Part 31: Desert Temple
Update 31: Desert Temple
Welcome back! Last time we fought a bunch of guys with mystic shield out in front of the Temple. This time well be heading inside to confront the leaders of Sigil.

We jump in to see Grim Eye moving along the pathway

And that hooded figure draining another relic.

A purple flame envelops him as the relic stops beating.

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The camera pans down to see our party moving in.


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Grim Eye starts chanting and a purple flame envelops him.

It fades and then a bunch of purple flames appear around the Temple.

And some demons appear from within them!








While our heroes have been having as many reactions as an anime, Katjas been essentially spinning around, looking at all of the demons.




Katja throws down a smoke bomb and books it down one of the holes while Grim Eye starts chanting again.
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And Raife and Grim Eye then proceed down the other path, out of the Temple.


Reiner then pops up next to Kyrie





After all of that dialogue, its finally time to fight. This ones just another basic win condition.


Our units start split apart, so I put Anadine and Bzaro down low. Theyre mobile enough that it wont matter. Up top, I have Reiner, Mongo, and Sophia for more damage and some healing.



Up against us are 3 Malcubi, 1 Sincubus, 2 Harvesters, and a Huntsman. They all have a weakness to holy damage and a bit of resistance to dark damage. The Malcubi base enemies are flying casters with access to the dark II spell as well as the ability to inflict sleep with a boosted chance. Meanwhile the Harvester base enemies are mobile physical attackers with ranged attacks that can inflict bleeding.
To be honest, compared to other enemies I dont think these are too threatening. Theyre both pretty frail and dont necessarily hit too hard. Though they can definitely mess you up if you just throw care to the wind.

Anyway, one of the Harvesters with a great name starts the battle by trying to stab Sophia from a distance, though he misses.

So Reiner retaliates by shooting him in the back for a crit.

Which is quickly followed up on by Mongo for the kill.

Over in the far corner, one of the Malcubi revives the dead Harvester.

Down low, Anadine buffs herself and moves up.

And Bzaro takes out just under half of a Harvesters health with a sacred bolt.

A Malcubus throws a rock at Sophia, while the lower Harvester stabs Bzaro in the back.

With some help from Kyrie, Sophia is able to take out the Malcubus in return.

Though another one takes advantage of Bzaros dark weakness (which I totally forgot the Ericnee class had) to nearly kill him.

Reiner pops down to root another Harvester

Then gets blasted by the Sincubus. Bzaro, unsurprisingly, goes down.

Anadine gets hit by a cast of Dark II as well, but she uses the opportunity and damage boost to kill one of the Harvesters

And then teleport up top to hit 2 more enemies with a whirling blow.

Kyrie finishes one off.


And Sophias a little short to hit the other one with a holy attack so she uses Quetzalcoatl to at least take a chunk out of 2 enemies.

Things are largely uneventful until Anadines turn comes around again, at which point she uses corrupted blade to kill one Harvester

And then teleports down to kill the other one by shoving it into a wall.

Reiner snipes the remaining Malcubus.

And after a bit more maneuvering a newly revived Bzaro finishes off the Sincubus to end the fight.

Overall a pretty easy one. It is nice to immediately unlock both of the new demonic classes for Bzaro though.

Afterwards we cut to our team investigating the Temple itself.













Everyone looks up at the relic, where Yates has been crouched.

And then theres a quick cut for everyone to pop up top.

Kyrie puts her hand up to the relic and the purple flame engulfs her yet again, before fading.




And with that we head on back to the world map. Our new path winds to the west, as we will sail back down to Gelligh. Theres also a new event on Baaz island, but well let that sit until next time!