Part 15: Thespeiros and Ekhidna Falls
Update 15: Thespeiros and Ekhidna Falls
Welcome back! Last time we fought a bunch of bandits on a big tree bridge and met another arbiter captain named Dolman who was conveniently passing by. This time, well be heading into Thespeiros and then towards the Jungle Temple.

After reaching Thespeiros, were brought in to see Kyrie speaking with the Mayor.

Anadine and Reiner walk up from different sides.









And that pops us back to the map. But theres a new event in Thespeiros, so well check that out before heading off.

Reiner and Kyrie are walking the city streets.























Afterwards, I pop into the shop and see this very red fellow.

Now that Im properly stocked up, its time to head over to Ekhidna Falls.

We arrive, and Kyrie points out the Temple.

The screen pans over and we see two people quickly walking away from the temple door and off map. Curious, since only Marked are supposed to be able to go inside. (No one in our party is able to see them).

Regardless, enemies quickly appear and home in on us.




And then were put into the fight. This is just a bog-standard defeat everyone map. Despite that, Id say that this was in my top 3 most frustrating fights during my first playthrough. Ill get to why shortly.

This time for our units, we have Anadine, Kyrie, and Mongo providing a front line, Azure for ranged damage, and Bobby and Sophia for support/magic damage.



We also have 3 new enemy types to deal with. Rakkerjaks are basically monster-rogues, but with an aquatic flavor. The base version can swim and has sneak attack. Theyre pretty mobile, so they can use it quite well.
Niwots are kinda weird, but they generally use AOE magical attacks of various stripes. Theyre decently bulky, but dont necessarily hit too hard.
Lastly, Harvesters are solidly powerful physical attackers that have a ranged attack that can bleed. Thankfully, their defenses and elemental weaknesses mean that theyre not too hard to take out before they can do much.

Now, as to why I thought this mission was originally so freaking difficult. It used to be that, if you went in at the expected level, 2 or all 3 of the rakkerjaks would be upgraded to the next type called a redcap. Redcaps have an attack called flip kick, that is just like snapback on the komainus, except it has a range of 2 squares. If a unit couldnt swim, almost the entirety of this map is in range of instant death from them. Additionally, even if a unit can swim, theyll just swap them into the water for the stat penalty, and then have another one run up and sneak attack them in the back. Thankfully, a patch a few months ago made it so that they wont upgrade during the story fight, so things are much more manageable.



Azure quickly opens the fight up by shooting one of the rakkerjaks.

And then gets hit by an AOE from a Niwot for helping.

After a few more moves, Bobby ends up 1 hp short from killing this rakkerjak.

Which has dire consequences, since it runs behind him and sneak attacks.

Which lets the upgraded warwot take him out. RIP Bobby again.

Thanks to an amazingly poorly timed screenshot, you get just a textbox saying that I revived Bobby off to the side of the fight.

On his next turn, Mongo at least gets guaranteed revenge on Bobbys attacker.

And Bobby yet again leaves a rakkerjak with 1 hp. Seems like he really should stick to buffs in this class.

Because he gets sneak attacked again,

And a niwot tries to get him too. Thankfully, he survives this time.

After a bit more fighting on the bridge, Mongo takes out 1 more rakkerjak.

And Azure gets the other one. Now things are a bit more stable, since the rest of the enemies arent as mobile.

Though thats not to say they cant get around. (he was 1 square short of Bobby, or else Bobby would have gone down again.)


Harvesters cant swim, so Kyrie repays him for the hit with interest. After this, its mostly clean up since only the niwots/warwot are left.

After a whack from Anadine, Kyrie takes out one of them.

Mongo and Anadine team up to take out one more,

And Azure finishes off the last one.

Kyries the MVP this time, and Bobbys hurt again. Still, I got this on my 1st shot, unlike my previous playthrough so Im happy.

After the fight, we prep to go inside the temple.

Anadine attempts to approach the temple, but collapses.




Anadine manages to get up, though, and preps to head back.



And with that, the Jungle Temple is open. Thatll wait until next time, though, because this is where well end things this update.