Part 10: The Misty Isles or, Great Scott!
Chapter 9: The Misty Isles or, Great Scott!
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However, Bern's belligerent movements toward Lycia come to an abrupt halt, as if to mock Roy and his caution. Bern also maintains a neutral position on an offer of a treaty from Eturia.
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Eliwood summons the council of marquesses to Pherae to discuss future actions. It is decided that Eliwood is to lead the council of the Lycian League. A new Lycian Army is also to be established. This new army's purpose is not to take the offensive against Bern, but rather take a defensive stance for Lycia.
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Gradually, the attitude and morale in Lycia begins to improve. People once again conduct business without fear, and they embrace a new optimism.
Well if the apocalypse wasn't going to happen before, we've pretty much guaranteed it now.
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Many outlaws make their bases there, and anarchy is said to rule. Many in Lycia are uneager to send their troops to the Isles to deal with bandits, but having received Eturia's aid in Ostia, they have no choice but to oblige. Thus, Roy and the Lycian Army pass through Eturia toward the Isles.
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Presently, they are colonies of Eturia. The Western Isles are rich in resources, so mining is a major industry here. However, these resources are worth a fortune.
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As such, the people of the Western Isles live in constant fear of bandit attacks. Roy is sent to vanquish these bandits...
And with him...
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...he has this little beauty, because 20 uses for Ye Olde Legendary Sworde is just dumb. Did you know that the original Roland, while dying, attempts to destroy his Durandal so it won't fall into unworthy hands?
Anonymous wrote rather than posted:
Well knew the good Count Roland that his death was hard at hand.
His strength he strove to gather, and on his feet did stand.
The colour from his visage forth was driven and dispelled,
And in his hand the naked brand, even Durendal, he held.
Before him was a great brown stone amidmost of his path.
Ten strokes he smote upon it in agony and wrath.
Girded the steel but broke not. No notch was on the blade.
"Ah," said the Count, "St. Mary come now unto my aid.
Ah, Durendal! good war-sword, evil is thy destiny.
The day whereon I lose myself I cannot care for thee.
Many battles I won with thee, many lands did overthrow,
Where now doth reign King Charlemagne with the beard as white as snow.
Mayst thou ne'er be his possession, for another that will flee.
For it was a good vassal that a long time carried thee.
In the land of France another his like there will not be."
But the sword just goes like, fuck that noise.
Anonymous wrote rather than posted:
Again the sword of Roland down on the dark stone fell.
He smote more oft and harder than I know how to tell.
Grided the sword upon the stone, but shattered not nor broke.
Back again into heaven it rebounded from the stroke.
If it wasn't obvious enough, what I'm getting at is that if Roland killed approximately half the population of Spain and went apeshit on a big rock with this thing and it still didn't break, Roy stabbing 20 dudes only to have it disintegrate in his hands is Dumb and I do not like when things are Dumb.
(Also that you should read the Song of Roland, it's pretty cool.)
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So. Yay. Fog of war map.
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...that you can cheat by moving a thief around on the pre-deployment screen and use the Thief-o-Vision to scout out the map?
Because you totally can.
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Suckers.
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So after doing that (and resetting once because reasons) this is the party I ended up with. I'd have liked to bring Shanna and Lilina because they still need more exp, but well, being made of wet tissue paper on a FoW map with archers lurking doesn't seem like a good way to live a long and healthy life so fuck that noise.
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Then, more cutscene.
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You're going to regret that plan.
Eventually.
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Nah, it's cool, I like killing bandits.
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By the way, I still like Roy, Roy is rad.
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Did you say chancellor...? My antagonist sense is tingling.
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I hear this guy was originally called Alucard. Normally I'd say they made a good decision changing it, but that also means I can't be extremely lazy with his portrait. Woe.
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"Apparently they found a note next to the body saying 'Definitely Not The Work Of Roartz'. It was very strange."
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I know you want a truce to end this war. I will defend you no matter the cost.
I have a feeling we're setting Cecilia up for a Hector here.
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"Oh great spirit of Hector, please smite Guinivere's enemies, amen."
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Anyway.
We have a bunch of EXP to collect, so let's get to it.
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Also a sneakily hidden house right where we started.
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You can't see him through all this fog, but he also has a girl with him...
This was about the time I went "oh shit I'm going to have to bring Sue aren't I".
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As expected, the foul pirates break themselves against our invulnerable defences.
Well okay fine they do like 1 damage to our nearly invulnerable defences but that just doesn't have the same ring to it so shut up.
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Roy can one-round pirates with his iron sword. Who's useless now, motherfucker?
