Part 132: Gaia
Welcome back!These two videos cover the whole update, this time. There's a lot to be said about this part.
http://www.youtube.com/watch?v=XjTOIZ23UoQ (Polsy link)
http://www.youtube.com/watch?v=pNqCwyQkFKE (Polsy link)


Welcome to the Tower of Doom's lab. It is, as you might expect, a very creepy place.

Oh, and there's some sort of pulsating brain-like thing in the middle of the room.



Charming.


Oh dear. It's been a while since we've seen these three.

Ooooooh, this game is a prequel to Final Fantasy 9. Now I understand.





This is probably the single most pointless piece of minutia in this LP, but, for once, I didn't have to change the way that last word was spelled. All throughout disc 1, the game's been spelling it "euw" or just "eu".
Just, uh... just FYI, I guess.


Mio bucks the trend by finally having a text box without ONE word in all caps.
Oh, and there's also some beeping sound that interrupts their conversation here.

Ahh, the steam-powered intercontinental hologram phone.




It's right around this time that the script writers remembered that Baal was supposed to be a villain. Sure, Mullen is a cockbag, but Baal, up until here, has just been trying to get the Spirit Stones for the benefit of humanity. And funding museums and shit.





On the one hand, they're trying to put a giant neon sign saying that Baal is most definitely a bad guy.
On the other hand, though, has Feena ever seen him before? From the way she talked about Leen leaving to go join the army, and their conversation back in Luc, it's not like he was coming over for dinner every weekend or anything.



Being a villain in a Game Arts game, Baal is contractually obligated to begin hamming it up.










Seriously, between the "ew", the sudden use of caps lock for emphasis, and Justin picking up 90's-style speech patterns, I'm starting to think that the Tower of Doom was translated and/or edited by someone different from the entire rest of the game.

That's quite convenient of the sergeants to be having a conversation while keeping their backs turned to the thing they're supposed to be tending to.

Seriously, it's, like, five feet. You don't need to crawl!

Especially if you just smack the control panel with your sword!
... Y'know, I think it'd be neat if a game would use the same sprites/models for battles and cutscenes, just so that their current equipment would be reflected for stuff like this.







Uh-oh.



Oh yeah. That ain't good.








Looks like the sergeants bolted just in time.
Too bad about the soldiers, though.

Good thing Milda and Rapp were standing so close to Justin here.












If you only ever click on one music link for this whole LP, this is the one.

The Gaia Battler is not a boss to be taken lightly. It hits hard, it hits fast, and it's got three parts, so it can hit you several times per round. Let's begin by going over the arsenal of pain it'll be dishing out.

The Left Hand can smack you around for a crapass-ton of physical damage. A well-armored character can expect to eat somewhere around 90 damage from it; our Justin here takes about 150.

The Right Hand can initiate Ray Spread, which hits an area around the target. It's also physical damage, but only does 20 or so to a well-armored character at the point of impact, with the damage falling off as it goes.
Both hands can also do a normal physical attack, which is basically a wasted turn.

The main body can use Poison Gas, another AoE. It can, as you might have guessed, inflict poison. Also physical, it only does about 10 damage to the target.

Finally, Lightning. A lightning-elemental magical attack on all allies, which does about 50 damage. If you've saved some of the anti-fire vests from Gumbo, you can equip those and a wind charm to give two people +2 lightning resist, but that requires a bit of forethought or just not selling anything ever.
This, however, comes with the drawback that you're going to have a lower defense, taking more damage from every attack that isn't Lightning, so plan accordingly.
The main body has 2500 HP, the left hand 1900, and the right hand 1700. While you can blitz down the main body, you'd be eating the various nastiness from all three parts along the way. Combination is great at putting someone in the danger zone, and Ray Spread and Lightning are good at keeping the pressure on.
The safe way to play this fight, which is what I do here, is to focus down the arms ASAP. The Left Hand is immune to most elements, and so needs to be beaten down with physical attacks, and the Right Hand is just the reverse.
Thankfully, our various techniques are sufficient for the job.

Ice Slash can hit the right hand for nearly 700 damage.

Had we equipped Milda with a Black Belt, I wouldn't be surprised to see Milda Hit break 1000 against the left hand. Sure, it costs her entire reserve of SP, but it's worth it.
Rapp's Missile can hit the left hand for around 300 damage, so he and Milda have that part covered.

Zap! Whip isn't quite as strong as Ice Slash, but it's still a sizable chunk of damage. For when Feena doesn't have to heal, or buff, or something.
Once the arms are dead, a lot of the pressure is off in this fight. Lightning still stings, and Poison Gas is very annoying, but you'll never lose someone except through carelessness.

That said, the radius on Poison Gas is larger than it appears. Poison is less annoying because of the damage, and more due to the fact that being damaged delays your turn.

Still, if you've fought the enemies around here, you should have more than enough supplies to make it through the fight.

And even end it with style.

I'd say the reward is worth it, too.
See you next time!