Part 8: A way too fucking massive update that is cut short with a comic
Chapter 7: A way too fucking massive update that is cut short with a comic
Welcome back to Let's Play: Final Fantasy. There are many things to be done, and they will be done today! But first, let's visit this little cave up north. Rumor has it a witch lives here

This is Matoya's cave.

It is populated by some pretty sweet music, and some dyslexic brooms.



In RPG tradition, we raid this bitch's place before saying a word to her.




If you take the advice of the brooms in Matoya's cave by pushing B Select on the world map... you get a map... of the world map...








Fire 2 and Lit 2 are the first offensive spells that hit all enemies. Handy. Lok2 works opposite than intended: It's supposed to decrease enemy evasion by 20%. It instead increases it by 20%.

Cure 2, however, doesn't heal the entire party. That's Heal's job, and it has the strength of a cure 1, just for everyone. Harm 2 works like Fire and Lit 2, however.
Pure is the handiest thing ever, curing poison. Aice, Afir, and Alit all increase resistances to their respective elements. Amut is supposed to cure silence, which I suppose would be handy if ANY ENEMY IN THE GAME HAD THE MUTE SPELL (they don't)

These are self explanatory. Fast, however, is one of the best spells in the game, nearly doubling damage by doubling the number of its. And it actually works, unlike temper and saber.

Well, things haven't improved in Elfland. I guess it's true that you can't ignore your problems.





Ditching Elfland and heading west, hey, there's a castle.






LIT2 Is a very useful spell, especially since we are sailing on a ship... you know, surrounded by WATER.








The power peninsula. Due to a bug in the game, enemies from the northern continent appear on the top four squares here. It's a great place to level up, but the monsters can wreck your shit fast. We're going to go to the Dwarf Cave instead...





Obviously living underground has severely impaired the social skills of the Dwarf community.









Frost wolves. A real pain in the ass when you get a group of them. Use FIRE2 and pray to god they don't cast FROST all at once.

Zombulls are incredibly weak to fire and harm, easy money. Trolls aren't weak to either, but aren't that strong anyway.



Giants are probably the worst threat on the power peninsula. Not weak to anything, and they hit pretty damn hard.

They drop some decent shit, though.

[12:25:05 AM] PETOUX says: uh...
[12:25:12 AM] PETOUX says: there's a place that is a hole in the ground in some swamp
[12:25:14 AM] PETOUX says: what's that?

[12:31:53 AM] Oyster likes chicken. says: MARSH CAVE
[12:31:55 AM] Oyster likes chicken. says: DO NOT GO IN

[12:32:00 AM] PETOUX says: uh...
[12:32:01 AM] PETOUX says: oops


















Weak monsters, but good to have a little fun with...

A handy spell. Makes the enemies run away. Isn't always that effective, but when it works it's pretty awesome.










This is where Petoux spent too much time biting her fingers off and forgot to screenshot the entirety of the last floor. We'll be back here later, but for now, we present you what happened in comic form:
