Part 21: Chapter 11A: Hero of the West (feat. Alkydere)
Chapter 11A: Hero of the West (feat. Alkydere)He quickly penned off a letter to Cecilia letting her know of the horrors happening on the Western Isles, and his chosen course of action.
After sending the letter, Roy led his forces towards Mt. Ebrakhm to try and free the people suffering from forced labor. Etruria had assigned Bishop Oro of the Elimine Church to supervise the mine. A fortune's worth of minerals had already been taken from the mine, but it seems Etruria's greed knew no bounds...
Ebrakhm...the Mine of Death. The desperate wails of the people forced into labor echoed through the mines like the howling of ghosts...





Hes handsome, hes soft spoken, hes trying to help a knight look for her lost lady, and hes a bishop. Countdown until confirmation of his inevitable betrayal in 3....


...2...


...1...


...and zero. So predictable. I didnt even read the intro up top that says THE CHURCH IS CORRUPT!




To be fair, its kinda difficult to avoid predictably evil characters in a game that lets you regularly check in on conversations your enemies are having. Tends to kinda ruin the surprise. This game seems to be acknowledging the difficulty by not insulting the player with the pretense of subtlety.










Ugh...this chapter. It's not quite as bad as Chapter 14, but it's still probably the result of an IntSys intern hoping to be brought on staff permanently. This chapter is a rush of things you need to do with about half as much time as you need to do them. First and foremost, the villages farthest away from us are our first priority. Bandits spawn from the caves on turn 6, and we need to at least have the closest two saved or be right there by then. In addition, we need to have Clarine haul her ass down to point A on the map by turn 5, then turn around and have that character get back to where we started because another character spawns in there on turn 7.
The bottom villages can be safely ignored; in fact, it's probably easier to do so and just deal with them after saving the difficult stuff. Roy, Gonzales, Zealot, Lance, and Clarine are heading south through the center. Lugh, Saul, Geese, Alan, Shin, and Rutger are taking the north route and smashing through the wall. Thany will be flying around to manipulate enemy troop positions, and to save a village now and then.
I have one thing to say: HAHAHAHA! So glad this isnt the game Im not LPing. I managed to fail a mission three times on the game Im LPing, which is IntSyss Strategy Game for Babies compared to this. This would leave me foaming at the mouth.
Only a few times has Advance Wars pulled off dick moves that even slightly near the Fire Emblem caliber. Then again, as far as Im concerned that series is still paying a karma balance for the horror they inflicted on the world with AW1s advance campaign.
But I digress. What a lot of bullshit! Note the movement squares in the top left; they provide a scale measurement so you can appreciate exactly how absurdly far it is from the starting point to point A. Though I guess it could be worse. It couldve been Wendy

Lalum makes her debut with the team, and she's a pretty typical dancer. I'm eternally baffled why they bother to give Bards/Dancers strength or skill considering they can't use weapons anymore, but there we are, I suppose.
WHAT IS IT WITH THIS GAMES UNITS AND PORTRAITS

Lalum's dance remains as useful as ever.
















Oh gee, are those somewhat sympathetic wyvern riders? I wonder where this is going?

The north side is brutal if you just charge straight for the breakable wall. There are a lot of archers (including a Killer Bow guy and a longbow guy or two), the fighters mostly have hand axes, and a shaman or two to throw a surprise 17 or so damage at whichever unit you happen to accidentally leave in range. Shin has his own longbow equipped to pick off the longbowman immediately to his south, and Geese hops in range of the archer to his left as the rest press forward.

And so the Gonzales Party begins.
And let it continue! Hell never be handsome, but how could anyone hate that smile? Also, one of the units I bank on has to eventually come out at least above average.

...Well alright then.

Shin follows up by killing Longbow Guy.

Meanwhile, Lugh and Alan get to work on the wall.
Wait, that wall has 100 HP!? So much for the quick flank, youre going to be there for a while...
I guess in retrospect it makes sense that a brick wall be more durable than a person.

Lance goes 1 for 2 with his javelin and becomes mildly stronger for the effort. Thany hits our first village in the meantime.

If I don't do that, the village will be burned down. But I'm going to give the money to you guys! I'm tired of being overrun by this oppression. I decided as soon as I saw all of you.

I have never heard of any kid that actually says shit like that, but I'll take the five grand in spending money.
That kid just threw away a great opportunity.



Gonzales has her back, though.

Just ahead of schedule, Zealot's in position to be the bait.

In the north, Lugh has busted a hole in the wall for us. Alan and Shin pick off the fighter, and Rutger takes out the shaman.

It's quite a profitable endeavor.




