Part 8: Update VIII - Missing Ariadne
Update VIII - Missing AriadneMusic: School IV
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Today, we finally hit an actual dungeon, 8 updates and over 2 hours of gameplay in.
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Kotomine is incredibly helpful, as you can see.
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First the memory restoration bugs out, now this. What sort of shoddy system is the SE.RA.PH running here?
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But first, we have to finish talking to everyone, plus check out Hakuno's new digs.
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Taiga's also hanging around.
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She'll be the main source of sidequests for the entire game!
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~
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Granted, all of them are basic fetch quests, but still.
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~
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~
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~
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W-who's going to tell them...
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Back on 2F, the doors to class 2-B are now glowing.
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Music: Down to Dawn
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Until the end of the Holy Grail War, we get to live in a classroom. They couldn't even be bothered to remove the desks!
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The private room is entirely for having longer chats with your Servant, which are all fully voiced.
You can also save here, but you can also save anywhere in school with the System menu, so this is kinda redundant.
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Music: School IV
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Everyone has been talked to.
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Side quest obtained.
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Time for actual gameplay.
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This is the basic flow of Extra. Go around the school, hit up the Arena, go around the school, hit up the Arena. Repeat until this week's duel has arrived.
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Each week's Arena has two floors, with the second opening up a few days into the week.
Music: First Chimeric Lunar Sea - First Floor
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Wait.
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Shit.
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Time for actual gameplay.
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Caster will chime in now and then while exploring.
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Unlike the tutorial dungeon, this one is boring to look at. Just an orb around the place, with the occasional trail of light running through the lines.
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Behold, the one change playing on Easy makes:
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No changes to enemy stats, patterns, anything. All you get for playing on Easy is an easier time going through dungeons.
This also means playing on Easy has no impact on bosses, which are what most people would have trouble with if they needed an Easy mode. While the fountains allow you to grind forever, the exponential EXP requirements make that an incredibly unpleasant affair.
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Suffice to say, I'll be seeing this a lot.
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Oh no, the cubes are revolting!
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Caster is knocking it out of the park with all these understatements...
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Getting close to an enemy will make it flash red.
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At which point it'll charge at you. Charging enemies move so fast that dodging them is more a matter of luck than skill.
Music: Battle - First Chimeric Lunar Sea
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Our first real enemy, and we have all of one attack revealed.
I need something to give me an edge.
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Something I pulled from the hard drive of my old high school computer.
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I need...
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The List.
Written by yours truly back when I first played this bad, bad game in high school, The List consists of every pattern I came across for every enemy and boss in the game.
The problem is that using The List or not is a lose/lose situation. If I don't use it, I get to gamble on 1/3 odds 5 times in a single round. If I use it, I remove the 'RNG' from the 'solved or RNG' nature of Extra's combat, and now I'm just going through the motions for dozens of hours.
Now, let's compare the patterns I have for the Klein here with what the preview is showing, shall we?
quote:
Klein:
b-b-a-b-b-a
a-a-g-g-b-b
b-b-b-b-b-b
b-b-g-g-b-b
With a single known action, The List boosts my odds to a 50/50 chance I completely counter his turn.
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Worst case scenario, I land four hits and tie twice.
And if I get blindsided by an entirely new pattern, all I have to do is mark it down in The List and keep an eye out for it next time!
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It was the one with two Attacks.
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And Caster's so weak at this point that she didn't even deal half of the Klein's HP!
quote:
Klein:
b-b-a-b-b-a
a-a-g-g-b-b
b-b-b-b-b-b
b-b-g-g-b-b
Even though I got more info for this turn, having it land on more ambiguous spots gives me a 1/3 chance of getting it right.
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Worst case scenario, I tie one and lose another.
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Look at that damage discrepancy! I need around 11 hits to kill a single Klein, while it only needs 8 hits to kill me.
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One more round wins the fight.
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Music: First Chimeric Lunar Sea - First Floor
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We can see an Item Folder in the distance.
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Near it is another Folder, but they're both guarded by a Klein. Hitting Select brings up a larger map, which shows all nearby enemies.
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The next Klein fight goes...
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...poorly.
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Two entire fights, and Caster is already below half HP.
And remember, our supplies are incredibly limited right now. If this wasn't on Easy and the healing fountain wasn't available, all we'd have for healing items are the two Ether Shards we got from the tutorial, plus burning all our cash on 12 Ether Powders at the commissary, for a total of 1000 HP. That sounds like a lot, but also keep in mind that I have The List to tell me exactly what's coming up, so 1000 HP can vanish in a blink if you were dealing with the RNG of Extra's combat normally.
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The upper Folder has some pocket money, but we can see a red Folder in another room.
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The other has a healing item.
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As I said, I'll be seeing this a lot.
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Taking the other path leads to another cube.
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C-Caster, can you bring it down a level or two?
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I got my ass kicked on this fight, but we got something special for winning it.
As you kill more of a given type of enemy, you'll occasionally get this Enemy Info note when they die. This increases how much info you get against that specific enemy type. Now, we'll get 2 commands revealed when fighting a Klein, with a chance at three.
And yes, I am getting a panty shot at the end of every single fight. Most of her attack animations, too.
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This fight also gets me another level.
I still can't use those skill points.
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As an extra kick in the pants, leveling up doesn't heal you at all, not even for the boost in max HP like in Pokemon.
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Sigh.
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There's the bee Caster pointed out.
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I'm not even allowed to fight it today.
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Enemies respawn after a bit, so I grind out another level.
While I can't use the skill points, the boost to HP will give me a larger buffer in fights.
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And with three attacks showing up, getting enough info to narrow your choices down to one pattern becomes much more common.
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The exponential EXP rears its ugly head. Each Klein is worth 17 EXP, so while hitting level 3 was a breeze, hitting level 4 takes a lot more work from the same enemies, and hitting level 5 would take ages.
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There's nothing else to do here today, so we might as well leave.
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Music: School III
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Every day ends with this result screen. As you can see, we have a lot to do before the week is out.
Next time: A reunion, an enemy, and a key.