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And Dorothy gets to pick off the one who attacked Barth. I'm pretty glad I decided to stick with her!
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Here's another house.
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In the north and in the west, they're always engaged in battle. Which way will you go?
The way the plot takes me?
???
What?
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First, we gotta deal with these asshats, though.
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And if you still don't get the joke, ask your local comic book nerd to sperg out at you about the X-Men for like 20 minutes.
Actually on second thought I can't do that to you, please disregard previous advice.
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God damn it Fir you are the derpiest myrmidon.
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So Fir heads out, ready to dispense burning justice.
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It was either that or rename him "Tibia", be grateful.
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This is awkward.
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So that was a "yeah, definitely going to need Sue" kind of moment.
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Meanwhile, back at the school for gifted youngsters...
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Jesus fuck how dumb can you get, you are a berserker and she is a level one myrmidon. You do not need to concoct an elaborate scheme to kill her, just hit her.
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Anyway.
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I may have made Noah slightly too OP.
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Also this idiot tries picking a fight with Dorothy. It ends poorly for him.
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Fast forward a couple of turns, nothing interesting happened. I'm pretty sure Chad can survive this.
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Fir outta fucking nowhere! Also this is why I did not bring Shanna.
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I was right.
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And Roy can't talk to Fir, so I'm glad I brought Noah.
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...
......
.........
Holy shit Fir is the embodiment of
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A shrub traveling around Elibe to hone her sword skills.
She is also a level one myrmidon with growths of HP 75, Str 25, Skl 50, Spd 55, Lck 50, Def 15, Res 20.
Rutger has 5% more HP, Str, and Def, and 10% more Skl. Fir has 5% more Spd and 20% more Lck. Knocking 1/6 off an already shaky strength growth is... probably not going to do her any favours and he has more than enough speed already that he doesn't care about her advantage there. Plus, he starts better at... everything but luck. Wow.
We are so using Fir because benching her would be on the same level as kicking a retarded puppy.
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So about that Wo Dao.
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43% crit.
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wait shin stop what the fuck are you doing
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...
I've a good mind to turn you into experience points with all the rest of these assholes.
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Fir can't even give him a piece of her mind, only a piece of her sword.
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We'll have Sue recruit his dumb ass.
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A survivor of a Sacaen clan. Loyal to the Silver Wolf.
How many archers does this game think I need? Plus you use up way too much punctuation. I see a nice, cosy bench in your future, my boy.
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Speaking of my boy, Roy crits this guy... on the second hit.
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Okay, that's a fine way to make up for wasting a whole use of that killing edge.
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Definitely maybe a little OP.
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Barth is a little less OP. He'd be more scary if enemies tried to step on him, which is kind of funny if you're a certain kind of horrible nerd, not that I know anyone like that.
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Barth javelin'd this guy so Ogier could take him out.
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That's a merc-hog level all right.
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And Lance takes out the merc next to Ogier and continues to get strength! Good man.
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Now we're actually close enough to see this fucknugget, so let's check his
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The leader of one of the brigand groups on the Western Isles.
...stats...
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...
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are you fucking kidding me
...
okay so
Berserkers have a natural 30% crit chance. Which is hilarious when it's your berserker, but on an enemy? Kinda not so much fun.
Now granted this number is only true for close range, and 12 strength and a hand axe isn't that dangerous - but when he still has a 20ish % chance to crit anyone he hits with it? This guy can still one-shot most of our army. And we'll probably need to attack him more than five times to actually deal enough damage to kill him, so he has a pretty good chance to do it at least once.
With 12 speed, he can also two-shot anyone durable enough to stand up to one crit.
...
I guess you could rescue-drop people every round so he doesn't switch to range and just whittle him down over 48 turns or something? But somehow that seems even more tedious than fucking Legance.
...
I think I'll probably just RNG abuse.
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First though, there's a village down here and a couple of pathetic axe users who can't lay a finger or other body part on a cavalier with a sword.
That's Allen, in case you think all cavaliers look alike, you racist.
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Meanwhile, Noah heads towards the buildings on the top right. Maybe kinda sorta OP.
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Might as well let Shin in on the fun, too, since he's here. He comes with a short bow, which is... okay, I guess? 10% crit isn't really reliable enough to, uh, rely on, but it does deal damage.
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Lance could deal with the pirates well enough, but taking out the mage cost him. Roy will go in and finish up for him. Because he can do that.
Roy is cool.
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Those hit rates.
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Ogier helps, too.
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Chad takes a hit, but it's worth it.
