The Let's Play Archive

Famicom Wars

by DKII

Thanks! We like it too.Why not check out some similar LPs from our recommendations?
What would you like to tag this LP as?
Tag

Original Thread: The original Red vs Blue - Let's Play Famicom Wars (SSLP)

 

Introduction



Famicom Wars

I'll let that boxart speak for itself for now. Let's jump straight into the intro.

:siren: Warning: Some animations contain rapidly flashing imagery in this post and throughout the LP! :siren:



We start off on a nice clear day, blue sky as far as the eye can see. However there are air raid sirens in the background.



Suddenly, a lone soldier parachutes in from the sky. Note: There are no paratroopers in this game.



A few more paratroopers drop in as the first guy cheers them on or something. Explosions and gunfire can be heard.



The drops go on for some time, with each new trooper firing off into the distance as soon as they land.



Suddenly a trooper runs back in from the right, purused by a tiny tank. Good luck little dude.



The tank chases the little guy all the way off the screen.

Music: Title Theme



Suddenly the tank flees so quickly back to the right that its treads are up in the air. What could the tank be running from?



Ah, a giant tank. That's fair. Note: There are no giant tanks in this game.



The giant tank fires a ludicrously sized round. Seriously that's as tall as the soldiers are.



The rather large round falls straight to the ground and stops, hurting no one.



The little tank coasts back on screen, crashes into the cannon ball that's bigger than it, and somehow that works to blow up the giant tank.



And with that, welcome to Famicom Wars.

Released all the way back in 1988, Famicom Wars is the first in the "Wars" series -- a turn-based strategy series by Intelligent Systems (part of Nintendo) that is better known outside of Japan as simply "Advance Wars". The first few entries of the series never left Japan; it was only with Advance Wars on the Game Boy Advance that the rest of the world got to experience it. In that, the Wars series is similar to Intelligent Systems' other strategy series (Fire Emblem). I may have also LP'ed the first game in that series.

If you're familiar with the Advance Wars games, you know all those things you love and enjoy about the series? Charming characters with unique gameplay powers? A campaign that pits the player against multiple armies and a goofy villain? You won't find any of that here. But we'll get into all of that later. Really, Famicom Wars isn't a bad game, but it has aged rather horribly over the last 30+ years.

Since every map in this game is available in later games, there's really no reason to play Famicom Wars yourself. Thus why I'm going to play it for you. And to spice it up, I'll throw a little challenge into each map.

Other tidbits:

Table of Contents



The game's soundtrack is pretty basic but here are the tracks we've seen so far:

Soundtrack
  1. Attack Enemy Territory
  2. Battle Results
  3. Battle Theme
  4. Building Takeover
  5. Continue Game
  6. End Turn
  7. Enemy Turn Type A
  8. Enemy Turn Type B
  9. Game Over
  10. Map Select
  11. Menu Theme
  12. Mission BGM Type A
  13. Mission BGM Type B
  14. Receive Supplies
  15. Stage Clear
  16. Title Theme
  17. Transport Theme
  18. Air Unit Battle
  19. HQ Capture
  20. Surrender Theme
  21. Unknown Theme D
  22. Credit Roll



