Part 40



Yorihime heals herself.














Yorihime posted:
Oh, so that vampire from earlier has come to challenge me?



Meiling rushes out of the ship shortly before Flandre attacks.

Flandre lands a weak hit on Yorihime,

and Meiling tanks the counter.







Sunny posted:
Ah, whatever! I don't care what happens!

True to form, Remilia is absolutely useless and misses.

But funny thing about the power of the sun:

Sunny can block it.

In cutscene land, anyways.








The Three Fairies and the Prismrivers fire off their combinations.






Yorihime posted:
What?!





Music: Stardust Hero

This particular instance of Malice Cannon does 10,500 damage. I guess Marisa put on Danmaku Power 3 when nobody was looking.









Music: Girls, Surpass the Carnage






Lunar rabbits surround the area.









Even more rabbits show up to guard our Rabbit.





Mysterious Rabbit X posted:
N-Not a chance!

Reisen... blasts one of the rabbits on the side? Maybe? It's hard to tell because the camera jerks south while she fires for some reason.







The Palanquin Ship gets the hell out of dodge.








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The very first thing you will notice in 48 Lunatic is that all the rabbits are in a new formation.

Thanks to the initial Power boost, the main thing I need to take into consideration for my team is whether or not a character has Strike. Thankfully a decent chunk of the characters available for SSiB do, so the real question is if their levels are up to par.

quote:
1. There's no choice but to fight.
2. Let's turn the tables!
No wussing out here.

quote:
Of course we're not gonna listen to someone so arrogant.
We'll just turn the tables on you!
Come on, we're going all out!
Everybody gets pumped.
...?! Their power increased?
Ho-Hold on, how could you provoke her like that?!
Oh? I'd thought I'd intimidated you, but instead you challenge me to a fight. Depending on your attitude, I might be forced to take this seriously.
...

quote:
1. That's just what I wanted.
2. Even serious isn't enough!
3. You're going to kiss the dirt!!!
I'll be fighting Yorihime Omega this time.
quote:
I don't know if you're the leader of the moon or what, but you've been way too cocky here.
I'll beat you up and make you kiss the dirt!
Whoops, there she goes...
...I see, so the Earthlings are such a rude people. Not only do they misrepresent themselves using HER name, their behaviour is enough to shock the conscience...
Even the great ocean would find it hard to forgive you! Don't expect any mercy!
Ugh, this pressure?!
This spiritual power is in a whole different league! Is this Yorihime's true strength?!
I will never forgive you, even if you beg for it. I will crush you.
Trespassers on lunar soil, atone with your flesh!
Music: Moon Knights

I start off by imitating the enemy and grouping up. I can just let the moon rabbits come to me for this first part.

Hitting them can be frustrating thanks to their small size and my need to conserve SP, but Mystia's here to help with that.

And Merlin is busy getting Flandre prepped.

The enemies down there won't budge at all if I don't move near them. I'm fine with leaving that big Support Defend block as is, but I still need to grab Yorihime's attention.

The bulk of my player phase offense revolves around Reimu, Sanae, and Sakuya, since even with the rabbits stacking accuracy buffs they can still attack without fear of getting hit.

Meanwhile enemy phase sees my other units chip in under the cover of my numerous Support Defenders.
Well okay this is a terrible image to illustrate that since it's not like I'm having Dai tank things, but still.

Once the rabbits are down, I take the time to buff everyone to 170 Power,

then edge southwards. I need to kite Yorihime northwards without getting bogged down by the rabbit Support Defense Squad's endless 3-8 range attacks.

Their ridiculous debuffs make it so most of my characters can't move, so this is fairly annoying!

In the end I decide to just have Reimu move forward as far as possible,

while Magic Team grabs this bomb. Alice doesn't have Strike, so all she'll be good for against Yorihime is spamming Triumph. It's fine to cast a Fury or two right now.

There we go. I just need to survive an enemy phase now, and then I can drop the bomb I just got to get the hell out of this danmaku mess.

I wasn't sure how far Yorihime would chase me, so I didn't have the ship go as far north as it could've. This made setting up my boss killing formation take longer than it should have, because everyone ended up still being in range of the moon rabbits.

Shou bravely sacrificed herself so everybody else could get off the ship.


Here's Lunatic Yorihime Omega. Huh, never noticed she has a S in Water before.

Yorihime's only weakness is that she doesn't have Fury, so I can redirect all of her non-MAP attacks. Meiling is my only character who can actually tank her attacks, though.

Her -2 Move field becomes a -3 on Lunatic. Why isn't Aya here?!


