Part 82: The Exiled
With Kairu joining the party, its time to go over the final unique class of the gameJob Update: The Exiled
Unlocks: None
The Exiled is Kairus unique class and its an interesting one. Stats-wise, it leans offensively, with above average ATK, MND, and SPD growths and a little below average DEF and RES growths. For equipment, hes limited to only swords and shields but can wear every type of armor in the game which is pretty nice for versatility. The abilities are nice, if a bit schizophrenic, with some physical skills, water magic, and some hybrid skills. It does have some really nice passives, with the Lichs Chilling Touch and the Vessels Hallowed Body, as well as the Helhunds Pounce as a reaction. As a chassis, the Exiled is pretty solid and while you wont be that specialized you can put pretty much any secondary skillset on it and do well enough.
Notable Abilities:
Dash Strike: Essentially a copy of the Bzzerks charge ability. While its a little bit weaker than a basic attack its a good gap closer, especially because theres no maximum range.
Averian Thrust: A burst attack that hits everyone in range with a basic attack. It can be a bit clunky to use without smart casting from the wizard, but is still nice to have as an option.
Pounce: The exact same ability as the Helhund, but the only way for the player to have it on a non-Bzaro character. Its a pretty nice way to harass ranged attackers or squishy mages, especially if you run both Kairu and Bzaro with it at the same time.