Part 65: Prep: Going Hardin The Paint
Update 37: Going Hardin The Paint (Prep)Can you feel the endgame coming? Let’s break into this palace and take down the Dark Emperor.

Yeah, what I said.

That’s a pretty good picture, but I still can’t get over how the artist just refuses to draw open eyes. Thankfully most of the characters in this game have the anime hair to avoid it entirely, but still.
Narrator: The palace: a golden capital proud of its six hundred years of history. However, under the attack of Altea's allied forces, it fell in a mere day.
Okay, it certainly didn’t feel like it, I felt like I’d been playing Chapter 19 for 10 years.
Narrator: The Archaneans welcomed them as liberators, supporting them without sparing efforts. All of them had bitter words about Hardin and his bodyguards, who were inside the castle. The people now called Hardin the Dark Emperor. A title symbolic of the people's hatred for he who had killed so many.
"I didn't wish to fight, given the choice, but now that it's come to this..."
Marth raises Anri's flag up high, issuing his final order.
"Go, heroes of Altea! This is the final battle.
All forces, charge into the palace!!"

“Jagen I literally just said that.”


Did you get that? If you didn’t, don’t worry, he’ll remind you.


Alright, Dark Emperor. A tough map, but not nearly as tedious/bad as the last one. It pretty much shows you its bullshit parts up front (Swarm Bishops, mostly)

The Lightsphere has to be held by the unit who attacks Hardin, or he will nullify all damage. Barst with the Hammer is probably our best bet of defeating him, but I might play around with it a bit. You can pass it between people, of course. Also, the Lightsphere is the only Orb you’re absolutely required to get, so it’s impossible to hit this chapter without it, in case you were worried about that.

Handed a Stat Booster out to Sheema, she could certainly use it.

This has been sitting around forever and Minerva’s skill is kinda low, plus she uses Axes, so it’s hers.
How’s Everyone?








I had no idea what that was. (It can be Used to give you bonus Res, like a Pure Water..)



One more stat booster. Steve’s Defense still hasn’t gotten good, despite her spending some time in Paladin.

Quite a bit to talk about today.
A Little Horse to Heart



Don’t let Steve do it, she’ll scare it by talking about how her grandpa used to eat wyverns alive or whatever.






That’s just how you guys promote in this game unless you use that whip.





I’m sure the War Council is an exciting affair where, every time, Jagen reminds everyone what a war council is, why they’re at the War Council, and that Hardin possesses the Darksphere.

Nah, that red armor and hair, she’s totally Wyvern themed.
Unmasked







Huh, that sounds like it would make a good bonus chapter. Hmm.






Whoops.



Oh no! And we can only fit two portraits on screen!



FIGHTSOUNDS.WAV








But...but the player didn’t see anything! What a ripoff!
(If you haven’t figured out who Sirius is yet, it’ll become crystal clear by the end, no worries. You’ve probably already pieced it together though. He’s not the best at disguises.)
A Climactic Jagen


Holy shit, the Jagen respect is here. We really are coming up on the end.
Use the goddamn lightsphere, player



Do you get it yet? Here’s the map.

It’s another throwback to Shadow Dragon. Like Chapter 19, this one came fairly early in SD, and was much easier. Now we’ve got a lot to handle. We start in the center, and have to move in a C shape to reach Emperor Hardin.

This entrance hall is empty except for a Thief we’ll want to take out ASAP.

The cell in the top left corner was where you could save Boah, Midia, Tomas, Dolph, and Macellan in SD, but now it’s just full of Swarm Bishops and sadness. Also a chest.

Have I mentioned Swarm Bishops yet? This one is guarding a hall full of treasure.

The lower left only has one enemy, but it’s a fucking doozy. Hardin’s got himself an Earth Dragon. A single Earth Dragon was the final boss of Shadow Dragon. This one isn’t as powerful as Medeus in that game, but he moves, and 43 attack, ranged, is absolutely nothing to sneeze at. This guy can be a bigger issue than Hardin.

A little south of Hardin we have Fortify Man, because they’re pretty much standard issue for these last few maps.

The southeast corner is a ~mystery zone~. Who knows what could be hiding here until the door is opened? The answer is probably “more enemies”. In fact, yes, yes it is.

The man himself is guarded by a retinue of ranged units that will make it hard to get to him, and a few Generals for good measure.
Hardin is the hardest boss we’ve fought yet, fitting for the big climactic encounter. 62 HP is higher than any of our units will ever get, it caps at 60 for any playable unit type. He has 80 on the highest difficulty, but that’s the least of your problems on Lunatic anyway. Gradivus gives him range and power, with a whopping 45 attack, and 24 speed makes him very hard to double. Thankfully, he has Zero Luck, so you won’t have to worry much about crits. (They probably just didn’t want to make a fancy crit animation for him, if he has one I couldn’t find it.) Also, since the Lightsphere negates Terrain Bonuses, that 2 Def and 20 Avoid from the Throne doesn’t help him. He will still heal though, and with those damn Fortify guys around...it’s in your best interest to burn him down quickly.

Here’s a better shot of the Room full of Treasure. If you want, you can go through here and just...negate the Earth Dragon entirely, but you’ll be missing out on lots of EXP and be in a more cramped space to fight Hardin. Don’t worry about the locked doors, that Master Key comes in handy. Julian could work too, but his survivability in this chapter is kinda bad with all the Swarm Bishops, so if you do use him, be very careful.
Next time, retaking Archanea.