterfall spell.
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The main area of Avalon is divided into two sections by this long impassable hedge. Our ultimate destination is to the north, so we need to find a way around this.
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We do that by entering the building on the right side of the area.
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Then we run into a unicorn.
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Unicorns have a decent physical attack, but...
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... their main gimmick is that they know Mend-All and will spend most of their turns casting it. The healing is negligible though, considering that most of our characters can put out more damage than that with a single attack or spell.
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Speaking of which, they also carry copies of Mend-All to steal, and it's actually pretty easy to steal from them.
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Also in this battle is an Enchanter, who looks like a mage but has a strange tendency to use physical attacks, and shitty physical attacks at that.
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They also like to use Enfeeble...
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... and as I found out in a later battle, Thunderbolt. This can be particularly nasty if there are two of them and they both decide to cast Thunderbolt in a row on the same target.
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Anyway, the lower floor of this building contains two Gold Dusts.
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The exit also takes us to the other side of the hedge outside.
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To the north, we find a staircase up to a larger building, but there's also this doorway in the wall below. Let's check it out.
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There's a spiraling staircase that takes us into a more open building.
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Inside, we find some Templar Greaves, which grant +6 PDF and +5 max HP for 4 weight.
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There's also a switch at the end of the passageway. Stepping on it makes a satisfying click and it stays down after we press it, but nothing obvious happens as a result.
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Afterwards, we head outside, up the staircase, and into the large building at the northern end of the city.
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There's another locked door with a control panel nearby here.
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So we have to enter a three-digit number, and as Nomad hinted, this is where we need to use the "key" that was supposedly on Mt. Bosch. Were you able to find it in my old update? If not...
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... it was in this screenshot. Notice something in the upper-left corner?
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You all learned about Roman numerals in elementary school, didn't you?
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In the next room we find a couple of staircases down, as well as a locked gate at the north end. We can also see the switch we stepped on earlier. It looks like there's a second one that needs to be pressed.
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Heading down the left staircase takes us up to the second switch, which opens the door.
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There's also a library nearby, but there doesn't seem to be anything of use in here.
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We can head through the northern gate now, but first let's check out the other staircase. It leads us through a long passageway that ends in a locked door.
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There's a bit of a minor puzzle here.
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In order to find the key, we need to head back to the library and check the bookcases. This one in particular contains the key.
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The passageway beyond takes us to a balcony which holds the treasure we were able to see from the entrance.
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The Templar Plate is the last piece of the set, granting +18 PDF and +15 max HP for 12 weight. Not bad.
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The other chest holds an Opal Amulet, which boosts MP+ by 4. This, combined with the levels we've been gaining here, brings Midian to the MP+ milestone of 25. He can now cast Eclipse on the first turn of every battle. And we are going to have some fun with this.
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Yeeeeeesssss.
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Now then, let's see what's through that gate.
Music: None
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Nomad inspects the throne, looking for something.
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OPTIONAL BOSS: Pendragon
Music: Boss Battle - Wild Arms 2, "Battle vs. Solid"
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At first blush, Pendragon seems an awful lot like the Mad King. Most of his moves are single target and deal moderate damage. He's particularly fond of Photon Beam, but even our frontliners can easily survive it.
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He's also got a fairly powerful physical attack, but again, it's nothing a single Mend can't handle.
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I manage to get the steal from him fairly early on. The Blue Bandana is an accessory that grants +8 SKL.
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The main thing to know about Pendragon is that he's deceptive. As the battle goes on, you'll keep doing good amounts of damage to him while not taking much in return. After awhile you'll get complacent and start thinking, hey, this guy's not so bad, I'm probably going to beat him without any trouble at all.
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And then the motherfucker will unleash Knights of the Round Table and carve your party, and especially your back row, into ribbons. Frankly I'm surprised Myst was able to survive this.
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That said, he uses Knights extremely rarely, so if you can get your party back into fighting shape you'll probably be okay. I finally get a chance to show off Restore, and afterwards a few Mend-Alls get things back to normal.
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But that doesn't mean we're out of the woods yet. Pendragon also will occasionally use Bright Excalibur, a physical attack that causes Blind. Since it's physical, that means it'll be hitting your frontliners, and they're the last people you want getting blinded. Fortunately I had a random Clearsight laying around to deal with this.
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Then he blinded Bast.
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At this point I said "fuck it" and decided I wanted the battle to be over as quickly as possible. So I busted out the attack items.
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It turned out that by that point I only needed one.
Music: Boss Battle Won - Chrono Cross, "Victory (A Cry In Summer)"
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As a reward we get the Holy Grail, whose use I'll get to in a second. More importantly, look at all my goddamn money. You can see now why I decided to wait to do the party vote until after this--with this much Arn I'll be able to forge up anything I want. Speaking of which, it's voting time! I'm doing things a little differently this time around, so check the end of this post for details.
