Part 33
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So Siegfried's dead. Yeah, kind of a thing that happened. Real sad-making and all.
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But the group's decided to move on and keep up the whole war thing. Well, most of the group.
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Not too hard to surpass Siegfried, but let's not get sidetracked from how dramatic this is. It's even got Kelik's theme song blaring in the background, it's so dramatic.
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Hey, man! You can take protagonists away, but if you get between me and my treasure, we will have words.
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And boy will they ever. Chapter 25 is, bar none, the toughest chapter in the entire game, just for the sheer density of units that they send at you. You may have picked it up, but Chapter 24 had one enemy of each class coming at us. But they...oh, they were just a warmup.
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Check out the stats on these guys. Some of them could pass for our party members.
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And for extra fun, we have these two guys, always willing to put the topping on a crap sundae. I lost more recordings to these two than I can count, and it's only by virtue of using save states that I could even get this chapter done in a sane amount of time.
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In addition to General Lanmark himself, we've also got this guy, and he's intimidating. Fortunately, we won't have to fight him. You'll see.
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Instead, we've got to contend with this guy. Though not as obscenely powerful as Fenix or Nebilim, Lanmark is ridiculously fast for his class, and we're actually going to have trouble laying a hit on him, except with certain characters. As I said, get used to this.
Oh yeah, you want to know the best part?
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Shon's out for this one. I mean, yes, he's griefstricken by the loss of his dad, but it doesn't make being without one of our hardest hitters any less annoying.
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Man, I wish I could skip this chapter.
Player Phase:
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Enemy Phase:
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The chapter itself may be a pain, but the music sure isn't. The enemy phase one isn't quite as good as the player phase one, but they're both quite fun.
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Right out the gate, we encounter our first annoyance: a thin corridor guarded by snipers.
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Fortunately, we have a way to counterattack.
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Long-range attack is going to be key in this fight, since these guys will take a nasty chunk out of your health if you engage them on their own terms.
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And of course, we've still got to work our way to that Dark S-rank.
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Just getting out of this starting area is tricky, because there are so many enemies that can whack the person in front if you don't creep cautiously forward.
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Look at that hit chance too. Liquid is a speedy little sucker with a weapon triangle advantage, and even so, he's only got them down in the 40's.
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And of course there's a Sword Crusher. Why wouldn't there be?
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It's nice having a competent axe guy.
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The big risk about surging forward too quickly is this Sage here, perfectly positioned so that if you don't stay in the thin corridor, you're going to aggro him.
Enemy positioning is the real jerk move of this chapter. There are so many places where you absolutely HAVE to draw the ire of three or four guys at once.
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Stay competitive, guys.
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Case in point: these paladins, who are likewise positioned to rush you if you don't creep ahead at a careful pace.
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One of them is just your typical high-powered type, but the other...
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Yeah, that's not the kind of thing you want mixed in with this group.
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Well, at least they're getting tankier.
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It takes so long to get safely out of the starting area that we trigger the special event for this map.
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Not the Hall of Life!! Wait...what the heck is a Hall of Life?
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Whatever the case, Frederick is gone now. We'll see him again in a few chapters.
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This clump of four warriors is hard to face without sufficient preparation.
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Though it could just be because the game doesn't like me.
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Close call number one...of many.
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And the Bolting guy is in range of us. Not good.
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Skill is not a creative stat.
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Oh yeah, and if you had pretensions of actually going into the right side, paladins suddenly spawn in. This is one of those cases where you really have to be careful about who you send forward, because you're going to get stomped otherwise.
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I hate Nosferatu. I destroy it at range.
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I level up.
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I hate Bolting. I destroy it with a crit.
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Kelik's pretty much the de facto solution to these warriors.
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They won't lay a hand on him.
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Moving Storm up like this is actually quite risky.
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Too many dudes. Seriously too many.
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Close call number two.
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With delicious results.
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Game still hates me.
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Check it out! More paladins!
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It's a bit of work just keeping them all down.
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Yes, that Swordslayer is droppable. Why did I even bother going shopping?
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Well done, Ace.
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Look at me, wasting this Hero's Flare.
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This isn't a bad payoff though.
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Oops! More warriors!
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And close call number three!
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Bleh.
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Well, time for mass healing.
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Get lost, you killer of runs!
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How does he keep proccing 30% growths and not his 60% strength?
