Part 28: Danmaku Chugfest (2)
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Hakurei Shrine
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Suika was and still is at the top of Youkai Mountain's hierarchy.
Just reminding everyone I exist.
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Path to the Shrine
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What's weirding me about Mokou is that I can't see how long she has left to live.
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Hakurei Shrine
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Still bothered about what I did!
Too bad, I don't care.
Hey, I'll be sleeping this win-
OH GOD WINTER IS COMING
Time for another route split. This time the other side won't rejoin midway through a battle, so it's safe to take their equipment.
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Shizuha Aki
Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Personal Skills: Loneliness (Unit's next attack won't increase enemy Power), Golden Autumn (+20% experience gained, -10% damage taken), Sister Combo (activates friendship with Shizuha)
Spirits: Alert, Trust, Focus, Attune
Shizuha is the only character in the game with Attune, which automatically ratchets her up in usefulness. She would have been much more useful in MoF, but being able to cast Strike on anyone is still handy even in PCB. Marisa especially loves her since Attune will easily carry her until she gets Strike.
I love how one of her personal skills makes her so unnoticeable the enemy doesn't even care they got hit.
Battle theme: Silent Autumn Breeze (A God that Misses People)
Minoriko Aki
Personality: Strong-willed (Hit: +1, Kill: +4, Get Hit: +1, Ally Killed: +1, Graze: +1)
Character Skill: Renew
Personal Skills: Harvest (if Minoriko was deployed, at the end of the chapter you get a Sweet Potato), Ripen (increases points and PP gained if Minoriko leveled up from the battle), Golden Taste (Sweet potatoes recover 20 SP instead of 10), Sister Combo (activates friendship with Shizuha)
Spirits: Guts, Strike, Grit, Spirit (25), Bless (36)
Minoriko can make a decent tank I suppose, but her main role is being a sweet potato production plant. With Golden Taste on you can get a nice amount of SP recovery going, which can be more helpful than you'd think. Super Aki Sisters Kick is surprisingly strong, but not worth raising Shizuha up for in my opinion.
The Aki Sisters really suffer from the design decision to lock friendships to personal skills. The idea is obviously that as you level the units up their bond grows stronger, but in practice you'll never equip the necessary PS. Amusingly, this means pairs with inherent friendships (Marisa/Alice, Meiling/Sakuya) have a better relationship on average than groups like the Three Fairies.
Battle theme: Heated Harvest Festival (Because Princess Inada is Scolding Me)
Personality: Calm (Hit: +2, Kill: +3, Evade: +2, Graze: +1)
Personal Skills: Bad Fortune (next attack inflicts a debuff that zeroes out an enemy's chance of triggering skills with an activation rate, limited uses), Centrifugal Force (damage and hit rate boosted by how much Hina moved that turn), Collect Misfortune (next attack inflicts a debuff that guarantees the next attack to hit that enemy will be a critical, limited uses), Return Misfortune (any enemy that hits Hina gets the critical hit debuff)
Spirits: Sense, Devote, Assail, Fury (27)
Hina has some really cool personal skills, but other then that she just kind of exists. Like Dai, she starts with Support Defend but should never actually use it.
YES RYZA I KNOW THAT HINA HAS A NEW THEME IN FMW3
Battle theme: Misery Go Round (Dark Side of Fate)
Suika Ibuki
All Attacks
As a reminder, the attack videos of the new characters have annotations.