Oh wow, this guy actually believes his propaganda, doesnt he? Well, that at least elevates him a tier on FE enemies, from Forgettable to Mildly disturbing, but still forgettable.
If anyone even tries to defy me, I shall have them... Elimineted.
Even by your standards, that was terrible and you should feel bad about it, Fedule.




















So Tate is our second peg knight sister. It's not quite as simple as just having Thany come over for a chat, though...








Well hello to you too, Klein. If the "missing sister" part didn't clue you in, that golden hair belongs to none other than Clarine's brother.
And thats if you didnt pick up that he was a recruitable character at he was having a pleasant discussion with a
I wonder if the guy who first came up with these Proud Fire Emblem Traditions had any idea how much of an effect theyd have.

A nice side effect of breaking out when I did is the enemy split its forces to deal with both fronts. There's only 3 fighters down by Zealot, and the archers all came back up here. Now let's recruit Klein.






















With Klein recruited, all of his soldiers become NPCs. Now, here's the catch. If (and only if) all four of his archers reach the designated exit point (just to the left of the boss, down that alleyway if you're curious), you get a free Orion's Bolt. Which is a nice prize, but you get one from some village anyway, and it's pretty doubtful you'll need more than one unless you're using both Sue and Shin.

At any rate, Klein comes with his Silver Bow and a White Gem. Now, Tate is going to show up back where we started the chapter. We can recruit her one of two ways: the easy way is to just talk to her with Klein (which is what we're doing). Alternatively, Thany can talk to her both before and after recruiting Klein, and that will do the trick as well. If you talk to her after recruiting Klein but not before, you'll change her from an enemy to an NPC, but you'll still have to recruit her with Klein.

We're in good shape in the north as well. The bandits don't spawn close enough to reach the village on their first turn, so we'll easily beat them there and be done with it.

Eh? No? Ah...I see. It seems like enemies are everywhere. Here, please take this! We really believe in you. [Got Dragonshield]



Gotta love that even the bandits are calling the bishop out on being a bastard.



Oh come the fuck on, I didn't even get a turn yet!


Yes, I noticed, thank you.
The game has to make triple sure.

It's times like these I'm thankful for a competent Roy.

He steals everything from us, even our hopes and future... All we can do is live and keep living the best way we can. [Got Angelic Robe]
North village #1 saved.

Geese smacks around an archer in celebration.

...if you beat the enemies. My stupid brother used this while he was still living. Even though he was weak, he acted like he fought for justice. What a stupid person... So very stupid... [Got Axereaver]

I wanna help in any way I can. This is a magic wing! If you use it, you'll get faster! Really! But if you don't believe in your heart, it won't work. [Got Speedwing]
And that's both north villages saved.

He buys all this stuff with the money he steals from us. But I'm going to give this weapon to you instead! Please don't lose... For our sake. [Got Sleep Staff]
And both southern ones as well. We're more or less in the clear now.













And there's Tate. Annoyingly, she starts heading east instead of south toward Klein, but after a little shuffling she gets the message.

Lance valiantly defends the (closed off) village from barbarian invasion. His reward is pretty mediocre.

Gonzales punishes the asshole who cost me the Orion's Bolt.
Considering the stat-up he got, Im going to assume he forwent the axe and just punched his fist through the bandits head.
Bout time he got a good level, too.





Hey, look, its Solid





So of course they immediately ignore her and start attacking Klein's guys. Not that I can get the Orions Bolt anymore anyway, but I needed that extra kick in the balls. Thanks game.

Echidna's pretty capable of covering for herself, but Shin still rescues her until Lalum can be by to recruit her.

Saul heals up Lugh, but he still hasn't quite shaken off the residue from Fir last chapter.

Lugh returns the favor.

Not bad, not bad at all.








So it turns out that maybe killing one of the local ruling lords wasn't so good of an idea. Obviously the ideal course of action is kill another one, right?

...
...
...Hey game? Go fuck yourself.

catharsis.png

On a less obnoxious note, Alan uses his space-bending powers to crit the shaman.

The reinforcements show up right on schedule. Most of them are just Iron/Steel Lances or Javelins, but one has a Killer Lance you have to be careful about.

Tate, you are the worst mercenary.
Okay, I can understand maybe her underlings not recognizing her boss, but Tate has no excuse herself. At least shes smart enough to get inside Kleins range shadow, which makes it worse at the same time as that means shes close enough to recognize the guy.
[insert obligatory remark about how the Fire Emblem AI is more concerned with dicking over the player than making enemies act according to their goals.]









After Tate joins, her peg knights become neutral and get the same deal as Klein's archers except your reward is an Elysian Whip. They escape without issue, and I get screwed out of a Whip because Fire Emblem AI is terrible.

