The Let's Play Archive

Famicom Wars

by DKII

Part 11: Unit Overview: APC

Part 11: Unit Overview: APC



Basic Info:
pre:
Cost		4200 G
Movement	6
Move Type	Vehicle
Fuel		70
Ammo		4
Ammo Cost	3 G
Range		1
Special		Can carry one infantry or mech
Combat Data*:
pre:
Opposing Unit	    Damage Dealt	    Damage Taken
 Infantry		8.5			2.5
 Mech			9.5			4.5
 Medium Tank		1.5			7.5
 Tank			2.5			9.5
 APC			4.5			4.5
 Rocket			3.5			6.5
 Artillery		3.5			5.5
 Supply			5.5			N/A
 AA Missile		3.5			N/A
 AA Tank		3.5			N/A
 Fighter		1.5			2.5
 Scout			2.5			1.5
 Bomber			1.5			7.5
 Copter			2.5			1.5
* All damage values are between new undamaged units on terrain with no defensive bonuses. Fractional values indicate a % chance to deal an extra damage point.

Armored Personnel Carriers, or APCs, are the cheapest of the ground vehicles, but come with a lot of versatility. They're tied for the highest movement amongst the ground units, though as a vehicle class they'll move half as far in forests and can't enter mountain tiles. They're very efficient at taking out the invading infantry and mechs that will be coming after your cities; just keep them away from the smaller tanks. In addition to their combat and movement utility, APCs can carry a single infantry or mech around the map, though they can only unload them both from and onto flat terrain (plains, roads, and non-HQ buildings).