Part 60: .5: The last status update
Chapter 55.5: The last status update
It's the last one because, honestly, the party won't change much except for some weapons. I've got every ability I need to defeat everything.
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I ran out of Dragon Fangs on Shinryu. I think I need a few more for the bonus dungeon.
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That should do it.
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Burtz, as demonstrated, is a physical murder machine. His Time Mage experience will come up more than a few times, though.
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Would you believe me if I said there are random encounters in the bonus dungeon that warrant Mighty Guard+Hastega?
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Krile has mastered a bunch of things and she's ended up being the adorable combination of support and damage out-put I aimed for.
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If it's a random encounter, she dualcasts Bahamut.
If it's a boss, she dualcasts Holy.
If it's a boss that absorbs Holy, she dualcasts Curaga because those guys are usually huge jerks.
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Burtz usually trucks with !Rapidfire and !Smoke. I know exactly where the bosses are and that's when he grows !Spellblade.
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Lenna uses !Black/!Blue/!Time so I have a wide variety of options to panic with. She dumps !Black for !Mix when it comes to bosses.
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!Rapidfire/!Time/!Mix. There's nothing that Krile would need !Spellblade for because Burtz already uses that and he's more likely to hit for 79,992.
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!Summon/!White/!Dualcast. Those last two were made for each other, unless you want to tell me Casting Arise and Curaga in the same turn is somehow bad.
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You like palette swaps? You like big numbers? You'll like this place. Next up, bonus dungeons!