Part 47: Drawn Back In
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Welcome back. Last time on Exit Fate, we defeated Ash at St. Reinard, liberating the city and removing Almenga control in its entirety from Kirgard. We did this with the help of General Tarlia, who defected from Almenga after getting fed up with Ash's barbaric nature. Tarlia is sure to provide us with some information about what has been going on in her former country, but now that we've taken back Kirgard, it's unclear what our next move is. So let's start finding out.
Music: Aftermath - Xenogears, "Shattering Egg Of Dreams"
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Music: Suspicion 2 - Suikoden V, "Standing Firm"
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Sure it is, Bruce.
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Bruce! Buddy. Pal. So yeah, all those mean things I said about you over the course of this LP? I take them all back. Didn't mean any of them. We're friends, right?
It's been a while since we had our last party vote. You know why? Because I was waiting for this guy right here. With a higher STR than Bast, some of the best SPD you'll see on a frontliner, and great PDF, Bruce is arguably the best all-around warrior in the entire game. This guy became a staple of my party as soon as he joined in my first playthrough, and I see no reason why that shouldn't be the case this time around as well. And speaking of which, now that we've got Bruce, it's finally voting time! As usual, the end of this post will have the details.
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To put things in perspective, Bruce is doing roughly the same damage as Jovian, despite being a weapon level behind and lacking the double relation boost that Jovian is currently enjoying. And he's faster. What more could you ask for?
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Anyway, the game isn't giving us a break here, as we're about to be thrown into another war battle. We can talk to all the people hanging around the hall, but as usual, most of them don't have anything important to say except for Bast, who will allow us to change our army formation. We've got a couple of big changes to make.
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In particular, we've picked up two fantastic subcommanders in Bruce and Tarlia. Bruce (50 men, +2/+0) goes into Bast's unit, keeping the +2 attack bonus Myst was originally granting while removing the -2 defense penalty. He also adds 40 men.
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Oddly enough, despite being a general, Tarlia doesn't get her own unit, but her stats as a subcommander are still top-notch. Tarlia (50 men, +0/+2) goes to Griever, since she's been doing a lot of frontline work during her tenure with us and we might as well give her more defense if she's going to continue in that role.
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Instead of talking to Eander to get things started, we begin the battle this time by walking out the door. Let's do this.
Music: War Battle - Final Fantasy IX, "Consecutive Battles"
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We begin this battle with a 2-to-1 advantage in manpower, but that doesn't mean it's going to be a walk in the park. The Imperial Elite Guard may only have four units, but they're definitely not the kind of units we're used to facing.
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That becomes obvious as soon as we look at Brunhild's personal unit and realize that it's a goddamned wrecking machine. Brunhild will effortlessly swat aside every unit we have, and even long-range units aren't that effective on her because her skills will raise her defense to even higher levels against them. However, we do have one bright spot in that she is a cavalry. While this would normally grant her a terrifying range, most of the center of this map is covered in forests, which will drastically slow her down. We're going to need to abuse that fact if we want to stand any chance of winning this battle with a minimum of casualties.
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Her generic units are no slouch either, outmatching at least half of our units in stats. So we're definitely going to be playing this one carefully.
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Our primary strategy is going to be to confine the fighting to the large forest between us and Brunhild. So we start the battle by moving towards it.
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The Elite Guard follows suit.
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I want to make sure that everyone gets into the forest by the time the Elite Guard arrives, so that our sorcery units, who are slowed down by forests, will have as little trouble as possible choosing a target. Griever is also reprising her role as a frontline fighter, her Forester skill making it much easier for her to move around.
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Almost there.
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All right, everyone's jammed in. Daniel takes the lead to bait over the closest infantry.
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I chose Daniel as bait because I figured Regenerate would keep him in fighting shape, but this works too, I guess.
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Brunhild continues hanging back to end the turn.
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Well, the Elite Guard was kind enough to hand us a unit without any backup, so we quickly take him out. It takes quite a few attacks, though.
