Part 7

quote:
Hakurei Shrine
Full Text
quote:
Reimu, wake up!
Blaaaargh. Wait, why is it still dark out?
And why are you all at my shrine?!
There's been an incident, so we all just came here.
Someone has stolen the full moon. If it isn't recovered, Gensokyo will fall into chaos.
But we can only do something while the fake moon is in the sky, so I've frozen the night.
Oh, okay. Let's do the usual then.
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quote:
Tempting Singing Voice in the Black of Night
Just like with Kanako and Suwako, Yukari and co. join at the beginning of the chapter. So first things first I have to get them some skills.

Since this is a NG+ file I obviously have more than enough PP to spare, but it's important to note that Yukari starts with enough PP for a level of Support Defend and maybe two levels of SP Up. She wants those skills.

She wants the Mystic Memory just as much. For the most part, all equip items related to certain characters are pretty well suited for them.

Though unfortunately for Suika, she needs to ditch the Ibuki Gourd pronto for a Flight Charm. Her B rank in Air ruins her. Same goes for Chen, but Chen has more than one item slot so it's not a real hassle.

Yukari posted:
...Hmm. As always, the cloak of night envelops youkai so comfortably.








Stranger posted:
...sure to... once~♪ ...tel Flowering Dogwood~♪




Still A Stranger posted:
...!



















quote:
Victory: Defeat Mystia.
Defeat: The Palanquin Ship is defeated.
Bonus: Clear the chapter without using a bomb.
Music: Sage, Please Guide Me

Anyway, Yukari. She is full of gimmicks, and the main one is a spirit exclusive to her: Dream.

It lets her choose from every single spirit the current party has. The SP cost is set to double the standard amount as balance, but with the Mystic Memory and a future PS she can get it down to almost standard cost.
Yukari is explicitly designed as a backrow character so her vast spirit pool isn't that useful for her,

but it's a huge boon for whoever her partner is.

This is completely irrelevant to the current topic but this kedama dodged six 60%s in a row.


Back on topic, since I got Support Defend on Yukari she's providing the usual safety net. But since she's giving Accel at the same time, this means Reimu can dash unfocused into enemy territory without fear. Either she'll dodge, or Yukari will take the hit.

Or she could trigger Parry, that too.
At the moment, Reimu's defenses are three-fold. She has her own sky high evasion rates (with Shrine Maiden and the Yin Yang Orb giving her quite the buff), Yukari's shield, and Parry. She's pretty much immortal now barring enemies with Fury and Strike. But she can just cast Sense for those.

The other fun thing Yukari can do is use her default PS, Spiriting Away.

It lets me straight up teleport units to Yukari's side. The synergy between this and Reimu being able to forge a path deep into enemy lines is obvious, but you might not have realized I can also use it to warp the ship. Which, as you might recall, can hold other characters.
I won't be able to do anything particularly absurd until Reimu gets Zeal, but even as is this allows for some creative moves.

With that out of the way, here's the map of the stage. Mystia's stall over there is another bonus conversation spot, but I'm not going to bother.
Huh? What happened to Sanae?
She and Suika missed two 80%s on a bat, which proceeded to one-shot her.

After that I said screw it and just started blowing through SP. Stupid bats and their S ranks in Night.

On the plus side, it meant Ran got enough Power to bust out her combination attack with Chen.

The animation of which is particularly nonsensical with team attacks on because Chen runs forward to dive bomb the enemy,

then somehow magically returns back to start the combination, then does the divebomb, then warps back to Ran.
There wasn't much effort made to try and make team attacks work with combination attacks, is what I am saying. But hey, better this than being banned from team attacks while doing a combination.



Music: The Dancing, Blooming, Butterfly Person A!!
The joke here is that Yuyuko was demoted from final boss to stage 1 boss when she reappeared in TD. People claimed in her next appearance, she would just be "Butterfly Person A".

