Part 4: Figaro, Figaro, Figaro!
Last time, we met the king of Figaro.
Apparently, there are some who call him... Tim?

I bet she is, but she's probably more surprised at this weird mating ritual.

...I'm guessing it's the less evolved form of the brofist or something.

And so he runs off.

Feel free to rest here for as long as you'd like. It's not in my blood to harm a lady!


Second... I'm dying to know if I'm your type!



I refuse to believe he was ever better at this.




Aeris will remain in this position indefinitely unless you do something about it. So let's.

Wandering about the castle is in fact required if you wish to continue the game, so let's do that, too. The soldiers in here both have the same lines, but the two just outside have something a little more interesting to say.



Whoops! Heh... It's all top-secret!
Tim is in fact pretty damn competent for a JRPG character, and I like to imagine this guy having been fed bad intel in the hopes that an imperial agent will listen in as he spills state secrets.

We're actually free to leave the castle any time we like, but it's not as if we can do anything out there, unless you feel the need to grind some levels for Aeris and leave Indy in the dust (which he certainly deserves). Thus, we're staying inside.

Here's just inside the entrance to the castle, and to the left...

The engines are currently undergoing maintenance so we can be ready to move at a moment's notice if the need arises.
Most people would probably be going


He won't let us down into the basement which is good because there are random enemies down there that would consider Aeris a light snack in her current state .

On the right side, there's a jail.

You can talk to the prisoners, but they don't have much interesting to say.


We're just small potatoes compared to the real threat lurking out there. King Tim knows that.
The last one, however...


...doesn't look quite like the rest.

There's a library on the right side. These guys are just here for flavour text.
Better translated flavour text.


(So Aeris sets him on fire. You know, to be helpful.)

We can sleep here if we want, or listen to some gossip.

I'm sure he's made a pass or two at you already, hasn't he?

This should not come as a surprise, knowing what we already know about Tim. What I'm wondering is what they need a high priestess for. The game is pretty tight-lipped on the subject of religion in this world.

Increasingly creepy, increasingly desperate. I guess it makes sense that he gets along so well with Indy.

The old lady is our press-button-to-continue event.
AUDIO: Coin Song

Talking to her initiates a flashback, though thankfully without that godawful piss-yellow filter.


"Youth" is clearly not very bright.
Tim, rather than explain the concept of life and death to his retarded brother, runs off somewhere, leaving said brother very confused.

Are you... crying?

Now, normally I'd put this to a vote, but we just had one and I don't trust you guys with names any more.

This guy was originally named "Mash" but got renamed "Sabin" in the US release, which is marginally better. His full name is, unless the internet is lying to me again, Macías "Mash" Rene Figaro. Now, Macías would fit, but fuck typing í all the time. Instead, we'll get to the root of this: Macías is a form of Matthias, and while that won't fit within the six-character limit...

...the short form certainly will.
Tim and Matt. It works.

Speaking to the priestess is what triggers the next event. With that accomplished, we can return to the throne room.

I've heard tell that the entire matter was settled by the flip of a coin...
Not before speaking to this guy, though. Given his job description, there's roughly a 90% chance that he'll turn out to be evil at some point and betray us. Given the king's competence and penchant for cheating at gambling, however, there's roughly a 100% chance that he has planned for this and already rolled a "one".

The king has also returned to his throne. We don't get much time to talk to him (or rather, he doesn't get much time to awkwardly hit on Aeris) before a guard runs up.


AUDIO: Kefka

I'll just come out and say it. I don't like this track. It's annoying.

These recon jobs are the pits!

Given that we've already established that this man is a psychotic clown, you shouldn't need anything else to convince you he's an asshole, but in case that wasn't enough, here's a gif for you.

Boots taken care of, Kefka barges into the castle, smacking the poor guard aside in the process.


Tim is there to welcome them.

First things first, however: that spear Indy "liberated" earlier is a pretty big upgrade over the sword he starts with.
Not that he's going to be using it much, but the numbers certainly look nice, right?

Well then, time to entertain our guests.


Well, that could have gone better. Let's see if the other guy is easier to deal with.

Way to be diplomatic, Tim!


Oh well, I suppose we have to





Look at that face. Look at it! Does that look like a trustworthy face to you?

