Part 3: Just Chillin' in the Basement
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Our next stop is Toroia.
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Enemies are the same. I'm out of Phoenix Downs so I run from most encounters.
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I think you need this Chocobo to cross the river to reach Toroia. There's no bridges to reach the northern part of the forest. Maybe I'm wrong, though, I'm not exactly used to walking through all this area.
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Toroia's pretty much the same. There's a Serpent Road entrance, of course, and items are shuffled around.
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This is the only noteable new dialogue I found.
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Finally, an item shop!
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Nothing new, it's stuff from previous shops or from chests.
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Oh boy, this gimmick still exists!
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Also the actual best NPC still has the actual best line.
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Let's jump straight to the castle, then.
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Oh.
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This version of Cecil doesn't whine or complain once the new writing kicks in. This Cecil is a man of action and isn't going to take anyone's bullshit.
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...On second thought, maybe old Cecil's approach wasn't a bad one.
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Don't stand in a straight line you fools do you not fucking remember what happened last time you did that
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This time Golbez summons his Shadow Dragon and just annihilates everyone without even a courtesy battle.
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Also the guards die because why not.
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Oh boy, Tellah's not wasting any time to die this time.
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Remember how in the original version of this fight, Tellah threw out Bio and the -aga spells? Now remember he hasn't learned those spells in Mt. Ordeals, so he's stuck with his inferior spells. So if anything, this fight is even sadder.
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Oh and this time Tellah just pulls Meteo out of his ass. Sure, why not.
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But hey, it worked!
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r.i.p. Tellah.
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To be fair, it was Tellah that saved the day. It's too bad he's dead now.
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Oh, or maybe he actually lived this time. Sure, why not.
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So Edward's out of the party now to babysit Tellah. Funny how we glossed over the Tellah forgiving and accepting Edward thing this time. Also, the rest of the party's already with us, guess they don't really have any interest in saying goodbye to Tellah or Edward.
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This will likely be a side-or-main quest we can get to later.
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All the dialogue is the same otherwise.
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More consumables. The big treasure room is still closed to us for now, so let's fix that.
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I guess it makes some sense. If Golbez is going to murder somebody to get the crystal, might as well be Cecil.
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Seriously though the original US "FF2" translation has the best NPCs in general due to their wonderfully dumb dialogue.
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Also, free treasure! We don't have to deal with the damn Magnetic Cave!
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Would you call the crisis...unprecedented?
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Crystal #2.
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So our next plot destination is Eblan. Obviously that means it'll be the last place we visit.
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Mostly a bunch of consumables and arrows. Shurikens are interesting, though.
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While we have no airship, the Black Chocobo forest still exists, so now we can explore the world!
It's a shame there's not too much to explore.
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We could check out Mysidia...
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...but understandably Cecil doesn't feel like returning since it's not his last option to do so.
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No entering Mt. Ordeals either.
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Mythril doesn't really have much for us this time. The Giant Glove gives +5 Vitality, but I don't think the Viking Helm does anything special besides being a direct helmet upgrade for Cecil and Cid.
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Agart is probably the most interesting optional area to visit, mostly because there's a lot of new dialogue foreshadowing new stuff to do.
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Eh, I'll forgive this one.
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Dunno if it's a reference or foreshadowing a future quest. Maybe I don't want to know...?
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If this series taught me anything, there's always a way to cure petrification.
Also I'm too lazy to make new sprites for these knuckleheads since I'm just reusing stuff from my FF4 LP anyway.
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OK this one is pretty good.
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Well, at least we know where to go later to do that quest.
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The weapons here seem a bit beyond our current party. Also nobody can equip any of them, even the knives. Oddly Edward is the only person who could have wielded knives so far, unless Rosa could and I didn't notice.
Also why the Wooden Shield?
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SeaRuby, huh.
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So the Levistone from FF1 is going to make an appearance, huh? Random enough reference to work for me.
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Also of course we gotta look at the telescope.
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Also we can't actually do the Magnetic Cave because Cecil doesn't want to. Honestly I can't blame him.
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As I said, there really isn't much optional stuff to do, so on to Eblan. This forest is the only place to land our chocobo, but we can cross that northwestern inlet just fine to reach the castle.
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Eblan Castle has random encounters with some nasty enemies. This is rather unfortunate.
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Oh hey Edge.
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Edge, brilliant as always, proceeds to cast fire magic on the fire fiend. Somehow, this doesn't work.
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So of course it ends just as poorly as it did in the original.
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Rubicante decides just to go hide somewhere. Sure, why not.
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You used fire on the fire fiend.
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So Edge joins as our fifth party member. Hooray...?
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This is the first part of the castle I try to explore. Maybe not the greatest idea.
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This guy hits hard, but for once I use status magic (Cecil's Charm spell saves a turn here) to slow him down while I beat him up.
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Edge is pretty much the same, except instead of Ninjutsu he has regular Black Magic. Tornado in this hack isn't the Weak spell but a regular wind damage attack, because seriously, why does this series always three different tiers plus summon versions for Fire, Ice, and Lightning, but always pretty much ignore Wind and Water magic outside of Leviathan or occasionally Aero or Aqua Rake for Blue Mages?
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Anyway he hits hard but I hit harder. As a bonus, I pick up Ifrit!
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The reward is lame, though. Can't even use this since Cid's back to using a two-handed weapon.
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The good news is there's no fight with three Mad Ogres this time.
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The bad news is we can't leave this room without encountering Rubicante. Welp!
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Some things never change.
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Rubicante still switches between his cloaked and uncloaked form. I didn't test to see if his cloaked form still absorbs ice attacks because, well, the only actually decent one we have is Shiva and Rydia's my main healer so she doesn't really have a chance to cast it.
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Edge is stuck in the back row while the grown ups fight, but this is a good opportunity to make use of those Shurikens.
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Rubicante's main attack is a target-all Fire2. When his cloak is closed, he has a high chance of countering physical attacks with it, which...kinda makes me regret Berserking Cid for this fight.
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And when his cloak is open, he'll usually throw out a Glare before retreating back to his cloak. Thankfully it's single-target, but it'll flat-out KO whoever it targets.
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That said, if you can keep up with the constant Fire2 spam then this isn't a bad fight. Rubicante has a decent bit of HP, but like the other fiends, not enough to make this fight dangerous.
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See ya.
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OK leave already.
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Hey free crystal.
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Next time, we're just gonna skip right to the Tower of Babil. Sure, why not.