The Let's Play Archive

FEAR 2

by Lazyfire

Part 3: More Hospital

Part 3: More Hospital

We're not quite out of the world's worst/largest hospital yet. More freaky shit is happening and we're still being guided along by voices in our earpiece/head to get to set locations, which, ironically, are the only places we seem to be able to go.

Not a ton to talk about this video, save for a new weapon. The flamethrower makes you ghost killing Mario, it fires a projectile ball of fire instead of a stream of lit fuel, sort of like a fire flower. I am not a huge fan of this weapon, but it is our first "unique" or Power weapon in the game. In addition to the standard shooter fare of pistols and submachine guns we have a few unique Sci-Fi weapons at our disposal. These guns generally have little ammo to start and generally don't have additional shots lying around the way the standard guns do. This means the game effectively limits your time with the unique and super fun weapons it has and that is a total shame because some are really fun and very helpful. This first one is sort of meh, it sets guys on fire, which some times kills them, sometimes it just burns them down a bit. It has a pretty wide splash radius as well, so hiding next to something when being shot at with it isn't always going to save you. The problem with that is that you almost only ever encounter these things in cramped locations, meaning on occasion your only option is to get shot straight in the face with a fireball that may eat half your armor. Not cool, FEAR 2. Not cool.