Part 87: Level 1 run - Chapter 07
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CHAPTER SEVEN: "Good shoot!" shouted Gitan at the glove man.
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Fuck.
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Shit!
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Goddamn!
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Is this seriously how you're gonna treat me?
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Okay, finally.
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Phoenix Downs revive with anywhere from 1 to 10 HP. Quark has a spell that only works at 1 HP.
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I'd kinda like to use it for, you know, the boss of Gizamaluke's Grotto, the vicious Grotto.
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This is one of two Blue Magic spells to see regular use at level 1, the other of which is set-up for it. Why?
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Well, it's one of three moves in the game that can deal a fixed 9,999 damage. Its condition is that Quark must be at 1 HP, or it fails.
Grotto only has 3,175 HP.
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Fuck this anteater motherfucker!
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Kukri does kick Tinhank from inside the sack and Tinhank is all "dang anteater gets to live... this time...."
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I have nimble fingers in the most meaningless of circumstances.
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Anyway, back to Gitan and friends.
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It involves a lot of fleeing as I head towards the beach.
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Eventually I do reach the chocobo tracks mostly intact.
Except Quark died once or twice but who cares.
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Choco inhales so much weed haze he turns blue. Ok. I'm accepting this.
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BTW I have to avoid this Type A fight again. And I'll have to dodge it again going back to Burmecia.
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Bio is Papito's best damage spell until disc 3, where the concept of Vivi dealing damage goes away, and Drain is useless as he'll live in a binary of full HP or dead. Stop, however, is mandatory.
Both because it works far, far better than the Needle Fork, and there are swaths of disc 2 only possible with this specific Oak Staff.
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21 defense is a hell of a lot for this point in the game, and auto-potion is incredibly useful at level 1. With this, if Papito isn't being instantly KOed he's going to recover all his HP and live forever.
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I know where all the stellazio are by heart. I hope. If I miss one I'll be very embarrassed.
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Another mandatory fight with a pair of Type As, but this time, I've got a better stick.
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At 800 gil a pop this is kind of overkill, frankly.
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Stop's fancy effects prevent you from knowing if the spell worked until this gray clock face fades. It's unbearably tense.
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But if it works on the last enemy, the command menu disappears and it's a really sweet feeling.
Stop has a 47-enemy level% chance of success at Papito's level 1 stats, and I can up this to 48% with clever equipment manipulation. Focus would boost this chance by about 2% on its first use and up to 65-level% chance if I have him Focus to 99 magic. The highest level enemy He'll need to Stop is level 36.
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Antibody won't be particularly useful but Quark has little else to do with magic stones.
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BTW the rest of Burmecia is fleeing.
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I really don't need this spear since by the time Ratchel needs to jab something she'll have another, stronger spear, but it's free.
I can't believe that this is the only time Ratchel's relevant this update. Quark and Papito are just stealing the show.
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I buy from the mogshop, of course. I get one Bronze Vest because why the hell not.
It's not like there's a free one that would be easy to get now that I have Stop.
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And then, Phoenix Down RNG again.
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...
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Okay there are a few dozen more resets in there but you get the idea.
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Then... everyone gets nude.
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I said something about making a video of the Beatrix fight so here it is.
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click me.
TL;DW Limit Glove.
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DISC 2: ROMANCE, INTRIGUE, TERROR, THE HARDEST FUCKING PART OF THE CHALLENGE LIES IN WAIT
REGISTER OF RESETS:
One to Tidal Flame Garnet for the hell of it; Unknown number lost to plant spiders spawn numbers; died to Flans without Flee; Untimely crit pushed Sealion to fatally Blizzara; less work to suicide on optional Type A fight than to win or reset; incredible number of resets for phoenix down RNG; and then again.