The Let's Play Archive

Final Fantasy Crystal Chronicles: The Crystal Bearers

by Colorred

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Original Thread: Humans vs. Plant People: Let's Play Final Fantasy CC: The Crystal Bearers



Hello and welcome to Final Fantasy Crystal Chronicles: The Crystal Bearers! It was an action-adventure game (open world?) released in 2009 for the Wii, and has a quite different combat system from most of the Final Fantasy games. The plot and mechanics all come from the main character Layle's crystal bearer powers - that is, basically psychic abilities that derive from a bit of tinfoil on his face.

The game features some of the best graphics in Wii history (so basically slightly better than PS2 era), and has a plot and characters that are really easy to make fun of because it's pretty stupid. And the voice acting is generally terrible.

Fans of the Final Fantasy games were not entirely surprised by the fact that this game is crushingly mediocre in gameplay, but maybe they were a bit disappointed by the sudden tarnishing of the Crystal Chronicles spin-off.


There will be an update every week. Maybe one more if I'm feeling generous.

Stupid Commentators?

Yeah, we're pretty stupid. I'm joined by my non-goon friend Logan, who knows nothing about Final Fantasy at all. I have played a few FFs myself, by which I mean 9 and 10. But aside from that, I have not played any others that I can remember!

Additional Gameplay Info?

What do you want me to do? Post the damn wikipedia page? Fine.

Wikipedia posted:

Like its GameCube predecessor, Crystal Bearers features fully real-time combat, but unlike its predecessor, this game focuses on single-player, free-roaming, action-adventure gameplay. Enemies and regular civilians apparently are able to show emotion or status effects via symbols hanging over their heads, such as hearts for attraction or musical notes for satisfaction. The producers have suggested that enemies do not necessarily grow stronger as the game progresses, but that they gain a wider variety of tactics and abilities instead. It has also been shown that some enemies have the ability to hurt fellow creatures also opposing the player. This is part of a reaction AI system, in which different creatures react in unique ways to other creatures nearby and to the player's attacks. Telekinetic abilities feature heavily in the game. The player is able to perform different combat actions via telekinesis, including moving certain enemies against their will, making them use their abilities against other enemies, and utilizing various objects as telekinetic projectiles. The player is also able to perform some type of reaction element with creatures that will affect them in different manners. To further the telekinetic gameplay, the player is able to utilize his abilities to interact with the environment, such as to activate switches or grab onto ledges and other objects from a distance via an energy-based grappling hook; furthermore, he is able to perform such actions as moving civilians against their will. Civilians also share a trait with enemies in that they are able to attack the player when irritated by his actions.


The Crystal Bearers takes place 1000 years after the events in the other Crystal Chronicles games, not that anyone cares at all about that. The Yukes (metal people) have disappeared due to genocide caused by a war between them and the Lilties (plant people). The poor, trampled hobos are human-looking people called Selkies and Clavats, of which I'm sure there's an interesting distinction (snore). Layle is a Clavat.

Hey, what happened to the Dark Eye LP?

I uh, have no idea what you're talking about. That... doesn't exist.

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