Part 4: In which the Warriors do not get knocked down.
Chapter 3: In which the Warriors do not get knocked down.

Bone. Original name: Skeleton. HP: 10. EXP: 9. Gold: 3. Damage: 10-20. Weak: Fire, Harm. Strong: Bane, Break, Rub, Sleep, Stun.

HELL YEAH.

78 HP. Guess who's tanking now.

GrWolf. Original name: Warg Wolf. HP: 72. EXP: 93. Gold: 22. Damage: 14-28. Weak: None. Strong: None.



Heading back to town, time to recharge and pick up new spells.



The other spells aren't worthwhile at all. Lock will always miss. Fog doesn't raise absorb fast enough to compete with ruse, which after 3 casts will make any character virtually unhittable. Harm is simply the equivalent of curing undead enemies, but red mages can't use it.

Madpony. Original Name: Crazy Horse. HP: 64. EXP: 63. Gold: 15. Damage: 10-20. Weak: None. Strong: None.



Zombie. Original name: Zombie. HP: 20. EXP: 24. Gold: 12. Damage: 10-20. Weak: Fire, Harm. Strong: Quake, Bane, Rub, Ice











This line is so epic that in the remakes, while they sported different localizations, they kept this line. The original Japanese line isn't much better: "The Princess is mine! I won't hand her over to anybody! You are the Light Warriors, you say. Pretentious fools! I, Garland, will kick you around!" Yes, they have a verb for kicking around.








It literally took two turns, sorry for missing the screens. Wen't quicker than expected, even for level 4.



Garland. Original name: Garland. HP: 106. EXP: 130. Gold: 250. Weak: None. Strong: None.






So, we made it back here again. I guess I have to talk to these fools.









