Part 19: Episode XV: Trade-in My Weapon
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After resting for the evening, we rejoin Tidus in the back of the Crusader's Lodge with a new camera angle prominently displaying the save point. It's been like 20 minutes since the last save point. Might be time to hit it up. I know. I had to replay the last couple of updates worth of game to name a giant bird summon after a Rare character from the Nintendo 64.
Tidus heads outside...
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Upon leaving the confines of his temporary lodgings, Tidus finds Lulu and Wakka hanging out in the middle of the square. Man the edge of Tidus' hood could cut glass.
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Wakka hands Tidus the sword from the cover art...
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Tidus takes the sword by the hilt and uses all the restraint he can muster from swinging it around like the Star Wars Kid as he did with Jecht's keepsake. Oh, what became of the sword Auron said was from Jecht? Pfft. Vendor trash now. Fuck you and your sword too, dad!
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New Music: Yuna's Theme
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Yuna emerges from the temple...
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Pictured: The only JRPG character to ever actual pack anything for a giant game spanning journey.
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And thus Yuna leaves her suitcase full of crap behind and returns to the status quo of beginning a journey with little more than the most poorly crafted weapon available within 100 miles and the clothes on your back.
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As everyone wanders off, Yuna turns back and prays toward the church one final time as we say goodbye to Besaid Village until pretty much the very end of the game.
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Alright, it's time to... ignore what I just said and immediately return to Besaid. To the item shop, to be specific.
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Everyone's dialogue in town has changed. Mostly to variations of "piss you, heathen" toward Tidus for his earlier antics. But speaking with the item shop clerk will result in this little bit of seemingly inconsequential dialogue about the girl's dog.
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Having heard that, we can have Tidus take a quick jog across the square to the hut just north of Wakka's pad. Here we will find the aforementioned dog belonging to the clerk. Examining it twice will result in...
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A gross ball of something... So what benefit does this crap have, you ask?
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Why a shiny new Overdrive for
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Anyway, now that we've settled that little bit of business, our trek to the docks of Besaid (basically where Tidus initially washed up on the shore) can begin proper.
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Music: Normal Battle
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And by "begin proper" I mean "start a series of scripted tutorial battles".
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So this is a Dingo. I'm not sure why Australian critters infest all tropical settings in Square games. El Nido back in Chrono Cross was awash with a plague of marsupials.
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In any case, our hero has no problem with murdering the shit out of a random feral dog with his swanky new water sword. He even excitedly exclaims "no problem!" after stabbing it in the throat. Oh well... At least we're not hunting them to extinction to make Yuna a new coat for journey or the like.
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This here is a Condor. It has a very stupid looking beak.
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Wakka can fairly reliably one-shot these things. The Condor is a flying enemy. In Final Fantasy X, enemies flying about is not just a visual effect with no barring on the battle as our characters swing swords at the air which magically connect with the thing fluttering about. Flying enemies almost universally have a very high Evasion stat along with ground based physical attacks getting an accuracy penalty against fliers. So while Tidus can wreck the shit of a dog dicking around on the ground, he'll have a pretty decent chance of wiffing attacks against enemies like these. On the other hand, Wakka has very high Accuracy and his blitzball toss ignores the whole ground penalty thing so he has no trouble whacking these sorts of monsters out of the air.
Some enemies can be considered "Out of Range" to characters like Tidus' physical attack. Usual do to being off the battlefield entirely. Like if say Zombie Aeris emerged from the depths and attacked Tidus from the side of a boat. Tidus would be unable to hit such an enemy. But Wakka has no problem beaning 'em from any distance. Just something to keep in mind.
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All that said, with the local wildlife defeated, we are free to make silly post-battle poses and continue on...
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...all of about thirty yards...
Another scripted battle kicks in...
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Tidus practices his stabbing skills on this sentient scoop of Jell-O to little effect.
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Lulu enters the battle. By the way, Lulu unceremoniously joined the party as soon as we left Besaid. So did Yuna too, for that matter. This game is really not into fanfare about newly recruited party members...
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Lulu, as the party's designated black mage (read: offensive magic) early on, comes equipped with one of all the base element spells. Out of the box she comes with high defense in both physical and magic attacks (the highest in the game for both) along with high magic attack stats and MP. She's also got meh HP with crap Strength, Accuracy, and Agility. But you should not ever be attacking physically with Lulu early in the game (her weapons are creepy walking dolls of which get no explanation.)
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Anyway, if you listened to Lulu's tutorial spiel, elemental weaknesses are pretty useful in Final Fantasy X. This water element monster would take about six rounds between Wakka and Tidus together to defeat. But Lulu can just 1-shot the thing with a single 4 MP Thunder spell. Keeping that in mind, Lulu is pretty damn useful early on in the game. Though she gradually becomes kind of crap as things progress (Yuna is actually a way the fuck better black mage than Lulu if we have her hop on over to Lulu's Sphere Grid.)
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Upon winning the battle, Lulu demonstrates the classiest of classy win poses. Not displayed: circa 2001 boob jiggle physics.
The party reaches the top of the cliffs overlooking Besaid Village... -
Music: Silence
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Yuna finishes gazing back down at the village and walks over...
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Music:Besaid Island
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Tidus is given the option as to whether he should pray or not. This effects absolutely nothing but meh...
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If it can help us avoid getting splattered by some kind of angry flying space bubble, I suppose it cannot hurt.
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Now that we've said our last goodbyes to the village, we're free to continue north down the other side of the mountain.
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Final Fantasy X might have its share of problems, but art direction ain't one of 'em. All the crumbling ruins overgrown with vegetation dotting the landscape still looks pretty damn nice, even a decade later.
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Just as we pass by the first bit of ruins, there is an eyecatching sigil written in Al Bhed. Kilika and Bikanel are auto-translated since Tidus somehow divines those are proper nouns. But we've yet to learn enough of the language to make out most of the text. So there’s nothing to be done with it at the moment.
Kilika and Bikanel join as one.
Tidus continues onward when...
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Music: Inflexible Determination
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Episode 15 Highlight Reel
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Dingo Enemy Concept Art
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Condor Enemy Concept Art
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Water Flan Enemy Concept Art