Part 54: Update Fifty Two: The Twins' Trial
Update Fifty Two: The Twins' TrialWelcome back! Last time, on Final Fantasy IV, we completed Cid's Trial, where we acted as a glorified taxi service. Today, we're going to be doing the final Trial, the Twins' Trial, so let's mosey.
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I hope you people appreciate me doing this update; it's my birthday today.
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'course, that's probably just a clear sign that I want to be done with these damned Trials. At least this one is kind of neat and not a pain in the ass.
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This Floor of Remembrance holds one very special item.
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You might have noticed that it is Mt. Ordeals, specifically the very top of it.
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Over here, where we entered for Cecil to become a Paladin, is a final bit of armor for him.
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It also adds +10 to his Spirit, in addition to being a great piece of body armor.
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And that just about does it for this Floor of Remembrance.
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This next one comes from deep within the Lunar Subterrane.
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I didn't find anything interesting around here, barring a single treasure chest.
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I have a half-dozen of these now. I doubt I will ever use more than two of them.
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And now we're back in the Giant of Babel.
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I don't remember exactly what part of the Giant this is, but it has a few treasure chests scattered around.
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They're all pretty much on the main path, too, so I grab 'em. The Gysahl Whistle, if I haven't mentioned it before, lets you summon the Fat Chocobo from anywhere.
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Goddamn, game, how many of these do you think I need?
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And, finally, up in this corner is a new katana for Goemon. It gives him +10 Strength and Spirit, which complements Sasuke's Katana well. Oh, yeah, I found another katana for Goemon on one of my journeys down here, which adds +10 to his Agility and Stamina. Sorry I didn't mention it before; I kind of forgot about it.
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Anyways, let's get on outta here.
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And now we're in the next pre-Trial room.
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This is one of the last Cottages we'll be popping this journey. Hell, it might be the very last one.
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Let's start this last Trial.
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At the end of this little corridor, the twins split away from Cecil and there's some sort of notice on the wall.
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No wonder you're a prodigy of Mysidia, Mune. Just sharp as a tack.
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Even Cecil, with his massive Strength stat, can't move it.
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I already pointed that out!
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...That sounds like blatant bullshittery to me.
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Sounds like we're going to need a midget. Thankfully, the twins are close enough.
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And so, they run off, Masa to the left, Mune to the right.
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We follow Mune, as she isn't an arrogant twat who gets on my nerves.
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Well, there's two of them--
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Yeah, just what I was about to say.
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We get a quick fade out...
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...And come back to Masa, having entered his door.
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There's a closed door straight ahead and a blue orb thinger on the left.
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Upon closer examination, it turns out to be a switch.
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Though, apparently, it does nothing when pushed.
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And...Mune reacts.
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I'm not sure how Masa can hear her speaking, since the distance between these two places looked to be a good bit.
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And I guess this is some sort of twin telepathy. I don't know.
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And that's the gimmick of this Trial; neither twin can progress without the other. Masa needs to hit the switches for doors in Mune's part, while she does the same for him. It works pretty well.
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I don't know why I took a shot of this. I don't think any of you really care to see it.
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Oh, and, at least in these rooms, there are random encounters.
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They're nothing special, however. I guess they didn't want to overwhelm either twin with a powerful monster and have them be horrifically murdered.
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Anyways, Masa's door is closed, so let's pop over to Mune.
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Her room is basically identical to Masa's, but mirrored. Oh, and if you don't know the difference between the two, Masa is the boy, while Mune is the girl.
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'course, I think most of you know that, but just in case. I can understand if you get them confused.
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Let's continue forward with Mune.
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I just want to point out, in these rooms, the fucking Calcobrina music plays. It's quite eerie.
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There are these little tiles around, too. There are four in all, each of them causing a different status effect.
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We'll need to use all of them to get past this Trial, which is pretty cool.
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Over here, there's a Float tile and a pot. We'll need to Float to get over those cracked tiles, methinks.
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The pot is one of those free MP heals.
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And now we're a flying tiny person.
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I think we could get to this switch without Float, but there's no way you'd be able to get back.
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Mune, I didn't hear shit. How the hell did you hear a door over in Masa's section open?
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Super-hearing aside, Mune is done for the moment. It's Masa's turn.
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Inside, he has an MP healing pot right off the bat.
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And quite the oddly shaped hole.
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Hey, what's that toad doing?
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Alright, I get it. We need to be a Toad to fit through that passage.
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And just to the left of that passage is a Toad tile.
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North of that is an open door, but we need to go through the Toad passage, so that Mune can continue forward.
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I don't know why the hell there's another Toad tile in here, or why there's another MP pot. I honestly cannot fathom a reason for them to be here.
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Anyways, Masa possesses the same type of super-hearing his sister does, as he, too, can hear doors open when he can't. I still didn't hear a Goddamned thing.
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After hitting the Toad tile again, I pop through this open door.
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And then immediately become a Pig.
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There are still random encounters around here, but all I encountered were Tiny Toads and the Gigantoads (which were back in the Waterway leading to Damcyan, where we met Gustav). Considering that I saw Masa crack one for 1,200 damage, we don't really need his magic to fight here.
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We find another closed door here, so it's time to go back to Mune.
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Upon entering this room, we see another Mini'd person pop out of that hole, letting us know we need to be Mini'd to enter.
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As he runs out the door, we pop into the hole he just left.
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There's a pink door there, as well as a Pig tile.
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Over to the right, there's a Mini tile.
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As well as another switch to open a door over on Masa's side.
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There's precisely jack and shit down here.
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So, we pop back into a regular sized person.
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And then become a Piggy.
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I think you need to be a Pig to open this door, but I honestly don't know. I just assumed since it was pink that I needed to be a pink Pig to get through it.
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Just inside that door is another Pig tile.
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And another Mini hole.
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I run back to the last room and hit the Mini tile, making Mune a Mini'd Pig.
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And then through this little hole.
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Which leads to this closed door. Since there's part of the room I haven't explored yet, let's do that.
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There's another switch over here.
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Which moves something, somewhere.
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Mune goes to wait at her door, so it's back to Masa.
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He now has his own Mini hole to go through, so he has to hit that Mini tile.
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Masa now matches his sister as a Mini'd Pig.
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Just beyond the hole is a switch for Mune's side, as well as another Mini tile.
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Over to the left is this open door, so let's continue.
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More cracked floor tiles and a Float tile greet him on the other side.
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Masa is now a Floating, Mini'd Pig.
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On the other side, there's a Toad passage, but no Toad tile, so we've gotta go back.
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And in case you were wondering, you do have to be a Toad to fit in there. Even though I'm sure that the Mini'd Masa could fit...
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On the other side of the room, there's a Toad tile.
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So let's get through this passage.
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Y'know, Pig, Mini and Toad all stack; Masa is a Floating, Mini'd Pig-Toad.
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There's another one of those floor switches over here, next to a Toad tile.
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Masa is no longer some sort of horrific chimera.
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On the other side of the Mini hole, there's a green switch that does nothing when stepped on. How curious. Let's pop back over to Mune.
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Jesus Christ, game, how much fucking MP do you think I need in this Trial?
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Since Mune is already a Pig, I skip stepping on this tile.
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I see a Float tile from here, so there's gotta be some cracked tiles around here.
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Yep, here they are.
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It's also only in these rooms that the Calcobrina music is playing. I don't know why, but it gives me the willies all the same.
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Over here, we find a Toad passage, but not a Toad tile in sight.
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So, let's hit this door and see where it takes us.
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It takes us down to another switch, but I didn't see anywhere else for Masa to go...
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But, there is another door for Mune, which leads to a Toad tile and passage.
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So, let's-a go.
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We pass through another Toad passage, which we saw before in that room, but couldn't do anything about.
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In the room beyond that passage, there's another one of those green floor switches.
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Nothing happens when she steps on it. Curious.
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Well, pretty similar to how it looks for you, Mune.
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The twins step on the green switches at the same time...
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And we pop back to Cecil, who has apparently been staring at the wall for the last fifteen minutes.
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...They were too lazy to bother animating the thing dropping down a bit? Jesus Christ.
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The twins return, apparently having found a shortcut out of there.
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Someone who has never had the taste slapped out of their mouth, Masa.
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This is also true. This Trial might have been the easiest of them all, if not for Cid's Trial.
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They walk back as the screen fades to black.
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And we come to on the other side. I...I really think we could have just walked through it ourselves.
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And I make Masa leader, since Cecil is always hogging that spotlight.
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And so begins, the final battle against the Lunar summoned monsters.
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Lunar Leviathan has a pretty color scheme, if nothing else.
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He also has 135,000 HP to tear through, so this fight can take a little while.
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Like his non-Lunar counterpart, he begins the fight with a Tidal Wave.
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It's...Eh, kind of weaksauce, really.
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When he switches how he's laying there, he'll start casting Blizzaga on your party members.
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It's quite pathetic.
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He's horrifically weak to Thunder, so exploit that weakness as best you can.
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As it's pretty much a guaranteed 9,999 damage.
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I only saw him use Maelstrom once this entire fight, and he also gave me ample time to heal up before he did anything else. Lunar Leviathan is a fairly easy boss; it's almost disappointing fighting him.
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Also, that was his entire repertoire, or at least that's all he showed me.
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Either way, that's the end of this fight.
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Hey, this is our final Grimoire, too!
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I firmly believe that Masa could have soloed Lunar Leviathan.
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Hell, Mune could probably do it, since she has Holy.
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Actually, any of the people in my party right now could have soloed Lunar Leviathan. He's really a sad boss.
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Somehow, I don't think that lesson would take, Mune. But, feel free to waste your time.
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We actually get two of these, one for each twin.
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It gives their Twincast a new spell, which we'll see soon enough. Just remember, both of them need these equipped to pull it off.
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And with that, we're done with these Goddamned Trials. At least the last few weren't so bad.
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Next time, we'll be fighting the bonus final boss around here, so stay tuned!
And since I don't feel like going through this fucking place again, the party you see here is the party I'm taking to that fight. Normally, I'd put it up to a vote, but fuck the Lunar Ruins. Fuck them so hard.