The Let's Play Archive

Final Fantasy III

by Cool Ghost

Part 11: Part Eleven: A Useless Little Town

Part Eleven: A Useless Little Town


Here we are, on the coast after we jumped off a mountain. Before I go anywhere, though, I need to make a couple of changes:


First, I turn Sephy into a Red Mage.



Unfortunately, this puts him into the adjustment phase. He gets a little attack boost, but he won't be making use of it.


I also make Kuja into a Black Mage.



Her equipment gives her alright attack power for the moment, but she won't be using it either. She is also worse than Sephy at magic, though she does have more MP.



After I put Kuja in the back row, I give Jecht the Mini spell I got from Desch. It fills up his last second-level slot from now, but it's not going to be a permanent fixture. The game is nice enough that you can add and delete spells from your repertoire freely.

Let's get a move on.


...As soon as we've talked to Desch, of course.

: You'll all have to shrink down to gnomish size with the Mini spell if you wanna go in, though!
: Aww...I was hoping I wouldn't be the shortest kid for once...

Yeah, our next destination is the gnomish town that's supposed to be around here. This is why Mini is such a big deal, because Desch is right, we need to shrink down to enter.



: You should change to a job that can use spells. At least, you'll be get to put the power you got from the crystal to good use. And being in the rear line would also be good. Really, trust me on this!

Desch, you don't even go into most fights. You just stand around with your hands in your pockets or whatever.

This is why everybody is a mage right now. It's not strictly necessary to be, but it's a good idea. This is also why I made sure everybody was packing some spells. As far as the row advice, Sephy and Golbez are still in the front row because we're still actual size right now. Everyone is strictly back row once it's mini time.


There's something in these woods, before I head to the gnomish town. You can also see the mountains there.


The Healing Copse is a nice little place if you need healing.


There's also a tiny little man here.


Now we know that the village is in the southern woods. This isn't super useful, since there are a lot of woods there and it sure can suck to be wandering around, shrunk down, looking for the village and fighting monsters.



The gnome here gives you a copy of Mini if you don't currently have one in your inventory. I grab one here for every character who can use White Magic.


The gnome also has a different line if you do have a spare copy. A nice touch, I think.




The other thing the Healing Copse is good for is, gasp, healing. There are wellsprings to do everything you'd need to do (the one on the left there is a revival spring). You probably won't be hanging around this area very often, but there you go.


Now that I'm finished with the Healing Copse, I head to the woods.


Since I know where the town is, I hold off on casting Mini until I'm almost there. The game is nice enough to let you cast the spell on everyone simultaneously. This is good, since Jecht only has a couple of Level 2 MP.


Everyone's in the back row, now. Mini leaves you with garbage as defence, so if you're in the front row and you take a hit, you're mulched.


You can barely see Sephy's hat through the trees now.


Welcome to Tozus, the town of the gnomes!





Gnome: No one can cure him, because he's the only doctor here! Physician, cure thyself, or we're doomed!

There's not much to do here, other than talk to the gnomes milling about. The gnome doctor is sick, and we'll have to deal with that because we're heroes. Soon after, we'll be leaving Tozus and never coming back. Tozus is a place in Final Fantasy III, but it doesn't really contribute to anything else that happens in the game.


This gnome sasses us.


And this gnome is a dick. Whatever, you short little fucks, I can light shit on fire with my mind.


This gnome's just a creep.


And this gnome tells me something I already know.


There's also a (tiny?) moogle hanging out in the middle of town. I don't like Mognet, but at least the game doesn't really make you go out of your way to get to a moogle.


There's an inn in Tozus, but it's more expensive than the one in Canaan was, plus the Healing Copse is right there. I skip it.


In the inn is also a crappy little item shop. I don't know why they don't sell Gold Needles and the other thing, but there you go.




Also to see in Tozus: a shop that sells only Gnomish Bread, at 200 gil a pop. I will never go out of my way to have more Gnomish Bread, so fuck this shop. I mean, really, Tozus is a waste of time, but this shop is a double waste of time.


The magic shop has the same stuff as Canaan had, except with Aero instead of Cure. I pick up Poison for Golbez. Poison is weaker than the first-tier elemental spells, and it's a Level 2 spell, but it can inflict Poison and it's nice to have some non-elemental damage sometimes.


Now that I've talked to everyone, I decide to hit the doctor's house.


The doctor has some pretty nice treasures sitting around. These bracers aren't great or new, but they're a boost for Kuja. I didn't buy her any because I am a pro, you see.


The real draw, though, is this Fire Staff. Used as an item in battle, this thing casts Fire for free, and anyone can use it. So that's one spell already made obsolete.


And just for double obsolescence, I find Fira in a bookshelf.


I give it to Golbez. Unfortunately, he's currently got zero Level 3 MP. I could have given the spell to Kuja, but she's not going to be a Black Mage forever and I won't be in a position to use Fira often for a while.


The last treasure I find lying around is Cura.


Which goes to Jecht. Like Fira, I won't be using this a lot in the next little bit, but it'll become a big part of my strategy once I do start to use it.


Now that we've picked his place clean, let's see what the doc needs.

Doctor Shelco: Ungh...need...antidote! Try fooling me...with a placebo...and I'll thump you!


Let's give him an Antidote, I guess. Hero busywork, that's all this is.


You are a bad doctor.

Doctor Shelco: You deserve a reward! I'll share with you one of my most treasured secrets!

I hope it's the way out of this place.


Shelco touches this candle...



...And a secret passage opens up over here.

Doctor Shelco: Go down the stairs at the end of that passage, and you'll find the way to Miralka Basin!

It is the way out! Thanks, Shelco!



Let's head out.



On my way, I get these two Phoenix Downs. The game's just handing them to us like Chiclets right now, but the difficulty will really increase shortly and they'll start to be useful.


Here's the Tozus Tunnel, the way out of this crap town!


AND HERE'S A SCARY SKULL!


There are monsters in this tunnel. This one is called Darkface.


Since everyone is tiny and I forgot about the Fire Staff, I decided to blast it with Blizzard. Blizzard has slightly higher base power than Fire (43 vs 40), so there's no reason not to use it if the enemy doesn't have a weakness.


Before I can do that, though, Desch cuts in.




And decides to kill the thing in one shot with Thundara.


Look at those tiny kids.


Look at how Kuja gained a level.



Up one level, and into the second/final part of the Tozus Tunnel. Thankfully, is isn't a long trip. If the encounter rate were higher, it would be a really nice chance to get out of the adjustment phase.


This guy is called a Leprechaun.


I have Golbez use the Fire Staff on him.


And it fuckin' roasts the guy. It's not a one-hit kill, though.


So Sephy steps in and takes care of the rest.


Another skull! How did these even get in here? People can't fit down here.


On my way out, I get attacked by two Darkfaces. Now, I bet you're freaking out.



Don't be. The Fire Staff has this shit under control. These are Kuja and Jecht's hits, respectively, by the way. This fight ends in one round.



And Sephy and Jecht both level up! I'll be doing a level check-in before the next proper dungeon.


We're out of the tunnel now!



I also size everyone up and rearrange the rows. I don't change the jobs back right now because it's not worth it at the moment.

Next time: boat stuff.

Mognet



Aw yeah, how about some Mognet? Today we're hearing from Topapa, who is...worried about children playing outside town. They're probably trying to do what Sephy did and get cool jobs from an unknown power. Too fuckin' bad, kids, you're going to work in the mythril mines until you die!