Part 66: Chapter 21x: The Silencing Darkness (feat. Alkydere)
Chapter 21x: The Silencing Darkness (feat. Alkydere)Apparently, there was something else hidden there other than the Sword of Seals. However, Pereth, one of Murdock's best lieutenants, was already inside the temple and waiting to ambush Roy.
I just don’t have the energy to comment on these lines anymore.
Because no Fire Emblem would leave a plot device just lying about in an abandoned temple when yet another battle could be squeezed in.

I will, however, comment on this. Not that it really takes much discerning to spot the problem here.








Video Game logic: If you’ve heard rumors that there’s something important in a random building off in the sticks, and the bad guys have lots of guards there for no explainable reason, the rumors are true.





If you brought Miledy, she'll do the expositing in place of Guinevere, but the conversation is more or less identical.
And thus begins another great IntSys tradition. Branching dialogue... that’s identical in every meaningful way.

And we're dumped into the chapter from there. Welcome to the Shrine of Seals! If you recall, Athos brought us down here to meet Brammimond in Blazing Sword, and the place hasn't exactly brightened up much since he's been gone. Fortunately, this is a pretty easy chapter after the gauntlet of last chapter. There's all of a single Silence asshole, no siege tomes, and the traps are nothing to write home about. The enemies are the main concern - quite a few promoted guys with Silver and Brave weapons, some druids to fling around Fenrir, and a hell of a lot of Physic staves.
Sounds refreshing. Only enough bullshit to remind you of the previous bullshit IntSys has pulled, but other than that just a lovely meatgrinder.
I love that Fire Emblem is balanced such that a giant crowd of well-armed high-level enemies is a break.
Percival leads his team on the west side with Saul, Fir, and Gonzales in tow, while Roy takes the rest of the crew east, with Bors and Shin leading the charge.




That's not to say we're not quite well-armed ourselves. These are far from the only stat-ups to be handed out, but they're the most notable ones. Yes, Bors gets two pairs of boots. Our tank just got some augmented treads.

One pair goes to the squire who’s carting him around the map on a dolly.
I prefer to think of it as him wearing a pair of boots inside another pair of boots.


As mentioned, Bern isn't exactly skimping on weaponry here. Their choices in distribution are a little suspect, but you can't fault them for trying.

Echidna picks up the first level trading blows with a merc.

Seriously Bern, why are you giving all these cool toys to the generic mooks?

Oh yeah, and Ray's here. He's not a member of the cool kid's club, but I guess he'll get to play around with Apocalypse a bit?

On a similar note, Saul hits Light-S, so he'll have both the Saint's Staff and Aureola at his disposal.
I’m a fan of this whole thing they’ve got going here where the legendary weapons act both as plot coupons and as a means to encourage class diversity in your A-Team. It goes especially well with the GBA Fire Emblem’s whole thing where a unit can reach S-Rank in any (but only one) of the weapons they can wield. It goes less well in Radiant Dawn.
That’s only true in FE7 (and onward), actually. Right now, Saul has both Staves-S and Light-S. However, unlike in FE7 where it would give you 5 hit and 5 crit for getting your S rank, you don’t get any benefits aside from being able to use more than one divine weapon.

For some reason, I go after him with the Killing Edge even though I know she's still not strong enough to one-shot him with a crit. I meant to use the Al Sword but


To make up for my shame, have four Firs. Eight, really. She crits twice.

Saul pulls a luck level out of his ass. The RNG works in strange and mysterious ways sometimes.

Bors axes a knight in the face for an increase in his own strength and staying power.


The left side isn't really in any more danger per se, but having less man-power doesn't do them any favors either, especially when Gonzales is out of range for everyone except the merc Fir is attacking. He's not going to get killed or anything, but one generally hopes for a better frontliner than Saul, and those snipers/shaman/etc on the other side of the wall don't help things. Death by a thousand cuts and all.

Gonzales smash puny lancereaver man


The poor sniper never knew what hit him as Fir moves within 3 points of her strength cap.
I am still happy about this.

Our Silence friend finally notices Ray, and for once, he actually fails to land.
So much for “Silencing Darkness”.


Ray capitalizes on this and vampires the shit out of some knight from the other side of the wall. He maxes skill for the effort, which is better than nothing, I guess.


