Part 20: Unit Overview: Artillery
Part 20: Unit Overview: ArtilleryBasic Info:
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Cost 5500 G Movement 5 Move Type Vehicle Fuel 30 Ammo 3 Ammo Cost 6 G Range 2-3 Special Cannot attack and move in same turn; cannot counterattack
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Opposing Unit Damage Dealt Damage Taken Infantry 4.5 1.5 Mech 3.5 4.5 Medium Tank 4.5 9.5 Tank 5.5 7.5 APC 5.5 3.5 Rocket 3.5 5.5 Artillery 4.5 4.5 Supply 5.5 N/A AA Missile 4.5 N/A AA Tank 6.5 N/A Fighter N/A 2.5 Scout N/A 1.5 Bomber N/A 7.5 Copter N/A 0.5 Battleship 1.5 8.5 Lander 2.5 2.5
Artillery are your cheapest ranged unit, good for early in the map or for holding strategic chokepoints. They'll do well against pretty much any other ground unit, though they're less effective against footsoldiers and they're vulnerable to direct attacks from tanks and medium tanks. Still, if you can keep them protected, artillery are a cost-effective way of hurting the enemy without taking any damage in return. Just keep them on a city or near a supply truck so they can reload every few turns.