Part 7: Fire Emblem (feat. Toothache)
Chapter 5: Fire Emblem (feat. Toothache)
Roy had the impresson that Eric wasn't the only traitor around. Lycia was no longer safe.
Hurrying toward Ostia, Roy decided to pass through the sparsely settled mountains to avoid unnecessary trouble.

Oh, wow. This games not wasting any time, I see.



























Chapter 5 isn't a particularly difficult map. We do get a choice on how to tackle it, but you have so many predeployed units that you might as well just go around and take both routes. First, there's the long way around, which Roy, Rutger, Clarine, Chad, Ward, Alan, and Thany will be taking. Second, by parking any unit next to the gate, it'll pop open and we can go directly to the castle. The remainder of the army (Dieck, Lance, Wolt, Bors, Lugh, Ellen, Lot) will be taking this way, though we're not opening the gate until we reach the village in the north.
Ah, mandatory bandit chapter #74. Theres a quick way to do this chapter, even in two turns if you employ a little ingenuity, but you miss out on a bunch of exp and an important treasure.

Thany starts things off by taking a potshot at a fighter.























So Saul and Dorothy proceed to run...you know, I have no idea where the hell they went, but it's not like our army is hard to find, especially since they're running toward us.
No one else thoroughly creeped out right now? Just me?
Not really that creepy. Plain Jane Dorothy and the Pervy Priest are unusual, but far from creepy

Alan starts the next turn with an alright level from killing a fighter.

Thany is deceptively safe here. The fighter does have a Steel Axe, but it's not quite strong enough to kill her (assuming it even hits, he has a ~35% hit chance), and both he and his hand axe friend in the back would have to hit her to kill.

None of which matters since her ridiculous defense dissuades him from attacking her in the first place.

0% hit odds? Who cares? Its 14 damage! Just imagine how awesome itd be if it hit!

These guys are assholes. They love to go up in the mountains and just sit there with their hand axes.

Expect to see this a lot unless you draw them out of the peak. It's not particularly difficult to do so, but it's still a pain nonetheless.

These guys were kind of obnoxious since there was no good way to kill all of them. Alan just isn't fast enough to double the nomads, and the people that are (Rutger, Thany, Chad) aren't strong enough to kill them (or not in range, as was Roy's problem) so someone had to live this turn. Chad and Thany took the closer nomad, Alan and Rutger killed the other, and Roy killed the closest fighter.



That's what we like to see.
Its one level, but I like where this is going.



What a timely level, Chad.

And with that, we've made it up to the village.



This is a pretty awesome lance.

Gant is a cameo from some manga, but his lance is a lighter, more accurate, and slightly weaker Steel Lance with 50 uses.
The manga is Hasha no Tsurugi, and is something of an alternate take of the events surrounding FE6. If youre interested, theres been a fan translation finished. Obvious spoiler alert, but it introduces a few new characters that get cameos in this game, like Gant.

Completely unnecessary crit go!
If I ever make a Fire Emblem game, Id add code to detect when crits/etc would be redundant and increase the activation odds in these instances. Partly to spite the player, and partly to add a sort of cool finishing move sense to it all.

Incredibly mediocre resulting level go!

A Bors level! Will wonders never cease?

So let's open this gate.




Most observant bandits ever.

Well...this certainly is a thing.

No, bad Lance, there are still like 4 enemies in range of you this turn!


Chad stops in the shop to grab a pair of Fire tomes and Heal staves.

How not to stay on the team, a tutorial courtesy of Wolt.

Jesus, what is this? The Critical Power Hour?

An ok Roy level.

Okay, that's enough from all of you.
Its never as funny when the enemy does it.

A sparse, but useful level for Lugh.


He whacks Alan with his hand axe, surprisingly.


Why yes, that is a Killer Axe. He's strong enough that about the only unit who's going to survive a crit to the face is Marcus, so bait him into attacking from afar before coming in.
If youre in a hurry, hes no more accurate than his lackeys, so its worth the risk with Iron Sword or the Killing Edge


Fuck you and fuck this chapter, buddy.
Sweet, sweet, non-redundancy.



Defense! Almost as important as strength for our Swordmaster-to-be.

A healing level gets Clarine some more magic, and we're done here.










Oh hey, it's you guys! How the hell did you manage to miss our army until now?
I like to think he seduced a Warp staff user for a quick ride. In more than one sense.


























