Part 84: Level 1 run - Chapter 04
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CHAPTER FOUR: "Hold on," Kukri panicked. "We are driving right into a black waltz."
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Dali is the first nonitem shop in the game. Naturally weird shit happens as a result.
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My fortune, for those who care. This game has quite a few, for something a player checks once per playthrough.
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My color's still the same as Mega64's, though.
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For some reason "Makin' Crazy Money! Vol.2" mentions buying all the wrists...!?
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So, out of Pinions, I sell Ethers. I can make those back later and don't use them much anyway.
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Anyway, I buy all the wrists. Not immediately, but by the time I leave Dali I have 99.
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With the shreds of money left, I get new hats and some gloves for Steiner (since I missed the pair in the Prima Vista).
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Stellazio. Somehow I actually recall where they all are, though a few I forget the specific spot.
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"This whole level 1 thing is actually a scheme for pity points."
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Tetra Master is in-universe a mysterious game. This makes it really weird as the players do not know how the game works. Is it magical?
Anyway the second character is attack type. P targets the third value, M targets the fourth, X targets whichever is the smaller, and A does that but can target attack power too.
There are two big points, in early disc 2 and 3 respectively, where we'll get cards for the Battle City Tournament. Winning the Three Egyptian God Cards is somewhere between "literally mechanically" mandatory and ".002% chance you can survive without" mandatory.
A fair bit of the level one game is like that.
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Not a whole lot else matters in Dali, so I move on.
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Didn't need to steal this not-useful item from the Plant Brain after all.
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I don't open the door since the Pinion isn't worth having encounters. Besides, one fewer Pinion is one more I have to steal as part of getting 834 cumulative.
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I'm glad you get the bit with Morrid to equip Tinhank, so he can have his gloves on.
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Because this boss happens really fast. By the way, Kukri has nothing but a Rod equipped.
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Like the Plant Brain, the plan of action is Fire Swords.
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Papito can't cast a thing without #2 countering rather painfully, so he and Kukri are on support.
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Most of #2's attacks fall under barely surviable.
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Except the Fira. I... left the Silk Shirt on Gitan.
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Aaaaand teleport finishes Tinhank off. We're in deep shit.
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A small part of the level 1 run is remembering tricks. The true test is the ability to respond to the deepest shit. It looked like an impending game over, but reviving Gitan meant I could get Tinhank upright before #2's next round. Without a specific trigger he hits one person, so I could have both Tinhank and Kukri around to revive and Gitan can shank him.
If he keeps me on the back foot then I never win because I'm never moving forward. The gap between just-revived and full health is barely any here, compared to having more people standing, so I just revive until I have both thing-doers and a turn.
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Specifically, Gitan shanks him again and he falls over.
Oh yeah Papito is mostly useless. He's revived at the end to get a little AP for some reason.
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I need to restock these things after that. I also need 1000 gil sitting around.
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Transition shot.
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Each Black Waltz has a different specialty element, kind of. #1 has his blizzard, #2 uses Fira on his own, and #3 will use Thundara on the entire party at a specific point in the fight.
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This is a damage race. One we'll win.
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Even Gitan has to go into attacking to get this fight to go right.
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After a point, he'll flutter up. This makes Gitan not work but Papito and Tinhank are using abilities.
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Papito just doublecasts Fire both rounds he has Trance. It's enough.
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He used his first action to flutter, and his next is a multi-target Thundara.
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16 attack, -7 from hats, halved by Gitan and Papito's shirts and Tinhank just has a beautiful massive 120 health pool.
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Another Fire Sword ends the fight.
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He doesn't give rewards like #1 or #2, so I had to have my 1k without this.
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That's it for pre-Lindblum gameplay. Next time, contests are a farce before the power of technicality.
REGISTER OF RESETS:
One to Tidal Flame Garnet for the hell of it; Unknown number lost to plant spiders spawn numbers; died to Flans without Flee; Untimely crit pushed Sealion to fatally Blizzara.