Part 54: Interdimensional Asskicking
Chapter 50: Interdimensional Asskicking
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Finally, flying into this hole has purpose!
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The Interdimensional Rift is composed of seven sections. This is the first, the desert.
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Odin decides, instead of chopping them in half, to fling his spear at one of them. Guingir does decent damage but Odin's job is chopping things in half. I have 4 of these things left to deal with instead of zero. Thanks, Odin.
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This section is short and boring and mostly serves to waste MP.
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Finally, the door to a more interesting part of the game!
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We could make a drinking game any time someone mentions being sealed. Take two shots if they mention it was for a thousand years.
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From left to right, Azulmagia, Catastrophe, Calofisteri, Necrophobe, Halicarnassus, Twintania, Apanda. They will all die.
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Rather than, say, overwhelming us by attacking at the same time, they retreat and let us kill them one at a time.
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The next section is Ronkan. It has one worthwhile treasure.
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Death Dealers cast nothing but Roulette and have more HP than the other guys in this section. More annoying than dangerous.
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The level checkers try to be witty and cast whichever Lv.X spell would hit after using some target spell that does nothing, but taking 2 turns means they die first. The fans are another boring guy with a cool name.
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Black Mages get MP+30% upon mastery. It's... entirely useless. Gold Hairpins eliminate practically all issues with MP.
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Riding on chains yay.
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I have never picked the right chain in any playthrough of this game.
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This is the only treasure of any value in the Ronkan section. At least it has treasure, I guess.
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What horrors lie beyond this door?
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It's Mirage. More accurately, it's Mirage that's frozen in time. No one to talk to, no shopping, not even the Piano works.
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The healing pot works.
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Leave the town, and...
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The 4th section, the forest!
Trust me, the last two sections are a lot longer, okay?
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Bait for Faris's summons.
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The forest has some niiiiiiiice swag.
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By having a Reflect Ring on someone, the next boss gets confused and does stupid things while we blast her to smithereens.
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Blah blah blah taunts and stuff whatever.
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Calofisteri has some complicated bullshit involving Reflect. If she has Reflect, she bounces some spells off of herself. If a character of yours has Reflect, she bounces buffs to herself. As Krile has a Reflect Ring, she spends her pitifully short life doing nothing to harm the team. She responds to damage with Drain but since Krile has the Bone Mail I could literally just knife her until she died. With the Knife.
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However, that isn't very exciting so Lenna and Burtz cast Meteor a bunch.
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All she got to do was cast Protect on herself.
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The caves! There is one very interesting enemy here.
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It's none of these, though Great Dragons have 10,000 HP so they take some extra work to kill.
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Or, y'know, just cut them in half.
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Never bought a 4th Coral Ring with my Phoenix Tower money because I knew one was right here. Now I have a full set of 'em, and not a moment too soon!
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The first of 3 save points in the Rift, and the only one that you don't have to fight for.
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Hey, is that a Mechahead?
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Clearly not.
NEXT TIME:
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Embarrassing more bosses in more ways!