Hm? Have I met you before? Ah, probably just my imagination. Anyway, how many staves do you want? They work really well, they heal conditions instead of health. Not going to buy one? Darn! I'll give you one for free, but you better buy next time! [Got Restore Staff]

You're going to want to be careful who you send to this fighter. He's using a halberd, which I forgot about until I put Lance in range.

You have friends who can use bows, right? This should be helpful to 'em. It's not much, but please take it. [Got Orion's Bolt]
And that's the last village. I guess 1/3 bonuses is better than nothing...













And that's everyone for this chapter.

Just in time, it's four or five turns of bandit spawns. Get your murder on in three, two, one...



Re-commence the Gonzales Party.

Now back to murdering.







60% strength growth my ass. And what the hell does Lalum need more strength for? Whatever, let's deal with Oro.


Divine is pretty painful (and annoyingly accurate, being Light magic) and you're going to have to deal with it head on, since nothing short of Lilina is going to be able to hurt him magically.

This chapter can go straight to hell, and I'm not dealing with any bullshit from the boss.


He really doesnt get that one has to give unto God, not take, does he? Well, odds are hes about to take a dozen swords in the face simultaneously from Rutger.

Rutger shows him all about "punishment."
I never get tired of this animation and have never been gladder to see it.



What an odd map for levels. Whatever, we're done.








































Elphin is the bard we missed by taking the A route. He says he's joining, but he's not actually a party member unless we take the B route.

You saved our village. Please take this as a token of our gratitude. [Got Hero's Crest]
-----

Level 1 Dancer
Affinity - Thunder
HP: 14 (70%)
Strength: 1 (10%)
Skill: 2 (5%)
Speed: 11 (70%)
Luck: 9 (80%)
Defense: 2 (20%)
Resistance: 4 (30%)
Con: 4
Lalum is our dancer, and as usual comes with excellent Speed/Luck growths, passable HP, and garbage everything else. As usual, I have to question why they even have a Str/Skill growth considering they'll never be able to use it, but IntSys confounds me yet again. Regardless, she (and Elphin) is hamstrung by the class caps in a serious way. Unlike FE7/8 where Dancer/Bard is given a nice big 30 Speed cap, they're treated as unpromoted units in this game. So yeah, she has 19 levels to pick up 9 points of speed on a 70% growth. She's not a terrible unit, but she's not near the avoid tank Ninian or Tethys can be, and she's pretty fragile to boot.

Level 1 Sniper
Bows - A, Affinity - Ice
HP: 27 (60%)
Strength: 13 (35%)
Skill: 13 (40%)
Speed: 11 (45%)
Luck: 10 (50%)
Defense: 8 (15%)
Resistance: 6 (25%)
Con: 7
Klein is our first example of prepromotes setting a standard instead of being crutches. His growths aren't great, but they're acceptable, and he has a decent amount of growing room. And yes, he is better than Wolt. Don't believe me? Wolt's L20 averages are 33.2/11.6/13.5/12.6/9.6/7.8/1.9; promotion bonuses would put him over the top, but go ahead and compare - there is exactly one stat Wolt is significantly ahead of Klein on (HP), and several he's actually behind in. And it's only going to get worse when we get later prepromotes.
Hey guys, do you like archers? Well, heres a bunch of archers who are better than your starter in every single way after you sank time, experience and weapon HP into your starter! Gee, thanks, IntSys.

Level 1 Hero
Swords - C, Axes - B, Affinity - Ice
HP: 35 (70%)
Strength: 13 (30%)
Skill: 19 (25%)
Speed: 18 (30%)
Luck: 6 (20%)
Defense: 8 (15%)
Resistance: 7 (15%)
Con: 9
So speaking of prepromotes setting the standard, here's Echidna. Notable in that she's one of the very few female heroes in the entire series, she's another case of "great bases, terrible growths." She can wield swords pretty well, but she's set up to be a axe-wielding hero, which ironically screws her over. She has the skill to make them work and it does help to offset her semi-low strength, but her Con is too low to effectively wield them which hurts her speed - the other stat she's actually good in. Certainly not terrible, but Dieck and Oujay will usually overcome her in terms of usefulness.

Level 8 Pegasus Knight
Lances - D, Affinity - Ice
HP: 22 (60%)
Strength: 6 (40%)
Skill: 8 (45%)
Speed: 11 (55%)
Luck: 3 (40%)
Defense: 7 (15%)
Resistance: 6 (20%)
Con: 5
Tate is, in accordance with the fine Fire Emblem Traditions, the balanced peg knight. She trades a few points in her skill and speed growths for a more stable strength growth, and has the customary extra point of Con over Thany. If Thany hasn't proven herself by now (or turned out terribly), Tate is the peg knight to go with, but otherwise she's a pretty typical peg.
Bonus: Ellen/Saul vs. Oro





