Part 36: Gelligh II
Update 36: Gelligh IIWelcome back! Last time we fought a bunch of monsters on the high seas and then debated about what would happen to Kajta when we returned to Illuster. This time, well be returning to Gelligh on our way to the final Temple.

When we approach Gelligh, were suddenly thrown into a battle screen.

We come in on the party standing in the streets of Gelligh.






And as if on cue, a ton of smoke bombs go off.

Revealing a bunch of Assassins and a Werewolf!


Now were put into the battle screen proper. This one is pretty simple, for now we just have to make sure Kyrie survives.

This fight is a pretty tough one. Enemies start on 3 sides of you and are all fast and hit hard. You need to be able to force your way down one of the paths to give yourself some breathing room to deal with the other enemies. To that end, Im brining a lot of quick damage with Anadine, Hannah, Reiner, and Selina, and then Sophia to support and deal damage as needed.

Against us, we have 2 melee Assassins and a floating Vampire with a bow,

On the side path we have another 2 melee Assassins,

And then up the other end we have a Werewolf, Gunner, and Mercenary. Most of the Assassins are dual wielding, so they will hit quite hard, and their weapons give them a solid chance of inflicting a status effect.
My strategy this time is going to be to move towards the 2 Assassins and Vampire. Its a little harder to fight through, but makes it so that the other enemies have to converge and Im not dealing with enemies on both sides as I try to move in.

Naturally, as you can see, almost all of the enemies are waaaaay faster than I am, so I have to endure a decent barrage of attacks before making a move. First, an Assassin puts Anadine to sleep.

Then, because that first turn was thanks to the Initiative passive, that same Assassin runs up and stabs the sleeping Anadine for over half of her health.

The two upper Assassins buff up and move towards me, while the remaining southern one comes and puts Anadine to sleep again. Thankfully, though Reiner and Sophia are in the AOE, they dodge both the damage and the sleep effect.

The Vampire takes a potshot at Sophia, which misses as well.

And then to round things off, the Werewolf reaches Hannah and hits for a good bit of damage and makes her bleed. She does retaliate with a cripple, which at least prevents him from using any more skills.

For my first move, Reiner softens up the lower Assassin.

And on Kyries turn she starts talking with the enemy.



Kyrie then uses her turn to wake Anadine up and then retreat south east. You see, the enemy screwed up by leaving Anadine low on health. Especially because the Assassins are relatively fragile.

Thanks to her passives, Anadine can 1 shot this Assassin.

Which she does.

And then, because I am a tactical genius, I decide to have Anadine try and hit this guy from the front to kill him. It doesnt work, though failing a 65% chance isnt horrible. I have Selina follow Anadine down and heal her a bit so the Gunner cant easily kill her.

Sophia hits the Assassin with some damage.

And then Hannah finishes him off with the guaranteed damage from a rock.

At which point a teleport circle appears

And out pops our favorite Immortal, Septimus!



Septimus throws out a hand to stop him from talking further.






At which point Septimus himself slots into the turn order. Its also not stated, but the objective of the fight is now possible: Defeat Septimus.
Hes quite powerful, with a mix of Fellblade abilities and then a unique Immortal class thats very similar to the Vampire class. Hes not quite Alphonse levels of relative difficulty, but he can definitely make your party hurt.

Afterwards, the 2 Assassins blind Anadine

And the Werewolf and Vampire go after Hannah.

On his turn, I have Reiner cure Anadines statuss once again. The mercenary also comes over takes out the very weakened Hannah.

And Septimus uses his first move to debuff Kyries Mind and Res.

And now, on Anadines turn she goes behind the Vampire and 1 shots them.

And then does the same to the Werewolf.

Sophia then heals her because Anadine would go down if an enemy looked at her funny right now.

Which was good because one Assassin comes up and stabs her, while the other puts Sophia to sleep.

Meanwhile the Gunner takes advantage of Kyries debuffs to deal over half of her health in damage.

Kyrie responds by critting on the regular attack portion of this, thus killing the Assassin outright.

Septimus teleports behind Kyrie, poisons her, and leaves her very much in 1 shot range. Thankfully, the merc was rooted by Reiner, so he just whacks Anadine instead of killing Kyrie.

Selina wakes Sophia up, who heals Kyrie to ensure I dont lose.

Though the Assassin takes advantage of my poor positioning to put Sophia and Selina to sleep again.
Anadine takes offense to that and takes him out too.

And then she teleports behind Septimus, does some good damage, and debuffs his defense.

He spreads Kyries debuffs to Selina and Sophia and then teleports away.

But not far enough to get away from Kyrie

Nor Selina

And lastly Reiner is able to finish him off with a Snipe.

Overall, Im very happy with how this turned out. It came close at a few points, but only Hannah went down overall, mostly due to Anadine having become death incarnate with the Reaver passives. I also got very lucky that Septimus closed in but didnt really go for any kills, letting me keep Kyrie up and then take him out relatively easily. In most of my previous playthroughs I had a LOT more trouble with this map than I did this time.


Afterwards, we cut to Septimus admitting defeat. But suddenly two teleport circles appear on either side of him!








At which point the Immortals turn and actually address Kyrie.















And the Immortals teleport out.












And were popped out to the world map, with a whole new section revealed. Next time well start heading down that path towards our final Temple!