The Let's Play Archive

Final Fantasy Tactics

by Orange Fluffy Sheep

Part 111: Dancer

Job Dissection: Dancer


Warrior who dances in battle dressed in charming costumes. Can 'Dance' and disturb enemies.

code:
EQ: Knife, Fabric, Hat, Clothes, Accessory
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HPM:  60 | MPM:  50 | SpM: 100 | PAM: 110 | MAM:  95 | Move: 3 | C.Ev: 05%    
HPC:  20 | MPC:  20 | SpC: 100 | PAC:  50 | MAC:  50 | Jump: 3 |
Requires Level 4 Lancer and Level 4 Geomancer, Female only.

Pros:
+Dances affect all enemies regardless of range
+Stat decreasing dances
+Decreasing speed has a bigger effect than increasing it
+Nameless Dance is pretty hardcore

Cons:
-Bad stats
-Damage is really dinky
-All dances but damage ones have 50% chance of missing
-PA-based command on a female-exclusive job
-Jump +3 is nowhere near as good as Move +3

Imagine everybody in the battle has 10 speed. It would take 10 Cheer Songs hitting to make you go twice as fast, but only 5 Slow Dances. Stat decreasing generally helps more than increasing.

Besides that, Dancers are just bards but they hit the enemy. All their dances are mirrors to the bard's songs: HP/MP damage, stat decreases, random ailments, and 0 CT.

Dancers get it slightly better in terms of weapons, in that they can use knives and ignore the half PA, half MA on fabric. Fabric also has really high evasion if you want to use Weapon Guard.

But, yeah, Dancers are Bards but affecting the enemy. Slightly better, but not by much. Reef Blastbody still picks up dances once she has all the stealing, so maybe it is worth something if I go out of my way to pick it up.