Music: None
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And that's all there is to do in Avalon. Now, I suppose you all must be wondering what the Holy Grail is used for. As it turns out, it's an item much like our Herbs and Dusts.
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Using it heals a good chunk of a character's HP, and unlike Herbs, it's reusable and the amount it heals scales as we progress through the game. The catch, however, is that the Grail can only be used by and on the person holding it. I can't really say what sort of situation it'd be useful in, since I spent most of my first playthrough of this game not knowing it existed. If anyone wants to chime in on this I'd be happy to hear what you guys think.
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Also, just as we promised, we can go back to the guy in Harlinton and tell him about what we found.
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Doing so results in us receiving our first buff spell, Regen. Regen is the light-aligned buff, and as its name implies, it causes the target to restore 10% of their max HP every time their turn comes around. It's a mighty expensive spell in terms of MP, though, and frankly I like the other buff spells better since the amount of HP Regen restores is pretty small. If we do end up using this, it probably won't be for awhile.
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Now then, it's time for us to get around to what we were actually supposed to be doing this update and go see Rock. He's taken over Banhk's old mansion and we can find him there.
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Glad to see our name's getting around.
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Fade to black...
Music: Rebel Leader - Final Fantasy Tactics, "Officer Cadet"
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Fade to black...
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And Rock joins us temporarily.
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Rock is the strongest character in the game. It's not even a contest. The dude is six levels behind Bast, and still has higher STR than him (he has 98). The problem is, Rock has the speed of... well, a rock. He's the second-slowest character in the game, behind Shadfork, and to top it off, he's also quite inaccurate, so it's quite likely that his powerful strikes will miss. But if you want lots of physical damage, you can't do better.
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Rock attacks with a giant fuckoff hammer, and his damage is top-notch. This is without a critical or elemental advantage. But you can also see from the turn order how low his speed is--even Bast and Myst, our slowest characters, are getting two turns before Rock gets one.
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Rock is also required for this next segment, along with Keyser, for some reason. More importantly, now that I've got a shitton of money, it's finally voting time! We're going to be doing things slightly differently this time around, but I'm also in a bit of an awkward position here. Here's the way things are going to work:
1) Please vote for five characters that aren't Daniel. As much as I wanted to remove this, Daniel is still required and will be the sixth character in the party. The reason for this is that the majority of the rest of this chapter will be spent with two characters aside from Daniel being required for one reason or another, which means I won't have the space to dump Daniel and the required characters in the entourage. However, as soon as it's no longer necessary I'll hold another vote where you'll all be able to vote for a full party.
2) That said, I'm no longer putting any restrictions on character categories. Vote for whichever five characters you want. My recommendation is that you vote for a party with two warriors, two mages, and a thief, but you're free to disregard that if you so desire. I would appreciate it, though, if you didn't vote for an obvious joke party like five mages or whatever.
3) Finally, I'm going to be taking a page out of the Fire Emblem LPs. If you want to see a certain character but don't care about the rest of the party slots, you may choose to leave your unused votes to me, and I will use them to balance the party if it ends up being too lopsided in terms of strength or magic. I'll try not to defy the will of the goons too much, but it's hard to say what I'll want to use the votes for without seeing the results first.
Here is the list of our current characters and the categories they fall under, as well as notable relations:
Warriors
Ayara, Bast, Derek, Griever, Jovian, Keyser, Mike, Outsider, Petra, Shiro, Rock
Mages
Beau, Deus, Ljusalf, Mai, Midian, Myst, Naja, Orlando, Yan Angwa
Thieves
Joe, Rorschach
Other/Hybrid
Alex, Angel, Bartolli, Carson, Cid, Col, Deke, Fitch, Francesca, Johnny, King, Klaus, Mandala, Meiko, Nikolai, Nomad, Richard, Royston, Sally, Shadfork, Stromgaard, Teej, Venkal, Wilona
Notable relations
Daniel/Angel/Jovian (all have A- or B-rank relations with both others)
Bast/Shiro (A-rank both ways)
Griever/Klaus (A-rank both ways)
Mike/Outsider (A-rank both ways)
Ayara->Daniel (A-rank, not reciprocated)
Derek/Myst (Derek->Myst is F-rank, Myst->Derek is B-rank)
Deke/Joe (F-rank both ways)
Please bold your votes. You have 48 hours to cast them. I'm also going to suspend interviews and interview requests while voting is open so they don't get confused with party votes.
Next time: An unexpected ally joins us in the battle for Mayfall.