The Let's Play Archive

Freelancer

by Rocket Baby Dolls

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Original Thread: We're a Citizen amongst the Stars. Let's Play Freelancer!

 

Introduction



What is this?

quote:

Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

The main storyline of the game is linear in structure, some areas of the game will only open up to us when we advance the story but we can choose when to do so. We take on the role of Edison Trent, a "mercenary freebooter" and experienced pilot of single-seater spacecraft. Most of our time is going to be spent in combat trading and taking on various jobs and missions, we're going to need a lot of money to buy bigger ships and better equipment. There are forty-eight systems that we can visit in the game controlled by several different faction controlled areas with their own unique ships and equipment. There are numerous planets and space stations contained in each system, some systems even contain secret locations. Travel between systems is almost instantaneous with the use of jump gates and each system has its own highways which utilise smaller gates to increase the speed of ships between locations of interest.

LP details

I do have some experience with space sims but that experience is very rusty. Apart from putting some time into No Man's Sky, It's been over a decade since I last played Freelancer to completion and that was the last time that I played any game in the genre seriously. Frontier: Elite II was the game that I played the most in my childhood by a long margin, I'm getting nostalgic even thinking about it.

I'm going to aim for at least one video a week. The first couple of videos will be setting up the game and going over the mechanics of the game while we start the storyline. I will include the entirety of the main storyline and missions as well as including a variety of side content. This is going to be a video LP and I will be recording commentary as I play.

:siren: There are a variety of mods for this game ranging in size and scope. For this LP I am using a couple of graphical mods, jflp.dll and HudShift.dll. The first adds widescreen resolutions and the second shifts the HUD to the corners of their intended resolution as without it they would remain in their default position. :siren:

Let's Play: Freelancer










































































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