Youmu posted:
Lady Yuyuko, there seems to be some sort of commotion over here!
















Youmu and Yuyuko team up.

Yuyuko posted:
Whoosh! Boo! Just kidding.


Okay so first things first, Youmu doesn't have a Firefly Gem on so she sucks this map.

And unfortunately for her, the Netherworld Dwellers' Team (more commonly known as Ghost Team) won't be doing much better. In fact, they're another good example of a bad team! See, Youmu and Yuyuko have zero synergy. Youmu gives Yuyuko Accel, but Yuyuko has barely any post-movement attacks so it's of limited use. Yuyuko also hits pretty damn hard so she doesn't need Youmu's rather mediocre team attack, and putting her in the back to tank for Youmu is just as much of a waste as putting Youmu in the back just to cast Accel. And worst of all, the two have completely different effective ranges of attack so I can't even move in with Yuyuko then switch to Youmu. There is pretty much no reason to bother with Ghost Team, the two will do better separated.
I do want to point out that they're one of the game's few cases of unequal friendships though: Yuyuko's presence gives Youmu a 15% Hit/Evade boost, but Youmu only gives Yuyuko a 10%. Way to be a jerk, Yuyuko.

Anyway, Yuyuko has Rally. For the not so-low cost of 80 SP, she can give 5 Power to everyone in the party.

And that pushes Ran over 130 Power, which is where her default PS kicks in. Nine-tailed Fox (literally White-faced Golden Fox but that just refers to a nine-tails) boosts the effect of Predict, Belief, Guard, and Diligence by x1.5. So Ran just hulked the hell out.

Just look at that overkill.





Music: Grilled Lamprey Under the Moonlight

Mystia is as much of a joke as Wriggle. Worst I can say about her is that she has Alert.

These two bats have been staying out of the battle up to this point, so I send Reimu north to grab their attention.




Like Aya before her, Mystia is practically impervious to people without Strike.

But this time I have Shizuha.

























A bunch of Hermit Purple boosted attacks later, the first lifebar goes down.









quote:
Night-Blindness "Song of the Night Sparrow"


Song of the Night Sparrow zeroes out the accuracy of anyone in the field, even if they use Strike. And as you can quite obviously see, the field covers the entire screen!




Once you know Mystia's gimmick as a player character, Song of the Night Sparrow being an attack is just kind of weird. But that's a topic for another day!

Reimu posted:
Youmu, it's been a while since you've had a danmaku battle, right? Do you remember the Spellcard Rules?
Wriggle had this too, but she died too fast.

Yukari was out of SP, so I had Aya use Tailwind to get Reimu to the spell's blindspot.

Reimu + Yukari + Ran did about 16k. It also got Yukari to 150 Power, which means Extend activated and restored 20% of her SP.
Anyway, I think there's only one way to end this fight.

Nazrin blows my sole bomb to clear the way,

Hatate drops her second Hermit Purple to ensure a kill,

aaaand Yuyuko has a 0%. Never mind then.

Ran and Chen finish the job instead. Mystia drops some Grilled Lamprey, which is really good! It restores 20 SP and boosts Power by 10 when consumed.












Clarste posted:
Donna Donna is a yiddish song about a calf being led to the slaughter.


Wait, what, why didn't I get the bonu-
oh right I'm not allowed to use bombs

I played this chapter over the course of two nights, though, so I actually had a quicksave. And this time around the spell's actual gimmick popped up: Mystia will select a single unit to fix her field on. On my first run she only picked units close to her, but this time she picked Suika who's a little farther away. This really limits who can attack her, and worst comes to worst might force a bomb.
The best way to deal with this is to surround her before starting the spell.

It's also worth noting that I've been leaving Dai inside the ship so I can just have her pop out any time I need to cast Trust on someone. And if she ever falls behind in levels, I can just send her out to heal some people.

This time Reimu grabs the kill.

Much better.

Maybe next time she'll actually hit. <

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