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Creeping into usefulness, eh Ben?
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More defense? Really?!
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There's only one thief in this chapter, and he's a chump.
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Storm's fast, but he's not tough.
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I question Sonic Shot's purpose. It's lightweight, but so are bows in general, and despite being called a fast-shooting bow, it doesn't actually have a Brave effect or boost speed.
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Itsuke's going to catch up to Cia's speed eventually.
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Cia's capped, but isn't improving her magic either.
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While Althares is occupied in the right side, the rest of the group is using Keys.
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I hate Nosferatu. I really do. Except when I'm using it.
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Interesting treasure. Luxus I'll show off in a second, and I don't know who to give the Energy Ring to.
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Kelik sure as heck doesn't need it.
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This will be nice for the inevitable Secret Shops.
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Anakin's surprisingly durable.
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Since 23xx gave me a free Flamberge, it's time to get ranged with it.
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I don't care how terrible a guy he is if he makes the game less painful.
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Time for my despised enemy number two.
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Hmm...
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TLP provides quite a few fascinating bows, like this one.
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The Winter Bow is a resistance-striking bow, and it's not the only one.
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A gift from the creator to someone who needs a boost to growths.
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Now it's time for some leveling as we work our way up.
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A lot of leveling.
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More paladins. Great.
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The Divine Sword is close to breaking. I might need to fix that.
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Wow. He capped his defense. I don't know what to think about that.
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There's a respawning sage in this portion too.
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We settle the issue.
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Stay average, Ace.
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Itsuke and Cia have an interesting relationship. One's power-focused, while the other one's good.
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Speed capped. Nothing's stopping him now.
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Once we've thinned out the enemies on this side, we'll go through the cracked wall.
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Oddly, despite how we're apparently so far up on this end, we're not that far behind Anakin's group at the end.
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Hopefully he won't get doubled at this point.
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Uh oh! We're full again!
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Would you believe that this move had to be tried five times before someone didn't die?
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Liquid has really high speed AND he's fighting a reaver, but this guy still has a 50/50 chance of hitting. That's bizarre.
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Meanwhile, Kelik cannot be stopped, capping skill.
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This guy with
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I will say one thing about facing overleveled enemies: you get a lot of experience per kill.
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Yeah, sure, let me throw it in the back with the rest of the random junk.
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After a bit of inventory juggling, Rana frees up a space to grab the Hammerne, because...
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When you're a mage with not a lot of speed, Hero's Flare is a real boon.
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I like that!
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Oh good, more items for the bulging pile.
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Close call number...I don't even know at this point.
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I'm liking this trend.
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If you're going to just rain down weapons on us, why did you give us Preparations?
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Time to demonstrate the might of Drizzle!
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A killer javelin is pretty dang useful.
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It gives you super growths and a Killing Edge.
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Just being in the general area helps Storm too.
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Anakin too.
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Pfft! Like I have room for that.
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MORE paladins.
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Down to just a droppable Physic staff, this fellow's getting his comeuppance.
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Darn right!
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As can be seen, Lanmark is ridiculously tough, and he's going to kill Emma in the enemy phase.
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So we wait for him to strike first.
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After what I've been through, if I couldn't beat you, I would break someone.
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Getting him to switch to his Tomahawk is actually beneficial for us, since we've got a lot of strong sword users.
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So Luxus. It's a faster and more accurate magic bow compared to the other one, but it's weaker.
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Its special effect could use some work.
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Wow! He's actually getting good.
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These paladins are getting out of hand, so Cia's dealing with them.
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She didn't get hit once.
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Well, one out of two isn't bad.
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Really?
I should note that Lanmark has a couple unique conversations. Feast your eyes!
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Bogus, huh? I ought to use that somewhere.
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I guess it's up to Kelik and Tekun then.
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Onigiri was practically made for people like this.
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Take a freakin' shot!
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Bogus.
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And now we have crit protection. Outstanding!
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I should note that I was booking it, even if I was being careful, and yet this map took 20 turns, 21 if you count the next turn where I actually seize. The requirement for this chapter's gaiden? 26 turns.
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If we'd missed the requirement, that would be the end of it, but since we didn't, here's a little extra:
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Ah yes, the Raisin Runes. You remember those, right? They talked about them just...oh, half a game ago.
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Yeah, for real. I mean, what are the odds that we'll actually run into-
Next Time: A freakin' dragon?!