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I'll tell you what wasn't worth it, though.
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Ogier could actually double the boss! ...for six damage a pop.
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Noah might do a little more.
Yeah, definitely OP.
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Fir wastes more Wo Dao uses.
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Goddammit Fir.
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Shin thinks he's being helpful, but really, it's just Noah soloing this entire island.
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CRUNCH.
(Still worth it.)
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Finally rid of the pirates, we can now visit the lower village!
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They take everything from us. Resist, you say? It's of no use. They can do whatever they want because of their numbers. We can't fight against them like the resistance force.
Apparently the pirates haven't taken everything from them, because the guy gives Lance a silver sword he still can't use.
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We're done with the enemies up here, too. Shopping spree!
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More keys?
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Chad finishes off the guy who clove his chest last turn. He's my only legit character who could double Scott. He gets a weapon rank, too, but don't get too excited, he's at D rank now.
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Saul patches up the magic-inflicted injuries Allen took a few turns back.
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Then suddenly pirates! ...to no one's great surprise, why else would there be completely inaccessible forts in the middle of the drink?
This one attacks Allen. Allen will fight like a dozen of these guys and not take a single hit.
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We can't reach any pirates from here, so we'll just have Roy visit this hut.
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In these conditions, you can never know if someone's waiting to pounce! Torches can be very useful, even if you have an eagle-eyed thief with you.
Thanks, but I think we're more or less done with the fog bit.
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Dorothy will be soloing the pirates from the lower fort here. Even the ones that spawn with hand axes are having a really hard time hitting her.
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...not this one, though, but she takes revenge.
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The pirate has the last laugh.
It's okay, you did well last time, just don't make a habit of this.
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More houses?
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They're all deserting the Isles for the mainland. It's very sad, really. If you want to visit, you'd best do it quickly. You won't have time to go to both, so you'll have to decide.
What? Bullshit, I have like three people here, we can totally handle two villages in one turn!
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While I ponder, though, let's risk Bors' life unnecessarily.
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More pirates!
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They were bad pirates.
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But you must be in rough shape at least! I'll finish you off!
He will finish Bors if he hits twice and crits once, but Bors has a pretty good chance to live.
And if he doesn't, I'll reload my savestate.
Bite me.
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I'm also going to savestate here and see which one of these gives me the nicest thing. And you know, that bow is nice, but we already have one that's still in good shape... and I've heard things about status staves.
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Are you with the resistance? No? Then you just did it out of the goodness of your heart?
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So I'll take the Restore staff.
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Imagine this happening like 23 times. Now I don't have to post variations of this pic like 22 more times.
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Risking Bors' life is... somewhat profitable. I guess.
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How many pirates could you possibly need?
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But they're good for EXP, and it turns out Dorothy didn't make a habit of her last level.
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Ogier, meanwhile, kinda did.
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Roy can one-round this guy with his iron sword.
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(No, I'm not going to stop pointing that out.)
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Chad has like a 4% chance to die, and Scott would heal most of the damage even if Chad survives to double. We will not do this.
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Still more?
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Yadda yadda pirates yadda EXP.
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Roy can one-round this guy with his iron sword.
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More?!
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Roy can one-round this guy with his iron sword.
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Roy-tastic. (This is actually another guy Roy one-rounded with his iron sword.)
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Does it never end?!
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EXP.
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Roy can't one-round this guy with his iron sword, because it only has one use left. Sad.
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This is getting repetitive.
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Look, something new!
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Scott could one-round you if he crits twice, just so you know.
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Those could be your last words, Barth. Are you okay with that?
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Roy is out of iron sword, but he's closer to bigger and better things. That's a B rank.
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These forts spawn so many fucking pirates holy shit.
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Unless you want to join Shin on the bench, get some fucking strength.
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Merc-hog, go!
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That's about a one in ten chance to lose Noah, or to reload my savestate.
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Are you still not done?
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And of course Scott heals because he's an asshole.
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Allen finally fails to dodge something because he's out of sword and stuck with weapon triangle disadvantage now.
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He still profits.
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Noah continues to technically but not really risk his life against Scott.
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But it's Roy who gets to finish the job.
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Nope.
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We're Roy's Boys.
And girls.
Mostly boys though.
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I think the pirates stopped spawning now, not sure if it's because they finally ran out or because they're afraid to come out now that we've killed their boss. Sue gets an actually good level dealing with the second to last, and Ogier kills the last one but that wasn't very interesting so you don't get a picture.
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And then we seize.
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West!
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Roy is cool. Tune in next time for more Roy being cool. I guaran-fucking-tee it.