Part 40: Episode XXXIV: Begin My Road Trip
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New Music: Mi’ihen Highway
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At long last we are freed from the slog of Luca. A slog certainly not amplified by a forced month break of the LP. Tidus stretches for the umpteenth time to prepare for the next leg of the journey. The guy stretches more than a member of the Armstrong family.
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But in this case, he’ll probably need it since it is time to begin the main plot of Final Fantasy X: A road trip! Cross-
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Along this long, long road we’ll encounter many NPCs wandering down the trail. None of them have anything remotely interesting to say beyond “man this is a long goddamn road” and “I hope my destination hasn’t been razed by a doom whale before I get there” and the like. However, it is worth jabbing with them briefly to exploit Yuna’s celebrity status for free gifts from the peasants.
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Another thing worth mentioning is the fact that save points has now been upgraded with teleportation technology which only links to the Luca Stadium for blitzball games and nothing else. I imagine that if we ever do develop teleportation technology, and it doesn’t result in the Combine or demons invading, the teleportation nodes will only link to sporting events, fast food restaurants, and Wal-Mart consumer electronics departments. So this is not too surprising.
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That all said, we could get sidetracked participating in the blitzball season. But I’d rather stick my dick in a vise than go back to blitzball at the moment. So let’s continue onward… onward a whole twenty yards before we hit another (optional) cutscene triggered by gabbing with the old timer hanging out near a statue.
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You know what we haven’t had in a while? And by ‘a while’ I mean ‘an hour of gameplay’? A tutorial, of course!
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Normal Battle
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Auron shows us how a man murders wildlife.
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Yeah you could have, Tidus. But not with any of the weapons you’re carrying. The critter Auron just slew has the Armored attribute which greatly protects against physical damage. Auron’s default sword comes equipped with the Piercing ability, which ignores the Armored status and allows him to deal full physical damage. Couple that with the fact that Auron hits like a truck and you’ve got the impressive display of killing aptitude we witnessed. I’ll go over the random battle mobs in this stretch of the game in the next update. For now, let’s press onward…
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Mi’ihen Highway
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Welp. That’s enough talking to this old timer. Don’t worry, we’ll see him again. Indeed, most of Mi’ihen Highroad’s first half is a great big reoccurring character introduction conga line.
A few yards of walking later…
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Speak of the devil…
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The chocobo knights gallop off…
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The Prelude
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One hour later…
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Mi’ihen Highway
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Right then. That’s all the mandatory cutscenes for this first map screen. But there is one more optional encounter tucked away in the northeastern corner of the map.
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So we are now given the option to throw down with Belgemine in a
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Normal Battle
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Yuna is the only one on the field for this battle. But neither she nor Belgemine actually can beat up one another. Like the invitation suggested, this is an Aeon only brawl.
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Belgemine chooses Ifrit.
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Unfortunately, the battle engine wasn’t designed to have two of the same Aeon on the field, so McGruff is unavailable. So Kazooie is our only option. Was Flying type any good against Fire? It’s been 13 years since I last played a Pokémon game.
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We don’t really have many options with Kazooie. Sonic Wings is a waste of time as Belgemine’s Ifrit is immune to delay attacks. The best bet offensively is to just spam the regular attack or fire off a Blizzard or two to hit Ifrit’s weakness.
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The thing is that Ifrit hits pretty respectably and coupled with Kazooie’s mediocre HP total, it’s impossible to win a battle of attrition in trading blows. But that’s okay. This is another tutorial battle.
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If we press right on the battle menu a few new options will produce themselves. Dismiss we can ignore. That just calls away the summon and would forfeit the match. Shield casts a protective spell that greatly reduces damage for one turn at the cost of the Overdrive meter not filling at all for that turn. Boost, on the other hand, makes it so our Aeon will take more damage but also fill the Overdrive meter quicker.
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Ifrit has a very basic attack pattern it will not deviate from. Every turn it will alternate between a physical attack and a Meteor Strike special attack. The latter of these two hits like a truck. So what we do to win this battle is Shield for the Meteor Strike turn and Boost to tank the physical attack turn.
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With a bit of luck and hopefully some whiffed attacks from Ifrit’s crap accuracy coupled with Kazooie’s high Evasion we should be able to get our Aeon’s Overdrive meter full before it falls.
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At which point, said Overdrive will utterly ruin Ifrit’s day and win Yuna the summon dance off. You’d think Overkilling Ifrit would net a bundle of AP for Yuna but since this is a gimmick fight and Yuna didn’t technically attack herself, no AP is rewarded. Weak.
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Mi’ihen Highway
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And on that odd note, Belgemine wanders off with promise of future Aeon throw downs. Looking forward to it, lady.
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Welp. The road beckons…
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Video: Episode 34 Highlight Reel
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Mi’ihen Highroad Entrance Concept Art
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Mi’ihen Ruins Concept Art
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Mi’ihen Highroad General Concept Art
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Lord Mi’ihen’s Concept Art - Fuckin' metal!