Part 14: Explosions
Chapter 12: Explosions
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Hasn't broke yet. Whew.
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Who's that guy?
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Great, an agent of evil ruins the best laid plans.
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Oh shit!
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It'll be a cold, dry, stagnant world, but at least the mountains will be pretty.
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Whoops, hole in the ground.
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The crystal explodes, and werewolf gets set on fire...
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Welcome to the escape from Karnak. Time counts down even when you're in menus and in battle, so swift victory and skillful maneuvering are needed.
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Of course, you could get out in about 2 or 3 minutes. Why all the time? Looting the treasures that used to be blocked by fire, of course!
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It's not that simple, though, as some of the chests contain mean ol' monsters.
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Gigi cast Aera, the -ra level wind spell. If I wasn't in a castle that was about to explode violently, I'd try and get it here. However, it's available in again in a moment, so there's no need to risk exploding. You can steal Elixirs from the bastards if that's your bag.
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Yeah, a Ribbon.
ARMOUR: Ribbon
DEFENSE: 12 MAGIC DEFENSE: 2
EVADE%: 0 MAGIC EVADE%: 5
WEIGHT: 2 PRICE: 2
STATS: Strength+5, Agility+5, Stamina+5, Magic+5
ELEMENTAL ABSORB:
ELEMENTAL IMMUNITY:
ELEMENTAL HALF:
ELEMENTAL WEAKNESS:
INTIAL STATUS:
STATUS IMMUNITY: Dead, Stone, Toad, Poison, Darkness, Aging, Berserk, Silence
MAGIC ELEMENT UP:
SPECIAL:
But, none of our classes can equip it. DAMMIT!
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Most of the trapped chests contain Elixirs.
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However, way out of the way to the exit...
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...are two special chests, one on the left and right sides of the castle.
Rod count: 4
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Another cape. I love these things.
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A 36-power knife with a blocking effect similar to but separate from the Elf Mantle. I love this knife.
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Remember this chest?
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A forced encounter outside introduces you to the most agonizingly long conversation.
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Keep in mind, I have the battle text speed near max. I feel sorry for those with it slower.
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Iron Claw casts Death Claw, an awesome Blue magic that reduces the target to single digit HP and paralyzes them.
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With Lenna clawed, Galuf punches the shit out of Iron Claw.
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I skipped some treasures, only more gil and elixirs. The four important treasures I got smoothly.
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And with that, the castle explodes as Lenna predicted.
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Crystal shards, being made of macguffium, don't get exploded.
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Well, controlling enemies can get you some Blue magics easy.
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Some dungeons have trap doors and damage floors, and Geomancers protect from both.
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Ninjas are awesome on two legs.
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Ninjas can throw shit for buckets of damage, they wield two weapons and deal tons of damage with both, and even get preemptive strikes by the dozens.
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This guy materializes in Karnak, so you can buy Kunais which are much cooler knives than mythril daggers.
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Esuna is 4th level White Magic. Faris will have to spend time away from elemental rods to cast this.
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Free Flame Rod now that the random fires are gone.
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Burtz is getting somewhere with his piano skills.
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Well, the explosion took out the wall, and this is pretty much our only lead.
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I don't know why this took me so long.
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Dhorme Chimeras are mean motherfuckers.
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How mean can this be?
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Very mean.
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Burtz can use his ninja powers to fling shirukens at lethal velocities.
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Now, did you think there wasn't a purpose in getting hit like that? Aqua Breath costs an amazing 38 MP, but it deals plenty of damage to all enemies.
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So here we are!
NEXT TIME: Literature kills!