On a completely unrelated note, let's talk about these traps in the Shrine. Scattered up the innermost of the outside paths are flame tiles like the ones in 8x. Unlike the ones back then, there's nothing marking them as traps, and if a unit waits on them, they immediately lose 10 HP rather than randomly at the end of the turn. They're still not a threat.
If only because any experienced FE player will have their healers loaded down with healing staves at the ready any time someone gets a 1 HP paper cut. Still seems like a dick move to have them hidden like that since I’m assuming that Fire Emblem isn’t nearly as nice about not letting damage from traps kill your units like in the Advanced Wars where bombs, powers and cannons, etc can only leave a unit at 1 HP.
(It isn’t.)

Percy one-shots a shaman and gets one of what is probably among the best levels he'll ever get.

Also, the fire field doesn't mean a whole lot when we can just cross it in one turn thanks to the extra movement from the boots.

Swing and a miss. Are you guys even trying anymore?

Shin gets up close and personal, besting a horseslayer via Schrodinger's Horse.
Seriously, how do you miss that Nomads ride fucking horses when programming a weapon called a “Horse Slayer”!?
I tried to think up some kind of “it makes sense when you think about it from this perspective” angle about how classes are coded or something but... I got nothing. All I can think of is if a weapon only has the capacity to be effective against one specific class (or its promotion). I forget if the Horseslayer works against Troubadors, etc, however...
Not exactly. The Wyrmslayer, for example, is effective against both Wyvern Riders/Lords and Manaketes. Also, if you go back and look at the status screens, Miledy has a Dragon symbol, whereas Tate has a Pegasus, indicating that they’ve correctly tagged the proper units for Dragon weaknesses as well as flying ones. The horseslayer is just bugged, dude.

You may have noticed the chests lying around - these are the second trap. About half of them have elixirs, and the others will spawn a manakete right on top of you. Which chests are which is randomly determined, and since elixirs are hardly the most valuable prize, I just leave them be.
So between the trap damage being a non-issue besides potential healer experience, and the whole loot-screw, there’s no real reasons to bring a thief on a level that very explicitly says “Bring a thief”? Not sure if it’s IntSys being a bunch of dicks here or just not really understanding the player’s mindset.
Not exactly. Thieves can deactivate the traps (not the chests, obviously) by standing on them, but why you would want to use one of your deployment spots for that is beyond me.
But Elixirs are in limited supplyyyyyyy~

He was at 10 HP


Gonzales has the best one-track mind.


I redo all that damage to kill the general and this is all we get for the trouble.



The third and final trap is definitely the most useless of the bunch. Much like the fire traps, a bunch of tiles in the center area are spike traps, doing [10 - Unit's Def] damage to whoever steps on them. The only people in our army at the moment who even take damage from them are Roy (2), Lilina (3), and Echidna (1). Even Ray can laugh it off.
See, when you reach 10 points of Def, you are gifted a pair of Priests offscreen. They’re metal shoes that will save your soul.

Surely you mean “save your soles.”


Bors laughs at a puny Brave Sword and moves a step closer to invulnerability.

So hey, Pereth.


Kind of a dick because of Nosferatu, completely worthless otherwise.

Lilina starts...



...And gets an alright level. As far as Lilina is concerned, anything with Speed or Skill is good.

Fir takes us home.

We sure shut him up...
…
...Oh, that’s what “Silencing Darkness” refers to!


Pretty good comeback for the axe magnet.




Oh.








Because you live in a video game world.







Now, ladies and gentlemen: the moment you've all been waiting for!






*Screen flashes*




It’s the power that everyone else got to experience long ago because they picked standard classes, you special little snowflake.


[√] Silver hair
[√] Vacant expression
[√] Elf ears
[√] Heterochromia











Oh for fuck's sake, you didn't even get a new sprite. You really are the worst lord, Roy.
Well, he did... sorta. Yeah.
This is what happens when you don’t plan for the future kids. One day you trip over a class promotion item and you’re stuck looking like the same old dork forever because you didn’t pre-plan your wardrobe.

Given how far behind the main army any Roy undoubtedly is, this is a downright insulting set of promotion bonuses. His resistance moves up a notch from "fucking awful" to "terrible," he gets a generic set of +2's across the board, and the only big gain is the +2 Con. Also, if for some reason you haven't been using Roy, the game basically guarantees that you have Swords-S because it gives Roy 3 ranks in Swords upon promotion.
Oh, and there's three chapters left in the game. That really can't be emphasized enough. The average 20/1 Roy is 37.2/14.6/17.5/16.6/18.4/11.75/10.7. With three chapters left in the game.
Christ.
This is why we now have Bonus EXP. And sensibly timed plot promotions.
Next time: We finish our sweep of the continent. Zephiel awaits us in the Bern Keep!