Part 2: The Princess of Bern (feat. Cake Attack)
Chapter 2: The Princess of Bern (feat. Cake Attack)![](1-C2P00.png)
This was where Roy was to meet the mercenaries that Eliwood had hired for him. Just to the east of the village, on the other side of the mountain, stood a small castle keeping watch of the border. When Roy arrived at the village, the castle was in a chaotic state. Little did he know that the turbulence in the castle was going to ripple out to reach the far corners of Elibe...
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I can only imagine Roy with the smuggest expression right now. "Sure Merlinus. But since they attacked us, it's fair game, right?"
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Well, yeah. I mean, if someone attacks you and youre holding a weapon, you have to retaliate. Its, like, the law or something.
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While poor Wolt is being trampled by Bors' movement arrow, welcome to Chapter 2! It's a little bit of a step up from the first chapter, but nothing major. Soldiers have been thrown into the mix now, and we start seeing some Javelins and Hand Axes this map as well. Today's guest in the underlined text is Cake Attack.
The days before the extended tutorial arc. Times were tough.
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Ellen is our first healer, though it probably won't surprise you to learn that she'll be completely outclassed before long. For now, she's quite useful since vulneraries are pretty damn expensive when you use them for all your healing.
Emphasis: Healer with One. Point. Of. Magic.
FE6 brings the dick moves right out of the gate.
First up, Marcus hits the village.
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Hey, dont underestimate Armorslayers. The effective bonus is 3x in FE6, so its almost more dangerous to wear armor here.
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If youre going to get good levels, than I hope at the very least that you never hit anything.
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All right, some reinforcements of our own. Let's have a look:
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Dieck, the "Oswin" of the game.
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Lot and Ward, our balanced/traditional fighters.
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Finally, Thany, our peg knight.
That is... a somewhat unfortunate portrait.
Is there something Im missing, or is it just because it looks like she was halfway through a yawn when the picture was taken? Because that happens to the best of us.
Im not seeing it either. God forbid someone actually smile in these games? It looks like shes pulling a
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Before getting to them, let's clean up this side of the map. Bors starts by attacking the soldier again. Can he do it?
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Look at that, he's not completely useless. Wolt softens up the top fighter, and Roy comes in for the kill.
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Even his crits aren't as cool as his father's.
Its somehow more flourish-y and underwhelming. At least Eliwood saved the spinning until after the attack...
Lance hops in the fortress to kill one fighter, Alan moves down to attack the second, and Ellen heals up Wolt.
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In the east, Lot kills the soldier with his hand axe, and Ward and Dieck hop in the fortresses. Thany hangs back out of range for now.
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Marcus continues to make himself useful by stopping in the armory. I pick up 3 swords, 2 lances, 3 javelins, and a spare bow.
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This guy decided to swap to his hand axe, so Wolt takes care of him.
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I do not know what sorcery is at work here, but I'm sure as hell not complaining.
Its possible the RNG gods were pleased by your previous sacrifice.
Or maybe all the levels in my LP are going to start sucking. I think thats how the RNG works.
Oh, LP in-jokes.
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I do a little swapping on the east side, so Ward moves back as Dieck takes his fortress and Lot jumps into Dieck's. Pretty much everyone without a ranged weapon suicides right into Dieck.
Pretty much FE6.txt right there.
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Lot starts the next turn by smashing this guy's face in, and Ward follows up by almost killing the archer. The archer is fed to Thany, and Dieck kills the soldier.
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Marcus also stops in to buy some vulneraries.
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Ward takes a bit of a beating, so he comes back for healing. Thany gets in position to bait the mercenary, and Alan, Lance, and Lot make short work of the soldier and fighter.
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A sparse, but acceptable level.
No, really though, this is getting unsettling.
Next, Roy has a chat with Dieck.
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Something interesting about the way Merlinus works in this game is that he has his own proper inventory, so he can access the storage and then turn around and trade it off that turn. In this case, he passes an Iron Sword to Roy.
That sounds a bit superfluous. Although I guess he can heal himself and stuff now?
To be more precise, the benefit is that Merlinus himself can extract and trade whatever he wants on his turn as well as other units being able to. So if Roy were to break his rapier attacking someone, I could have Merlinus run up and give him a sword and he would have another weapon that turn. Its not really that useful, but its there. And yes, he can heal himself, use stat boosters, or whatever else you can do with a regular inventory.
Lance misses the mercenary with his javelin, so Alan does the honors and Thany takes the kill again.
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These last couple guys won't move (unless they detect a kill, as Thany found out from the archer on my practice run), so we'll take the fight to them. Lot moves up first, but misses the fighter with his hand axe.
I hate it when the AI is programmed to do that. Does the random soldier really think hes going to be a hero for breaking formation to kill one whole enemy? Getting mad about realism in FE here folks.
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Oh for fuck's-
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Ah, there it is.
And were back!
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Lot gets an alright level killing the archer.
Rude has a javelin, but otherwise isn't very notable. Ward comes with a hammer, so let's put it to use, shall we?
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It takes a couple tries (no thanks to that 39 hit rate), but Ward eventually lands the hit. Roy comes in to finish the chapter.