Basic Unit Data
pre:
Unit		Cost	Move	Type	Fuel	Ammo	Reload	Range	Notes
Infantry	1000	3	Foot	99	9	1 G	1	Can capture any property
Mech		2000	2	Foot	70	3	3 G	1	Can capture any property except HQ
Medium Tank	16000	6	Vehicle	70	6	5 G	1	
Tank		6000	5	Vehicle	50	4	4 G	1	
APC		4200	6	Vehicle	70	4	3 G	1	Can carry one infantry or mech unit
Rocket		13000	4	Vehicle	50	5	7 G	3-5	Cannot attack after moving; cannot counterattack
Artillery	5500	5	Vehicle	30	3	6 G	2-3	Cannot attack after moving; cannot counterattack
Supply		3000	5	Vehicle	60	N/A	N/A	N/A	Cannot attack; supplies to adjacent ground units
AA Missile	11000	4	Vehicle	40	2	8 G	3-5	Cannot attack after moving; cannot counterattack	
AA Tank		5500	5	Vehicle	50	4	3 G	1	
Fighter		22000	10	Air	99	5	8 G	1	
Scout		15000	10	Air	99	4	8 G	1	
Bomber		20000	8	Air	99	5	6 G	1	
Copter		4000	6	Air	60	4	3 G	1	Can carry one infantry or mech unit
Battleship	28800	6	Ship	99	6	6 G	3-5	Cannot attack after moving; cannot counterattack
Lander		18500	5	Ship	99	6	3 G	1	Can carry any two ground units


Combat Data

Below is the damage each unit does at full strength to each other unit (on neutral terrain), from what's been posted so far:
pre:
							Defending Unit
		Damage		Inf	Mch	MTk	Tnk	APC	Rkt	Art	Sup	AAM	AAT	Ftr	Sct	Bmb	Cpt	Btl	Ldr
		Infantry	4.5	3.5	0.5	1.5	2.5	0.5	1.5	2.5	0.5	1.5	0.5	0.5	0.5	1.5	0.5	0.5
		Mech		5.5	4.5	2.5	3.5	4.5	3.5	4.5	9.5	4.5	4.5	1.5	2.5	1.5	2.5	0.5	0.5
		Medium Tank	8.5	9.5	4.5	6.5	7.5	8.5	9.5	8.5	8.5	7.5	1.5	2.5	1.5	2.5	1.5	1.5
Attacking	Tank		5.5	4.5	2.5	4.5	9.5	5.5	7.5	6.5	8.5	7.5	1.5	2.5	1.5	2.5	1.5	1.5
Unit		APC		8.5	9.5	1.5	2.5	4.5	3.5	3.5	5.5	3.5	4.5	1.5	2.5	1.5	2.5	0.5	0.5
		Rocket		4.5	3.5	5.5	6.5	6.5	4.5	5.5	6.5	5.5	6.5	N/A	N/A	N/A	N/A	1.5	2.5
		Artillery	4.5	3.5	4.5	5.5	5.5	3.5	4.5	5.5	4.5	6.5	N/A	N/A	N/A	N/A	1.5	2.5
		Supply		N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A
		AA Missile	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	6.5	7.5	6.5	7.5	N/A	N/A
		AA Tank		N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	N/A	6.5	7.5	6.5	7.5	N/A	N/A
		Fighter		5.5	5.5	0.5	1.5	2.5	1.5	2.5	4.5	1.5	1.5	4.5	6.5	9.5	6.5	0.5	1.5
		Scout		4.5	4.5	0.5	0.5	1.5	0.5	1.5	3.5	1.5	1.5	1.5	4.5	6.5	7.5	0.5	0.5
		Bomber		5.5	5.5	6.5	7.5	7.5	6.5	7.5	7.5	6.5	6.5	N/A	N/A	N/A	N/A	4.5	6.5
		Copter		5.5	5.5	0.5	0.5	1.5	0.5	0.5	4.5	1.5	1.5	0.5	0.5	0.5	4.5	0.5	0.5
		Battleship	8.5	8.5	8.5	9.5	9.5	8.5	8.5	9.5	8.5	9.5	6.5	7.5	6.5	7.5	4.5	7.5
		Lander		1.5	1.5	2.5	2.5	2.5	2.5	2.5	2.5	2.5	2.5	4.5	6.5	5.5	6.5	2.5	4.5


Unit Icons
pre:
Unit		Map		Combat			Animation

Infantry				

Mech					

APC					

Tank					

Medium Tank			

Artillery				

Rocket				

Supply					

AA Missile				

AA Tank					

Fighter			

Scout			

Bomber			

Copter				

Battleship		

Lander				
Archive Index