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Once again Daniel steps up as bait as the turn ends. Here, we're going to be taking advantage of an AI quirk that I mentioned last update, which is that enemy commanders always move last. Brunhild can only attack Daniel from the north, and the infantry beside her is going to get there first.
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And he's going to miss.
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That said, Brunhild is now covering her allies quite well. Let's see what we can do about this.
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Merrick and Shiro get things started by attacking the southern infantry.
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Paris and Outsider follow suit with the other infantry.
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Then Jovian steps up, but it's not quite enough to take the southern infantry down.
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Ljusalf takes care of that.
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Bast, on the other hand, doesn't need any further support.
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As the turn ends, I get Daniel out of the way. Brunhild is now in range of quite a few of our units, but even though she's the most powerful unit we've ever seen, she still is limited by the fact that she can only attack one unit at a time. So who's our sacrifice going to be?
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Brunhild was also kind enough to move smack-dab into the middle of our formation. So let's finish this.
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First, our long-range units soften her up...
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... Nashal and Jovian bring her into killing range...
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... and I would be remiss if I let anyone but Daniel strike her down.
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Music: War Battle Won - Suikoden V, "Cry Victory!"
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This was honestly not a battle I was expecting to get an A-rank on when I started it. Just got lucky, I guess.
For the A-rank, we land ourselves a pair of Pointed Shoes, which grant +5 PDF and +10 ACC for just 1 weight. The B-rank reward is a copy of Lightshield, while the C-rank reward is a copy of Lightstrike.
Music: None
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The party selection screen comes up here, and we load in the regulars.
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Fade to black...
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Right then, we've got ourselves our next objective. Before we head back across the border, though, there's a whole bunch of minor things we can do now that chapter 8 has begun. So let's take care of those first.
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First up, we can stop by Tal Gren and speak to Rashnu.
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Battle Plan #17 is Pereious's Revenge, involving us attacking the mountain warlord on his home turf.
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Similar to the Forest Raiders battle we saw earlier, this battlefield is covered in mountains and every enemy to a man has Mountaineer. Unsurprisingly, Pereious is the commander, with Rashnu backing him up.
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Next, we head back to Elysium Castle and head upstairs to speak to Erin. She occupies one of the rooms on the third floor.
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Aw shucks.
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Battle Plan #19 is Knights of Matrech, a three-pronged battle at... well, Matrech.
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This battle has Merrick coming at us from behind...
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... Bast leading an advance guard...
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... and Erin and Jasper protecting the city.
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Also, we can stop by Levier to visit Eliza again.
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Menu Set #8 is the Wood Set, which looks exactly how you'd expect.
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And for our last errand, we're going to be bringing Avelion along.
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Music: Reinard Castle - Suikoden V, "Fortified Castle"
Now that Kirgard is free, it's time to drop by St. Reinard.
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I wanted to make a Loose Change joke here, but apparently I'm not creative enough to come up with one.
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Our first stop in the city is the blacksmith, who is level 13. The weapon upgrades are becoming mighty expensive, though. I hold off for now, since I'd rather save the money for our next party.
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In another house, we run across an old acquaintance.
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Ice is a bit of a hybrid character, though he's more focused towards magic than strength. His MAG and MDF are both pretty great, and he has high ACC and a little better STR than Daniel. Nothing about him particularly stands out, though.
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Ice's weapon of choice is his rapier, but don't expect a lot of damage out of him.
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Lastly, if we want to we can enter the castle...
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... and return to where it all began. It seems a treasure chest has mysteriously appeared here, as well.
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Battle Plan #20 is Royal Defense, returning us to the site of our first failed attack on the capital.
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This battle has us facing the full might of the Kirgard Royal Army in a gauntlet of sorts. Jovian is first, leading an advance guard.
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Leonius is behind him, leading a bunch of long-range units...
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... and Eander and Keyser can be found defending the capital.
Music: Jormundgand - Final Fantasy Tactics, "In Pursuit"
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Now then, I believe we were pursuing Brunhild.
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Jormundgand is another linear dungeon without any fancy tricks. As usual, our only objective is to get to the end.