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There's the Roy I know
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Roy doesnt seem to understand the idea of people having the same name.
Roy just knows hes in a Fire Emblem game. After all, despite there being at least 5 different worlds, theres only one Steve across all of them.
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Level 1 Transporter
Affinity - Dark
HP: 15 (100%)
Strength: 0 (0%)
Skill: 3 (50%)
Speed: 3 (50%)
Luck: 10 (100%)
Defense: 3 (20%)
Resistance: 0 (5%)
Con: 25
Merlinus more or less serves the exact same purpose as he did in FE7, which means he's there to store all your shit. The main differences between 6 and 7 are that not only does he take up a dispatchment slot here, he also doesn't get experience from surviving chapters. If you want him to level up, you're going to have to do it 1 exp at a time. The flipside of this is that unlike in 7 where you had to bring him to use his tent, you can always send things to Merlinus in this game. You can't get stuff out if he's not deployed, but barring things like an emergency vulnerary or a promotion item, you really shouldn't need to, so that's not that much of a downside. Let him sit on the bench, he's earned it after the shit he went through in FE7.
Ah, so its not so much that he does superfluous things, but rather that he himself is basically superfluous.
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Level 2 Cleric
Staves - D, Affinity - Wind
HP: 16 (45%)
Magic: 1 (50%)
Skill: 6 (30%)
Speed: 8 (20%)
Luck: 8 (70%)
Defense: 0 (5%)
Resistance: 6 (60%)
Con: 4
Ellen is an alright healer, in that she has an acceptable magic growth and starts with access to Mend staves, but pretty much anything beyond that is atrocious. She has a pretty good speed base and her luck growth is through the fucking roof, but she has terrible HP, will likely end the game having picked up a single point of defense through leveling, and her terrible speed growth means that while she starts off dodgy enough, she'll get outpaced very quickly on the hit/evade scale. Use her until you get a replacement, but dump her as soon as you can.
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Level 5 Mercenary
Swords - C, Affinity - Thunder
HP: 26 (90%)
Strength: 9 (40%)
Skill: 12 (40%)
Speed: 10 (30%)
Luck: 5 (35%)
Defense: 6 (20%)
Resistance: 1 (15%)
Con: 13
Dieck is a case of relatively poor growths being outweighed by fantastic bases. His speed may suffer a little bit, but his ridiculous constitution means he can wield basically any sword without issues, and combined with his high skill, he's basically tailor-made for using axes after promotion. There's not really much else to say, he comes in as a fantastic unit, and he'll probably end up somewhere between good and great by endgame.
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Hes basically Oswin. Remember his amazing growths? I sure hope not, because his were pretty awful too.
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Level 1 Pegasus Knight
Lances - D, Affinity - Wind
HP: 17 (45%)
Strength: 4 (30%)
Skill: 6 (55%)
Speed: 12 (60%)
Luck: 5 (60%)
Defense: 6 (10%)
Resistance: 5 (25%)
Con: 4
Thany is what happens if you had gotten Fiora in the beginning of FE7 instead of Florina. Her strength base is low, and her growth isn't much better, but her sheer utility will keep her on the team unless she gets really screwed. Her low HP means she has to tread really carefully at first, but in time you'll be able to throw her at fighters and laugh because even with the weapon triangle advantage, they have a whole 25% hit chance, and that's before promotion. Of course, much like Florina, her sisters are technically better units (or at least more balanced), but assuming she sees regular use, she'll have established herself by the time they join.
Thany is one of those characters I like more than they probably deserve. She always seems to end up average or above average for me.
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Level 3 Fighter
Axes - D, Affinity - Anima
HP: 29 (80%)
Strength: 7 (30%)
Skill: 6 (30%)
Speed: 7 (35%)
Luck: 2 (30%)
Defense: 4 (40%)
Resistance: 1 (15%)
Con: 12
At first glance, Lot is merely the Dorcas to Ward's Bartre, but he has really strange growths for a fighter. He's actually much closer to the role Lowen served in FE7, though his bases aren't nearly as well-appropriated for that. He'll serve as an alright tank, but he's a pretty mediocre fighter, so stick with Ward if that's what you're looking for.
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Level 2 Fighter
Axes - D, Affinity - Fire
HP: 28 (75%)
Strength: 8 (50%)
Skill: 3 (45%)
Speed: 5 (20%)
Luck: 4 (45%)
Defense: 3 (30%)
Resistance: 0 (5%)
Con: 13
Ward is a more traditional fighter, but that doesn't mean he's a better one. That speed growth is going to haunt him, especially considering his lower speed base, but he's much better suited to the fighter's role of "Hit something really fucking hard." The problem is that no matter how you spin it, Dieck is generally better at that job than both Ward and Lot, and he has much better speed and skill than either of them. Use him if you absolutely have to have a fighter, but Lot might actually be a better unit, and neither of them are particularly good fighters.
You know how there are some characters you never use, no matter how many time you play a Fire Emblem? Lot and Ward are those characters for me. Im just not a fan of what either has to offer, especially while theyre being completely overshadowed by Dieck. Still, I have to laugh at how much Fire Emblem recycles characters archtypes. We totally didnt just recruit Ogma, Bord and Cord, no sir.
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Guinevere official art.