Part 76
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We've got a short update today, as there's a bit of build-up before we tackle the final dungeon proper.
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Let's get things rolling!
https://www.youtube.com/watch?v=8KCDD6lC4lg
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It's apparently not going to be easy reaching the final dungeon.
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There's freaking hundreds of those silver dragons assaulting us.
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But we're not alone!
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The Lindblum fleet is backing us up, but we're not out of it yet!
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Luckily another familiar face is helping save the day!
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Let it be known that Captain Adelbert "Rusty" Steiner has gotten a dig in on the princess. If that's not character development for the old stick-in-the-mud, I don't know what is.
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With the fleet of dragons stymied...
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...it's time for one last obstacle.
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This is the Nova Dragon. It's similar to the Silver Dragon, but with a few more tricks.
McDragon points out a reference I missed but makes perfect sense in retrospect.
McDragon posted:
Also in references, the Nova Dragon is everyone's pal Shinryu but I guess the localization didn't realize that. Tidal Wave always confused me until I read that somewhere. Probably the final fantasy wiki.
I opt for Dagger/Freya/Amarant because after some off-screen grinding they're the only characters that still have abilities to learn.
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This foe has a variety of attacks, like Tidal Wave, Aerial Slash, Twister, Shockwave, and even Garland's Psychokinesis. Of course, after all the prep I've done for Ozma and other bosses, these aren't very threatening.
Its biggest weakness is its vulnerability to Sleep, which the Ultima Weapon can inflict through Soul Blade. The fact that a decent number of the upcoming bosses are vulnerable to Sleep makes the Ultima Weapon as valuable as it is rather than the damage it does. Silence will also neuter a couple attacks if you're not blocking its elements. Otherwise, it's weak to Ice and Wind.
Its steals are a Remedy, Dragon Wrist, and Grand Armor. Nothing too exciting at this point.
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Consider this a warm-up for the bosses ahead.
SILENCE
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-----
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Memoria's pretty unique from the game's other dungeons. I'll get into those things next update when I tackle this dungeon proper, but one big thing already is that this is the only time in the game you can switch Zidane out of the party. I still keep him in for bosses though because of steals and because I've stolen so much Thievery does insane damage.
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At any rate, this is all of Memoria we're going to see today. I'd rather lump it into its own update since there's quite a bit to it, of course.
Instead, I'm going to show off the next-to-last side quest in the game. This one is really annoying.
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For this, we have to leave Memoria and return to Lindblum.
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After this, we return to Memoria and progress a bit.
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And then we return back to Lindblum. Then back to Memoria...
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...and back to Lindblum.
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You see, there are checkpoints in Memoria that trigger new members of the Nero family. Usually they trigger when you fight a boss or watch a cutscene.
I'm throwing them all in here at the end of this update because it'd break the flow of the final dungeon showing things as I did them. There's some cool stuff in the final dungeon, last thing I want to do is break the mood with more dumb Nero family bullshit.
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There's actually enough checkpoints that you can cycle through this quest twice, though the second time doesn't give a reward.
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This quest is fucking annoying because Memoria is a very long and linear final dungeon, so you have to do lots of backtracking through some rather annoying enemies. This quest alone ate up at least an hour, probably closer to 90 minutes.
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Funny thing is, nobody knew this side quest even existed until a few years ago, likely because it's so damn out there.
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After all that, we get another Protect Ring, which is kinda lackluster at this point compared to stuff like Ribbons and Pumice Pieces.
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Next time, the final dungeon.