The Let's Play Archive

Famicom Wars

by DKII

Part 31: Unit Overview: Anti-Air Missile

Part 31: Unit Overview: Anti-Air Missile



Basic Info:
pre:
Cost		11000 G
Movement	4
Move Type	Vehicle
Fuel		40
Ammo		2
Ammo Cost	8 G
Range		3-5
Special		None
Combat Data*:
pre:
Opposing Unit	    Damage Dealt	    Damage Taken
 Infantry		N/A			0.5
 Mech			N/A			4.5
 Medium Tank		N/A			8.5
 Tank			N/A			8.5
 APC			N/A			3.5
 Rocket			N/A			5.5
 Artillery		N/A			4.5
 Supply			N/A			N/A
 AA Missile		N/A			N/A
 AA Tank		N/A			N/A
 Fighter		6.5			1.5
 Scout			7.5			1.5
 Bomber			6.5			6.5
 Copter			7.5			1.5
 Battleship		N/A			8.5
 Lander			N/A			2.5
* All damage values are between new undamaged units on terrain with no defensive bonuses. Fractional values indicate a % chance to deal an extra damage point.

The Anti-Air (AA) Missile is quite simply "rockets but for planes". It does the same damage as an AA tank, but with the retaliation-free extended range of a rocket. In exchange it takes a bit more damage from tanks and medium tanks, and can only fire two shots without a supply. Useful for area-denial for fighters, which can be hard to reach with just an AA tank.