Finally, 21 turns in, I'm ready to start the battle.

The bulk of my offense is going to be Flandre Support Attacking.

Yorihime has an impressive spirit list (Focus, Sense, Guard, Drive, Valor, Zeal), but she burns through SP like crazy thanks to Double Move. By this point she's stuck with Focus, which means Sakuya can save scum through everything.

Speaking of player characters, Sanae doesn't have Strike. I've got nine levels of SP Up and the Mystic Memory on her though, so she can cast Miracle twice. My plan was to use the bonuses from 100% Faith and Max God to get her high enough rates I could conceivably save scum a hit, but she ended up being useless anyways.


Also damn it Reisen, get off the ship! Do you have any idea how annoying it is save scumming until Youmu gets a crit?


EX Keine takes down the first lifebar. Speaking of her, none of you voted her in so I didn't mention it on the Normal run, but upon reaching the moon Keine will be able to transform for the rest of the game. I guess she stored up on lunar energy?

On Lunatic, Hi-no-Kagutsuchi buffs Yorihime's damage by a solid 2000. This makes Support Defending a lot tougher.

But I have Dai drawing her attacks like a magnet, and Murasa has enough Grits to last the spell.


Here's a fully upgraded Max God Sanae compared to an also fully upgraded, WP level 9 Reimu. They're both getting an extra +20 to Mobility (Sanae from the FUB, Reimu from the Yin-Yang Orb), so Max God really levels the scales.

Youmu captures the spell. This was her last Strike, so she's useless now.

Since most of my attackers are ranged, I don't have the damage output to capture Ame-no-Uzume-no-Mikoto. So I time it out.
Fun Fact: Among other things, Max God turns Summon Take-Minakata into a ranged attack.

Take-Mikazuchi gets Daunt spammed.

I had to save scum a ton to get Yorihime to not move out of my formation, and ended up losing EX Keine and Mystia. But they were out of SP so no big deal.

It cost the rest of Marisa's SP, but I managed to capture the spell, earning me the bonus.


And now this god damn thing. I have a bomb so I could theoretically capture it if I timed out Take-Mikazuchi to conserve MP/SP,

but that would require my army to survive this.

So instead I just have Sanae and the ship fly away like cowards and call it a day.

Alice summoned some dolls in hopes of distracting Yorihime, and it actually worked.


quote:
That created an opening! It's now or never!
Right!


The final sequence changes slightly on Reimu's route. Instead of the Prismrivers and the Three Fairies dropping their combinations, Youmu and Shou attack after Sunny does her thing.
quote:
The group attack worked. Yorihime stopped!
But it looks like she's still got some fight left in her!
You came close, very close. But this is it for you. If you humans and youkai of Earth think that grouping up will make a differen-
We're not done yet!
What...?!
While you were distracted over there, you weren't looking this way!
If we attack now, we should definitely hit!
Were the two shrine maidens of Earth waiting for this...?!
No matter how scary you are, there's two of us!
Sanae, keep up with with me!
Music: Dream Balancer

and as you probably expected, Reimu and Sanae finish things off instead of Magic Team.
quote:
Nicely done! That one was a direct hit!
That last attack looked like it hurt!
Wow... You're actually gaining ground against Lady Yorihime, of all people!
Well, it's less like we had a good plan and more like we turned it around with mob violence.
Maybe now we can settle down and talk to her properly.
...!
No, not yet!
...Amaterasu-Oomikami!
Kyaaah!
Everyone!

Unless the final chapter goes awfully, this will probably be the most resets in one chapter.



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After updating to Windows 10, my computer's audio suddenly became decent. So the videos from now on should be less deafening.
Yorihime Watatsuki
All Attacks
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Total Cost: 36.0
3.5
Remilia (42)
Flandre (42)
Palanquin Ship [Always forced]
3.0
Marisa (45)
(Reimu is forced.)
2.5
Meiling (41)
Patchouli (40)
Sakuya (42)
Alice (45)
Youmu (44)
Keine (38)
FA Nitori (37)
Sanae (45)
(Reisen is unavailable.)
2.0
Kurumi (32)
Elly (38)
Rumia (27)
Cirno (38)
Koakuma (37)
Chen (40)
Lunasa (40)
Merlin (43)
Lyrica (41)
Wriggle (37)
Mystia (38)
Nitori (36)
Nazrin (38)
Shou (38)
1.5
Daiyousei (41)
Sunny (40)
Luna (34)
Star (36)
I'm forcing Magic Team, so you get 30.5.