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And it wouldn't be a dungeon without monsters.
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The Frost Giant up front is a straight physical attacker fond of using Knockdown in an attempt to stun our warriors. He's fairly slow, though, so his damage is manageable.
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Also around are Flying Fish, who only have a weak and inaccurate physical attack, but who are also very difficult to hit themselves. Their HP is quite low, however, so magic can usually make short work of them.
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We also run into a turtle.
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Needler Tortoises are long-range attackers, capable of using their spines to attack anyone on the field. But their damage is low enough that they're generally not worth worrying about.
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We grab ourselves a Golden Vest along the way, a light armor that grants +21 PDF for 10 weight.
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A little further in, the game abruptly fades to black as we reach a fork and Tarlia appears.
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Fade to black...
Music: Destiny - Xenogears, "Bonds of Sea and Fire"
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Fade to black...
Music: Jormundgand - Final Fantasy Tactics, "In Pursuit"
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The end of the cutscene spits us out on the previous screen. But we don't want to head north just yet...
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... because if we head back to the former campsite, there's a Cure-All hidden away in a corner.
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We continue onward. We're now traversing the area we saw in our dream way back when.
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We also run into some Drow Fairies along the way, but...
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... well, they're not exactly threatening.
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There's a bit of treasure squirreled away in a side path, and then...
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... a little further in, we run into another scene.
Music: Destiny - Xenogears, "Bonds of Sea and Fire"
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Fade to black...
Music: Jormundgand - Final Fantasy Tactics, "In Pursuit"
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There isn't much further to go after the scene ends. We run into a save point almost immediately, and after that...
Music: None
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Music: Levier - Xenogears, "October Mermaid"
(I'm not sure why it starts playing the Levier theme here. Doesn't Brunhild have her own theme? Was this intentional, SCF?)
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Oh come the fuck on
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Hang on, who's that behind the dialogue window?
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Music: Banisher - Final Fantasy VII, "Turks' Theme"
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Welp, now that we've started a new chapter, it's finally time for us to pick a new party. And that means it's voting time! Here's how things are going to work this time:
1) Please vote for five characters to accompany Daniel in our next party. Unfortunately, like the previous vote, the majority of this upcoming chapter will be spent with two characters required besides Daniel, so we're still stuck with him. Sorry
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2) As before, there are no restrictions on character categories. Vote for whichever five characters you want. My recommendation is that you vote for a party including two warriors, two mages, and a thief, but you're free to disregard that if you so desire. I would appreciate it, though, if you didn't vote for an obvious joke party like five mages or whatever.
3) Finally, if you want to see a certain character but don't care about the rest of the party slots, you may choose to leave your unused votes to me, and I will use them to balance the party if it ends up being too lopsided in terms of strength or magic. I'll try not to defy the will of the goons too much, but it's hard to say what I'll want to use the votes for without seeing the results first.
Here is our current list of characters and the categories they fall under. There is a list of each character's relations in the character list in the second post, for the curious.
Warriors
Ayara, Bast, Bruce, Derek, Eander, Erin, Griever, Jasper, Jovian, Keyser, Mike, Outsider, Petra, Rock, Shin, Shiro, Tarlia, Tong Wu
Mages
Beau, Darwin, Deus, Ljusalf, Mai, Marian, Midian, Myst, Naja, Orlando, Ryan, Yan Angwa
Thieves
Joe, Marcello, Reod, Rorschach
Other/Hybrid
Alex, Angel, Avelion, Bartolli, Carson, Cid, Col, Deke, Fitch, Francesca, Harvey, Hawk, Ice, Johnny, King, Klaus, Mandala, Meiko, Merrick, Nashal, Nikolai, Nomad, Paris, Richard, Royston, Sally, Sef, Shadfork, Sormaus, Soth, Stromgaard, Teej, Tiffany, Venkal, Wilona
Please bold your character votes. I'm going to leave the voting open for 48 hours. Interviews and interview requests will be suspended while the vote is going on so that interview requests and party votes don't get confused with each other.
Next time: We face an enemy even an army can't take down.