Part 21: Part Twenty-One: Last Train to East Academy Station
Part Twenty-One: Last Train to East Academy Station
By popular demand, this is the party we're taking to Galbadia Garden. We've not seen Quistis in there for a while, eh?
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Pff, why would I be careful? There is no possible way that it could be a bad idea to go towards Galbadia right now.
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Okay, what is it?
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Wow, what a gift. Wow.
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Phoenix Downs are useful, thanks.
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Uh, a Soft. Um.
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Stop giving me things.
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This is just redundant.
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Okay, we're done getting items. Now we can get back to hassling every person in the world.
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Are you playing the game? Did you forget these directions in the last two minutes? If so, please stop playing the game and see a doctor.
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We could also walk to Galbadia Garden, if we were very bored or something. There is never any reason to walk to Galbadia Garden from Timber.
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Upstairs, the kids are just talking about being afraid of Galbadians.
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Speaking of, here's one now.
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To get her to say this, I had to go over to the Galbadian soldier and actively speak to him. I think that's something other than "bad timing", Quistis.
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Oh, nevermind, it's just Watts. Also note that Rinoa and Zell have run back in from off-screen to help me fight this lone G-soldier.
Watts: Got some info, sir. Timber station will be shut down temporarily.
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Sorry about the trains, Selphie.
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Hey Watts, you wanna have a second line in that box?
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Exactly where we want to go. Great.
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Watts: You're going, too, right Rinoa?
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Watts: No need to worry 'bout me, I'll go gather more info!
It's important to have hobbies.
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We get a choice here before we leave.
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It's just good manners.
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Watts: I'm happy, sir!
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See ya round, Watts.
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On the next screen, we see our old friend Mystery Man.
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Oh it's Zone.
Zone: You need to go to East Academy, right? There's no more tickets left.
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Yo, it's a train, not a bank vault. I think we can work around this.
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He says it like a big man, but we'd probably just have to jump a turnstile.
Zone: You won't have to do that.
Wait, did anyone even check our ticket on the way from Balamb? We won't be able to get in the SeeD cabin, but I think we'll make it.
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Oh, Zone's got our tickets.
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Sorry Zell, your home is Timber now.
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Why do you want to go to Galbadia Garden?
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Hey man, it's Zell who need it. I wasn't about to leave Quistis behind.
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Quistis please do not make me walk to Galbadia Garden.
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Zone is actually physically injured by Quistis not taking his ticket.
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Then he makes the classic power move of getting sick after talking to a woman.
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Alright man, have fun with...uh, whatever you do in life.
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Zone: I know, I know. I'll go hide in a bathroom or something. Now get going.
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You do you, Zone.
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This shot included because of the profoundly stupid way that gate opens directly onto the train tracks. What do you think the fatality stats look like in Timber?
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Well, here's the train.
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No reason not to.
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Shit, yes, I know how to get to Galbadia Garden.
The first time I played this game, I got off the train and immediately headed east like a stupid asshole.
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Choo choo.
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We really fill this compartment up now, huh?
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Thanks, train.
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Quistis what are you doing?
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Come on, Selphie, he was about to make a speech.
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It's important to have hobbies.
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Quistis is much too disciplined to sit down.
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Rinoa wants to hear the speech.
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A) Zone can buy his own goddamn porn, B) Now we know why his ideal hiding place is a bathroom.
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This is why Cid fired you.
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It's weird to tell people to buy your friend porn.
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Zell doesn't have anything to say, because he's too busy beating himself up.
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Quistis really is insistent on us not sitting down.
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Selphie's lines are the same as on the train from Balamb. Selphie doesn't give a fuck.
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We can't get into the SeeD cabin this time.
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Instead, to move on, we have to...leave Zell alone.
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Shit, why not?
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Guess so.
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Pictured: the forest we need to get to.
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How strenuous.
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There are two things you can see here: the very edge of Galbadia Garden (on the right); and some asshole parked on the train tracks (at the top).
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Nice forest.
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Yeah, I just showed a picture of it.
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Don't worry, Selphie, they're probably only going to broadcast Seifer.
When they execute him.
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This bit is important in Zell's development as a character, with him realising exactly how dangerous his emotionality can be.
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Of course, Squall is probably the least-elegant choice of teacher for this lesson.
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Zell come on, Squall hates dancing.
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Looooooooves bein' a dick to his allies, though.
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There's a lot of good body language here, and it's the real MVP of these screenshots.
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Time for Rinoa vs. Squall round 3.
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We've been here before, but Rinoa is clearly willing to push the issue until Squall gets his head straight.
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Of course, Squall is the only one who thinks that (including Seifer). It's the same point that Squall misses with Quistis in the training centre.
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He doesn't.
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And, being Squall, he just writes it off. Rinoa is a better leader than Squall, even though she's no tactician, just because she listens to her comrades and treats them well.
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Having been berated again, Squall pulls out a power move.
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Remember, if there's ever something you want to get out of, just pass out.
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Optional: make others pass out as well.
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Zell is awfully nonchalant about that. Rinoa's probably freaking out, though.