Part 2: Libb's quest to get laid.
Chapter 2: Libb's quest to get laid.



Wolf. Original name: Wolf. HP: 20 EXP: 24 Gold: 6 Damage: 8-16 Weak: None. Strong: None






SCORE!

Heading north, Libb kept a knife in Medi's back to ensure they kept on the path for the princess.



Dank and dusty, the decayed temple sported paths flanked by decripite statues.


Ghoul. Original Name: Ghoul. HP: 48. EXP: 93. Gold: 50. Damage: 8-16. Weak: Fire, Harm. Strong: Quake, Rub, Bane, Ice.







Cap. Cost: 80. Absorb: 8. Evade %: 2



Creep. Original Name: Gigas Worm. HP: 56. EXP: 63. Gold: 15. Damage: 17-34. Weak: Fire. Strong: None.







Heal potions recover 30 HP and cost 60 gold at shops.


Cabins cost 250 gold in shops, recover 60 HP for all characters, and saves the game. Only useable on the world map, does not recharge spells.

Oh shit.
Great imp. Original name: Goblin Guard. HP: 16. EXP: 18. Gold: 18. Damage: 8-16. Weak: None. Strong: None.

We're out of here.



goddammit.
The room to the south is also locked with the key, as are 2 rooms in Corneria Castle. And a bunch of rooms in Elfland. And in the dwarve's cave. You get the idea.


Spider. Original name: Black Widow. HP: 28. EXP: 30. Gold: 8. Damage: 10-20. Weak: None. Strong: None





On the way back to town With Libb covering for Medi, the monsters strike first. Time to increase the running away skill.

Or not.

Well shit.

GAME OVER, FOLKS!