Part 106: Update XCII - Overlooking View
Update XCII - Overlooking ViewThis update covers the events of Update LXX to LXXII.
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Today, we finish Nero's playthrough.
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Music: Deathly Silent
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Turns out that Tamamo's room chat for today wasn't a fluke, Nero's is unvoiced as well. Were they added in at the last second, perhaps?
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I go talk to Kotomine to open up the Arena...
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...But there's something new here this time.
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As I mentioned a long time ago, the requirement for fighting Extra's bonus boss is to complete all of Taiga's requests on NG+.
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So let's go see who it is.
Music: Fear
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Sound: Electronic screeching
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Fear continues to play throughout the floor, but the center room only has the usual enemies.
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No, our foe is waiting down by the exit portal.
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That outfit looks familiar...
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In another bit of tying together narrative and gameplay, running away is the default option here.
It is a very wise option.
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But that's incredibly boring so-
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That's right. If Arcuied as a mid-game boss wasn't bad enough, we get to fight Shiki Ryougi. She of the Mystic Eyes of Death Perception herself.
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Since there's not a chance in hell that I'm doing a fourth playthrough just to grab Tamamo's version of this, I'll just grab her lines from elsewhere.
Tamamo route posted:
Are you some kind of highway robber?
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Tamamo route posted:
H-How animalistic! Tamamo actually understands a little bit... But you want my head?!
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Tamamo route posted:
Hey, a bad dream is no reason to go around killing people! Fine, en garde!
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Music:
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Surprisingly, Shiki gets a custom battlefield, plus an entirely unique camera angle for the opening.
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Tamamo route posted:
I won't lose to someone who's Japanese! I'll blast you to the end of the sky!
Hmm, think you can do it? An inexperienced fox with only one golden fur tail?
Now, before we actually do this, I want to break this fight down.
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And for that, I'll need cheats.
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First off is Twin Towers, which Shiki will always use as her first action in the battle, and will periodically use after that.
Even with Nero Guarding, it dealt half her health in one shot. If Nero doesn't keep Thrice Setting Sun up at all times, (or if you aren't like me and actually invested in Defense) she can just get deleted by this move if it lands cleanly.
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Her normals are just as terrifying, easily dealing 1K damage a hit.
As you might imagine, doing this as the incredibly fragile Tamamo would be absolute hell.
Good thing you all voted to use her on the one playthrough I can't do this fight, chumps!
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All that is trivial, however, compared to her real trick:
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Shiki has a quartet of Skills with this animation, one for sealing Attack, Guard, Break, and Skills.
This seems managable at a glance, but there's just one teensy-tiny catch to them.
Namely: these Seals are permanent. recover() and Sakura's lunches cannot clear them, and they'll never time out. Shiki just uses her Mystic Eyes to kill your commands entirely.
Losing Attack or Break is bad, but you can push through that by using Skills over her Attacks and ignoring Guards. But if Guard or Skills get sealed? Just die, there's no way you'll be able to stay standing if you lose the ability to blunt her Skills, and gambling on Extra's core gameplay will get you killed as soon as you lose that 2/3 chance.
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She has Decrease Vigor for Break.
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Suspending Esoterica for Skills.
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And Barrier Break for Guard.
And when Attack, Break, and Guard are all sealed...
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...She breaks out her finishing move.
This was actually a massive pain to set up, as there isn't a 100% chance of a seal landing, plus Shiki won't change her patterns based on what you have sealed so she'll happily try to seal an already sealed move.
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So, can Shiki kill a Servant?
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The answer is yes, but it depends on which Shiki you're talking about.
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Music: Fear
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Shiki even kills you harder than Savior did. At least he gave a Retry prompt after. Losing to Shiki just instantly kicks you to a Dead End.
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Video: Battle Against Shiki (Saber ver.)
Music: Monster - She Who Sees Death
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Alright, serious fight time.
