Part 3: Flame Poem Arc - Sing
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Master's duty
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Well, it's also the Master's duty to support the Servant, if possible.
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"Formal duels" is a pretty good way to describe the Servant-Servant battles in Fate/EXTRA, for the record. It wasn't everyone's thing.
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So this is the first stage of the game, so it would be advisable to explain how the game works. First, Flame Poem Stage 1
The point of each stage (well, mostly), is to defeat the most powerful enemy-type, called Aggressors, and take over enough Sectors and get enough Sector Keys to "win" the stage. There's always a big fight with an enemy Servant after you've gotten the required number of Sector Keys, but that's your immediate goal.
To take over each Sector, you need to make the Aggressors show up. To do that, you need to kill enough generic, low-level goons, who are always the robots with the swords. On the right side of the screen, you can see six little icons, two of which are filling up. Those are the Aggressors-in-Waiting, so to speak. Kill enough small goons to make the first two show up, then kill even more to make the next two, and so on. Once all six are dead, congratulations, you've taken over your first Sector.
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Invasions are a notable mechanic to progressing in a stage. The vastly common type is for an enemy to have control over a Sector, then move on to a Sector you control. If you can see the northern-most Sector, you can see some red swords, which indicates the enemy is currently attacking. Now, invariably, if your sector gets invaded, then it's only a matter of time until your side loses. Your first response is to go and aid your allies, right? Not necessarily always wise, however.
Let's say, for example, the sector being invaded is a 1*, and you need some big sectors under your control to stave off defeat. Sucks to be them, but it's better than you outright losing the stage. Oh, yeah, and if the enemy has too many Sector Keys, that's an automatic failure for your faction, so do your best to avoid that.
Right now, however, that is not even an option. If you'll look closely at the Sector we're in, there's a key next to the exit, indicating we cannot leave. They'll just have to fend for themselves for the moment.
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Hm... Well, the historical Nero indulged quite a bit in his own artistic expression, so maybe he's on to something. Also notice the enemy has already taken over the northern-most Sector. That was fast.
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On almost every map, you'll have allied Servants in the field with you, and they'll do their best to assist your efforts. In this first map, Cu will automatically advance from the blue 4* Sector up to the top right and take it over. He'll stop there and defend it against enemy attacks, but it falls upon you to defend it, and him, from enemy attacks, should they come. Allied Servants will last substantially longer against an enemy invasion, however.
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Enemies also occasionally drop items. This, a sake bottle, will restore one segment of the Extella Maneuver gauge. When a Sector is taken from the enemy, all enemies that are still standing will die, and they'll usually drop some items. If you're not in a particular hurry, might as well snap them up while you're here.
Once you've conquered this Sector, up to you to decide where to go next. I'm going to play this a little defensively and go support Cu for now.
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We'll be taking the shortest route, obviously. Now, going to this Sector, please notice that orange box (or whatever you want to call it) ahead. This is one of two or three (depends on the map) boxes that contains a Noble Phantasm Circuit. Collect three of these Circuits, and you can launch your Servant's Noble Phantasm, their ultimate technique, with a simple press of the R2 button. We'll be doing that at the end of this stage.
Also, Nameless is talking about the source of the enemy invasions, the Plant. The green square on the mini-map correlates to your current main objective, which we'll get to, soon. Plants are usually how the enemy launches invasions. Destroy it, and the invasions stop.
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But before we continue, you can use the PS4's touchpad to bring up this helpful mini-map. It'll tell you the current balance of power, the health of the Aggressors in each Sector (i.e. how close they are to being eliminated by the opposing faction), where the Noble Phantasm Circuits are, and which Sectors are currently in contention (you can see, in the blue key part of the bar, the last three are partially faded, which means three Keys are up for grabs. Since Cu's sector is being invaded and he is being attacked, that's two for the Sector and one for Cu himself. Yep, allied and enemy Servants have Sectors Keys attached to them).
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Fighting alongside the Child of Light, let me talk a bit about the Dash. Dashing is one of your most useful moves. By just pressing R1, you'll initiate a quick dash forward, as you might expect. It can get you out of jams, it can quickly close the distance with an enemy, and, most importantly, can be spammed if you need to get out of danger quickly, or get to a Sector quickly. You can also do it in the air.
For a little advanced technique, if you dash, and then, before it ends, jump, you can get a huge jump out of it and cover a lot of distance quickly. This isn't particularly advisible in a fight, because you just go flying, but if speed is your only issue, it's very handy.
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While most robot Aggressors use swords, occasionally you'll have ones with giant axes. These guys are pretty dangerous, since that axe can send you flying and does a fair bit of damage on its own. If you must prioritize one, focus on killing axe guys first.
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The invasion has been halted, and we can now continue with our conquests. Now, something strange about this sector. Someone is...singing. Guess we'll have to go on a warpath to find the culprit.
