Part 185: Krile's Marceyventure- Episode 2: Form of Siren! Shape of Living Flame!
Krile's Marceyventure- Episode 2: Form of Siren! Shape of Living Flame!Last time we saw Marcey, she had just defeated the boss of all Karls. Let's see how she's doing now.
Trapped in the whirlpool, about to die, is the answer. Syldra sacrifices herself to save us.
Syldra, of course, was our means of propulsion, so without her, we drift.
And wind up in the ship graveyard. Welp, let's get on out of here. Dead bosses aren't going to imitate themselves!
I deliberately fall down the hole before the camp room, to see if Krile has an animation here. She does, since you can come back here.
As I mentioned, some lines change meaning when you know 'Marcey' Marceu is Krile. This one, for example, get various forms of side text that range from funny to foul.
Anyways, the Faris reveal takes place, and again, the subtext changes. Instead of a "Oh, she's a girl, No WONDER she's so attractive" this subtext changes to "She's a girl, so why is she still so attractive" with a dash of introspection from Marcey about her own gender imitation games.
Faris explains her reasons for pretending to be a man.
Grandpa Galuf says what we're all
And Faris threatens to thock us if we make fun of her for doing the same thing we are also secretly doing except better because no one suspects. Mostly due to being unconscious all the time.
Once again, Galuf says it like he thinks it. Galuf believes in equal opportunity ogling, and that is why he goes around in assless chaps, to give back to the women who are so kind as to show off for him.
I get the world map because there's no reason not to.
Then we open the way to the Siren fight.
Krile realizes she has to pretend to be in character and gets 'fooled' by the apparition of 'Marcey's' mom
The sisters get hoodwinked
And an apparition of Krile without her disguise appears to tempt the amnesiatic Galuf.
The girls lose their souls while Krile makes a fake one out of a match, two cotton swabs, and a bit of cheesecloth.
KARLABOS, BOSS OF ALL KARLS VERSUS THE SIREN! FIGHT!
Like Karl, I have to improvise. Death Claw, the best imitator for Feeler and Tail Screw, fizzles against the Heavy Siren. So I go with Mind Blast, which can also Paralyze. I throw in a Goblin Punch to gauge how long her paralysis lasts, then throw out another Mind Blast. Siren appears to take a second to realize she's utterly defeated. Another handy win.
Current Level: 12
Total deaths:0
Marcey gives credit to her grandpa for his save, even though she didn't need it, because she's a good sport.
Blah Blah Blah find a wind drake. I only took screencaps here because of Krile's "huh..." animation, which I don't remember if it gets used normally or not.
Up on the mountain, I throw up my Siren imitation skillset. In retrospect, I should have thrown up and would have had an easier time with Red rather than Black.
Lenna finds her dad's swag helmet.
Then takes a poisoned arrow to the non-vital spot. All these runs have made note of how often Lenna gets poisoned, which makes me think, maybe she, like the dread pirate roberts, has spent years developing an immunity to poisons? She doesn't really seem to care the several times it happens.
Magissa reveals herself to be a complete heel.
Faris drops some sick burns and we make our way over to beat the crap out of Magissa.
Siren Versus Magissa, with surprise entrant, her husband!
This fight was close. I got stupid lucky at the end, blocking several attacks with Marcey at 8 hp. I ran back to the save point ASAP after this fight.
Current level: 13
Total deaths: 0
Lenna thanks us for our help
then helps the wind drake, poisoning herself in the process. Wind drake's fine, though.
Thanks to the wind drake, so is Lenna!
Anticlimactic, that.
Marcey's character doesn't like heights, and she finally found an excuse to work it into conversation.
Regardless, we now have access to our Princesses' home, so we head there-
So we can immediately tell them we're leaving.
We stay the night, though, so Lenna and Faris can have a meaningful conversation.
Or would, if Faris didn't accidentally read Lenna's lines.
I like this conversation, because it helps color a conversation later in the game, and reveals that for all her skills, Faris is insecure in herself, especially as regarding her ability to return to the life she's always known she belongs to.
We head into Walse Basement. I set myself up with a thief's speed and flee, and I STILL barely made it out alive. One lucky hit on Krile before hitting flee took Krile to critical digits. But I got all the swag and got out alive.
Upstairs, Lenna tries to make the King stop using the crystal because world ending catastrophe. Like any good disaster movie, he refuses to listen. But he's nicer about it than most.
He even apologizes for ending the conversation short when the castle's red alert Claxon and lights go off due to unscheduled meteors.
Oh no. We screwed up and the water crystal broke.
Yeah, that's how dull that tower is. Garula is not a boss, he's a random encounter who can't run. No boss off, Magissa is still the active boss.
Oh, and Galuf sorta learned the invaders know him.
Marcey gets all the crystals except this one. Which is the Mime Crystal. We'll be back for you.
The Texas shaped penninsula the tower was in just... sinks.
Syldra saves us and then dies of ill explained causes.
We have a meteor to explore.
It's a teleporter, as indicated by Marcey's feet at the top of the screen.
Galuf can't seem to remember- or deduce- why those people knew him and why they addressed him as lord, before joining the rest of us at the other meteor, on our slog to Karnak.
Marcey and her unconscious posse get arrested for the crime of being near a meteor, to which I have to ask, WHO THE HELL saw us. The meteor is half the continent away. To get there from Karnark, you need to go through a heavily forested valley between otherwise impassable mountains filled with wild wolves, and then you need to head southeast as far as you can go.
In jail, she meets a madman who was was either allowed to keep explosives in jail or made them while there. Either way, I like the cut of his gib.
Marcey shows him our crystal swag, and he joins our cause.
Cid gets sprung from jail, and he gets Marcey freed too.
We blitz through the fire ship using this loadout.
But we switch to Magissa for the fight. If I had space for an attack as well, I'd have used unarmed, but instead, dualcast is used to represent being two people last fight.
We confront queen Karnark, who's come down with a case of the possessed, and throws fire at us.
Magissa versus the Living Flame! Ready! Fight!
I probably took this fight too aggressively, and nearly wiped once, but with white magic available, I could recover. I forgot the hand is immune to thunder, so I wasted some MP I didn't need to, but that's another win. Current Boss to Imitate: Living Flame!
Current Level: 18
Total deaths: 0
Queen Karnark tells us she was possessed and ask's us to save the crystal.
In the crystal chamber, we meet a werewolf who knows Galuf. He sacrifices his life to maybe save ours? Regardless, the crystal shatters.
And we learn that Karnak engineers are stupid.
I quickly loot every chest in the place.
Every Chest
This and Aera/oga spam are how this section went. Lance is a great mind off attack option for magic classes. Good damage, really doesn't care about row, and it heals your HP AND your precious precious MP.
And that's all the treasure. The only interesting thing in this entire section was that I got confused by a mage, moonringed myself in the face, and got better. I then killed him to get my health back.
Outside I fight this dude.
Who is actually this dude.
No video for Death Claw. The count down timer is more of a boss than he is, and he'd make whichever next boss fight I did very boring (Neither can be death clawed), but I can show you how the fight went.
And then I hit him. He died.
Seriously, he death clawed me three times in a row, I dodged the one real attack he did, and then he bit it.
I book it with time to spare.
The castle explodes spectacularly, and I get new jobs!
Next up, a return to walse, tackling the ancient Library, a visit to Home? and smacking around a worm.