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By which I mean the usual strategy.
Come on, this is Fate/Extra! Were you expecting some kind of tactical brilliance at the 11th hour?
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Of course, just blitzing her down doesn't work here, what with her 65,535 HP and all!
That's close to double what Savior has!
And as an extra kick in the pants if you bring Tamamo into this, Shiki resists all the stuns on her Curses, not just the low chance of Chaos Heaven. That means that the only time she can safely set up Merciful Sky or leech some MP is when you see a Guard on the turn preview, massively cutting down on her damage output and sustain.
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The plan here is simple: Spam as many Skills as possible to kill Shiki fast enough so she doesn't have a chance to land a Skill seal, while slinging Elixirs to keep me going.
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Even with Nero specced entirely into Strength, two turns spent draining her MP only cuts one third off Shiki's HP.
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Shiki goes for a Guard seal on turn 3, but doesn't manage to land it.
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Then Nero's NP comes up.
Music: Saber - Everything Is In Her Hands
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Even Shiki's ludicrously bloated HP count can't stand up to Nero running at full steam.
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And with the defense buff from the Golden Theater, Twin Towers wouldn't be able to kill even on a clean hit.
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And with one more mp_heal-
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Shiki falls.
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And as a reward, the last Mystic Code in the game.
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Female Hakuno gets called 'silly girl' in this line.
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And then she gets the most basic fade-out in existance. Not even some cheap particle effects or anything.
Farewell, Shiki Ryougi.
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Tamamo route posted:
Wheeeew! I'm pooped... Fighting Aramitama was hard- Oh, she's the dark side of the moon.
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And that's it.
Since there's no good place for it, I'll just throw all of Shiki's lines here:
Battle start
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Command Select
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~
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~
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~
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~
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~
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Attacks
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~
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Hit reactions
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Skills
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~
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~
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~
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~
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~
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~
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The Demon of Atlas Mystic Code we got was worth it, though. 120 MP is the biggest boost in the game that isn't tied to Servant gear, and add_invalid(); is straight up god mode for any attacks that aren't an instant game over.
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Music: Deathly Silent
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Shiki is pretty obviously the friend Touko was looking for, so does she have anything to say now that we've found her?
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Hahahaha you fucking wish.
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...
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I gotta.
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I just gotta.
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Is this enough?
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Shit.
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As a bonus, the Nephilim here have a chance of dropping Elixirs, building up my stockpile again after I burned through most of them on Shiki.
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Yes.
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...
They have lines for that???
Like, keep in mind that I have invested in nothing but Strength all game, and I still had to go out of my way to grind at the last minute. If I put any focus on Defense over the course of the game I'd have to grind on Nephilim for ages to max out Strength.
What a bizarre thing to put effort into.
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But with all that out of the way, we can finally go punch Twice in the face again.
Music: Infinite Chimeric Lunar Sea
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Right after the corridor walk, of course.
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I'm sorry, what was that, Nero?
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Thankfully, Nero only chimes in after Hakuno gets their five choices of rebuttal to Twice's bullshit, so we can just skip over the majority of his cutscene.
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The scene then progresses like normal until Savior comes in.
Music: Savior - All Shall Become One
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Video: Battle Against Savior (Saber ver.)
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With EX rank Strength, Nero's normals can now break four digit damage.
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This seems like a good time to test out the Demon of Atlas.
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Archer will certainly get some use out of this. Just keep in mind that while it negates all damage, enemy Skills still cancel your own Attack/Break, so no sneaking in a free hit.
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We know how this will go, so let's just skip to the end.
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Hilariously enough, Savior rolled a mono-Guard turn here.
When the Golden Theater and Blossom of the Court both ignore Guard.
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Bye, Twice.
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Music: Goodbye
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We then get the bit with the Hakuno on Earth before the credits.
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And there's Shiki's voice credit.
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A few text boxes later and...
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Next time: Archer is an asshole.