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There are also a few generic enemy types. One of the most annoying are the archer-types, since they'll hang back and pelt you with energy arrows or whatever, which is annoying. Unlike the pissant sword-wielding ones, these guys can stagger you with a hit, which makes them a priority target.
Also, notice those orange dots going from the Plant sector to where we just left. That means an invasion is about to begin. Next time, however, we'll leave Cu to fend for himself a bit longer.
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Plants aren't restricted to just one invasion, however. They can launch multiple ones (I think up to three can be in the que at one time), and more arrows means its closer to happening than one with just dots.
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Remember, an Extella Maneuver requires a charge, and if that charge lands, then the attack begins. If you miss that charge, or it's blocked, that can be big trouble, because you'll be unable to move for a bit.
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Now, I've had several ally comments in screenshots, but if you're not looking at the touchpad health menu, allies in combat will give updates on their health. As they start sounding angrier / more upset, they're losing health. It is all to the good if you can help them, of course.
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Blocking is done with L1. Blocks can deflect most every attack, and it's something you'll need to learn reflexively against powerful enemies. A non-Servant enemy who has their attack blocked will stagger back from it, allowing you the perfect counterattack possibility.
Also, if you are blocking, and press a non-L1 button at the same time as an enemy attack connects, you'll parry it, and hit them with a decently powerful strike that will send them up into the air. It's... Let's just say if you're needing a parry to turn the tide of a fight, you're probably gonna lose that fight, let's just say that.
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One advantage of triangle is that any move that involves the triangle button will end up with any enemy caught in it to get staggered. Definitely something to keep in mind.
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Ah yes, and in all this fun, I forgot to talk about Nero as a playable character. She's, well, the perfect kind of starting character. Easy to learn how to play as, since she is decently fast, very quick with her attack speed, and has a lot of moves where she can get herself out of danger or take care of small mobs quickly. One of her most useful is the S + S + T combo, where she'll very quickly slash to the right, then to the left. It's a good move for scattering mobs / Aggressors, and can pile on some nice damage with a minimal chance of interruption.
Her two main weaknesses are her lack of ranged moves, and she is, slash for slash, one of the weakest characters in the game, with a deserved D-rank in Strength. Now, this is not really a huge factor, since she she's so fast, she'll still end up outputting a fair amount of damage anyway.
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Only one left...
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We'll handle Elizabeth for later. For now, let's focus on the Plant. Plants are wily foes, given they are enemy generators. When you start attacking them, they'll start floating away. Eventually, they'll also go up into the air, and you've gotta smack them down. While they can't attack themselves, they can spawn Aggressors to defend themselves. Some high-level Aggressors + wily Plant can make attacking them dangerous, but they are large targets, so it's not overly difficult to take them out.
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But now, our conquest is complete. Elizabeth will be our final major opponent. Make sure you also pick up the Noble Phantasm Circuit hanging out here. Elizabeth will appear in the southern-most Sector.
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I realize he's just taunting, but I really love how much everyone hates Elizabeth's singing in this stage, and really, this game. It wasn't *that* bad, guys. Fun fact, though: the lyrics to Elizabeth's song (she sings a longer version if you hang out in Sectors close to her concert) were penned by Mai Kadowaki, who voices Illysviel von Einzbern, a prominent character in the franchise. I dunno, I just thought it was a somewhat strange connection.
Elizabeth's thing is a bit odd. She was not in Fate/EXTRA. Instead, her first appearance was in Fate/EXTRA CCC, the pseudo-sequel to EXTRA that is referenced a few times in this title but nothing much specifically referred to (I am kinda glad I don't have to go into that labyrinthine plot to explain anything in this game. Not a complaint against CCC, just that it's complicated). Referenced very little, except for Elizabeth. In particular, Nero has a pretty close relationship with Elizabeth, as rivals. Both of them are flamboyant glory hogs, so they'd naturally get along like oil and water. Though, Nero harbors hate for basically none, and doesn't make an exception for Liz.
Now, someone high-up on the extella staff (possibly Nasu himself), really likes Elizabeth, because she's one of the most prominent characters in the game. She'll be with us pretty much from start to finish. Which is fine, she's good. Now, the connection to CCC is that somehow, everyone knows Elizabeth and what her deal is, despite CCC taking place on the Far Side of the Moon, which is a whole other thing.
Point is? Don't worry too much about it. Just enjoy the Idol Servant.
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So Elizabeth is a Lancer, but unlike the likes of Cu Chulainn, is not particularly good with a lance, so she's nowhere near as fast as he is. Instead, she has a lot of techniques, that unfortunately for her, never got a chance to see the light of day because I was attacking her so much. Jumping is actually a pretty useful offensive tactic, because around enemy Servants, there's like a little vacuum is created by your jump, so you'll drag nearby targets into the air with you, and the enemy cannot retaliate in air.