There are more girls in here than grains of sand in the desert.
A man couldn't possibly keep track of them all!
The man is a total pig, but I have to admit it's kind of entertaining.

Hee-hee-hee...
I truly hope nothing happens to your precious Figaro!
With that, Kefka leaves. Now, Tim is free to explore the southern half of his castle!

Some of the characters actually recognize him,

...though some do not, leading to the occasionally awkward situation. Though, I suppose your average gangster may not know what the king looks like.


These ladies are kind of slow. They repeat their old lines, but tag on that line at the end as if they didn't notice who they were talking to.

CREEPY.




Here's the trigger for the next event, and also the reason we can't explore the northern parts of the castle.

Mentioning Aeris is enough to summon her. Handy that! Tim drags Indy aside.

If he weren't so distracted, he'd probably have her brought to his room, but it's probably for the best; at least this way he's not getting set on fire.
He walks back up to Aeris after that little exchange.


This line is too good to transcribe.
Tim walks off while Aeris stares in stunned silence, until Indy comes up to bother her.


Fun fact: FFVIA has a "sprint" function. It's quite easy to get ahead of Indy here and make him follow you.

We end up in a tower on the eastern side of the castle.

Predictably:

On the surface, Tim pretends to support the Empire.
Truth is, he's collaborating with an underground resistance group called the Returners.
I serve as their go-between.
The old man you met in Narshe is one of us, too.





Whenever I try to think, it just makes my head hurt even worse...
Aeris is kind of


You don't have to think too hard right now. You'll know what you want to do when the time comes.
He leaves, and Aeris is depressed. Again.


Scene change to Tim's bedroom. Something wakes him, and thankfully he sleeps fully clothed, because he jumps straight out of bed.

What in the -





And speak of the devil...

But rather than continue the conversation right off, the game gives us control of Tim again. So, we'll just go talk to people.

...that was meaningful.

That's... not much better. I'm not sure it's better at all.



The conversation with Kefka is actually optional. All we need to do is go north and talk to this guy:


Kefka comes after us.






How utterly delightful! Hee-hee-hee!

I'd like to imagine that being directed at Kefka, because he can certainly go take a long walk off a short pier whenever he feels like it, but Tim is actually talking to...

...these two, who leap off the bridge onto the chocobos below.

The impact drives Indy's testicles up into his skull and out through his ears at near escape velocity, but it's not as if he was using them so it's no big loss.


Silly Indy, Yahoo! stopped being relevant ages ago.


The castle starts to rumble...

...and shows us that all that talk about engines wasn't just the ramblings of a senile old man!



The castle disappears into the desert, and Kefka...

...is not pleased, and sends a couple of magitek armours after us.

They don't look much like the one Aeris piloted, but they make nice big targets for Tim's special command, Tools.
Since we didn't buy anything in Figaro, he only has the Auto Crossbow right now, which he starts with. The command can be used as many times as you like as long as you have the tool sitting in your inventory. They are actual items, but can only be used through this special menu, and will never run out.

Auto Crossbow rules. Three doses of this is all it takes to wipe out the enemies, and we're off-


-leaving Kefka in the dust.








Magic is going to be the key to winning this war.




Smooth move, ex-lax. Now she's going to get depressed again.

what did i tell you

AUDIO: Awakening








Then I think you should meet with Banon.
He may be able to help you find out more about why you have them.

Tim is so full of bullshit and Aeris knows it, but eh, it's not like she has anything better to do.


Let's head in that direction.

And now we're riding chocobos. "Awakening" keeps playing, sparing us the usual bird-riding theme, but looking at those graphics, I don't think it's my ears I need to worry about.

The guard can't very well refuse the king passage, so we finally have access.

We'll then make for the Returner headquarters in the north.
Return to the castle and pass the word along.

But this page is pretty image-heavy already, so that's as far as we're getting today. Tune in next time for even more excitement!
...how much excitement, you ask?

We're talking free healing levels of excitement. Oh yeah!
Characters


Tim Roni "There Is A Reference To Me In Xenogears" Figaro
Age: 27
Height: 183cm/6'
Weight: 77kg/169lb
Loves: Women
Hates: Lectures, and people who give them.
Hobby: Flirting and mechanics