Also, while you can dash all the time, the enemy usually does not. Basically the only time they will dash is when you're attacking them a lot and they can't break out. They'll just dash out of your combo to avoid getting too badly hurt by it.
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Enemy Servants can block, and if they are blocking, you'd best break off your attack pretty soon, because after a few hits, they'll automatically parry you and knock you into the air, which, as I stated, can be really bad against a super-strong opponent.
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Every enemy Servant, once they've taken enough hits, will go into an Over Limit mode, become invulnerable to stagger, and becomes substantially stronger. Your best best is just to stay the hell away from them until it goes away. Especially when we have this small a life bar, a few good hits from Liz here can KO us.
But, luckily, there is an option. Pressing R3 will lock-on to an enemy Servant and keep the camera constantly focused on their movements. Of course, you'll have to compensate for the camera being opposite of the usual back-focused camera, but it's not that hard, and the advantage of making sure your enemy can't do anything like smack you sideways from off-camera more than makes up for it.
However, you can still damage Servants who are powered-up. It's just they won't stagger and you'll do quite a bit less damage to them, but if you can fit in a few strikes, might as well.
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But, as promised, time to finish her off with a Noble Phantasm. The advantage to using NPs is that they activate instantly, and you are completely invulnerable to damage while it is charging up.
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So what ARE Noble Phantasms? You can call them the proof of a Heroic Spirit, that they are deserving of that title. Servants are almost always incarnations of various famous historical and mythological heroes / heroines. Within their lifetimes, Heroic Spirits used many powerful weapons, artifacts, or techniques to create their legends and guarantee their places in the collective human memory.
In Nero's case, her Noble Phantasm is Laus Saint Claudius, manifesting the Aestus Domus Aurea, a theater designed by Nero for her performances. Laus Saint Claudius is basically just a simple sword technique, in a world where Nero's abilities are substantially increased. The Aurea in this context is a Reality Marble, basically a pocket dimension created very briefly by a Servant where their rules apply. The victim is brought along with them, and the Marble lasts as long as the mana to sustain it does.
The reason Servants can't use their Noble Phantasms, their most powerful techniques, constantly, is that they require an incredible amount of mana to manifest.
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But that's the least of her problems right now.
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And this is the end-of-level results screen. To get an EX rank, all results need to be EX themselves. Which means, regardless of map, you need to kill lots of enemies, get a long combo (taking any damage will end a combo, as will taking too long to add a new hit), take little damage, and conquer all Sectors. The first two are generally pretty easy, and you should be EXing those constantly. Damage is usually not an issue on Normal, but on Hard and Very Hard (only unlocked after finishing the game), even single enemy attacks can completely drain your health bar and do a ton of damage, if you don't have defensive buffs.
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If you've unlocked any new Mystic Codes as a result of your performance, you'll be informed after the stage ends.
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The level-up screen. Now, even though you do get this screen, the effects of leveling up apply once you've leveled up, so you don't have to wait until this screen to benefit.
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And this shows everything your Servant can do, offensively.
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Finally, Install Skills are occasionally dropped by enemies (much less than items), and them dropping them. If you don't manually pick them up, the end-of-stage screen will automatically give them to you. Install Skills are various buffs that can be applied to your Servants to increase their abilities or parameters. Starting next stage, we'll start using them.
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The demon fox
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One thing you should probably be aware of with Hakuno, is that she is, apparently, incredibly charismatic and can make even the haughtiest, most prideful Servants melt like silly putty in her hands. Absolutely everyone loves Hakuno in-universe. Well, that's not entirely true, but it's 99% true. But hey, speaking like this, who wouldn't love her? Absolutely joyless dopes, that's who.
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This is another reference to EXTRA. The healing in that game was the responsibility of Sakura Matou, the NPC nurse on-duty who healed your Servants after various expeditions.
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I believe this is what's being talked about.. Japanese mythology is not my forte, unfortunately.
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As I said, Nero genuinely dislikes very few, and Tamamo is not among them. As she says in the phone game Fate/Grand Order (which will come up more, count on that), "That strangely clothed caster... Casko is a little dumb, but I don't dislike her. In any case, she is my love rival!".
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Yeah, this is a thing that comes up every now and then. Hakuno will be talking to herself, or something one might assume is internal monologue, but it's something other characters can hear. It's kinda heads or tails if what she's saying is something can be heard, or just thinking to herself. It's rather strange.
Oh well, at least we have a supremely charismatic MC, in any case.
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Alone time
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As befitting our MC's personality, every time we can pick the flirtiest option, we'll do that. It's vastly more entertaining, and that's what it's all about, isn't it?
The material benefit to us is increasing Saber's bond level. I'll explain those in more detail in a few more updates. Not terribly important now.
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Charisma Rank EX+++++. What else is there to say?