Part 58: Luc Village 3
Welcome back!
I... I'm not sure if I quite remember how to start an update without Mullen doing a recap.







That long pause at the beginning was a very necessary inclusion, yes.



I dunno, man, last time you tried to deal with Justin, you didn't know how to work a room that has one button right in the middle of it.
Speaking of Justin...

Looking pretty good for having fallen off of a goddamn cliff.













Oh hey, that's useful.






And we regain control back on top of the mountain. But before we head back...

The mist-clearing nut has a unique icon.

Anyway, the dudes up here all pretty much say the same thing. In fact, we even manage to avoid having the requisite ungrateful NPC.

On the downside, the monsters have respawned. On the plus side, we got another full heal after the statue incident.

You can see how well Justin's vit has improved with the extra mace levels. And dang, Sue, if you could get that +3 wit more often, you wouldn't need to spend your accessory slot on improving it.

While healing up after the battle, Sue hits Water 5 and picks up Alheal, which is pretty much Heal, but for all allies. Handy in a pinch, but it's a level 2 spell, and therefore shares the same MP pool with Burnflame. Plus, Sue already has Rah-Rah, which does the same thing, only slightly weaker.

Justin also hits Wind 6, giving him the ever-useful Howlslash. What's Howlslash do?

Unlike Tremor or Burnflame, Howlslash hits all enemies, regardless of positioning.

Oh, did I say "hits" all enemies? I meant "blasts everyone with fucking TORNADO LASERS".
It also costs enough level 2 MP that Justin only gets one shot of it. Still, though, something to pull out in an emergency.

Even if you stick to maces, Justin's natural level growths will mean his str and wit will never fall too far behind.

See the previous bit about when Sue learned this, but remove the "has Rah-Rah" part, making it marginally more useful.

Apparently the theme of God of Light Mountain here is "redundancy". On the other hand, having characters able to cover each others niches is never a bad thing.
Anyway, I've wasted enough of an update on the trip back to town.

So time to waste some more farting around in the village!

Apparently that one dinner is the only time Rem's mom will cook for us.
And before we head on, there's one particular tidbit of info buried away in an NPC's dialog that is kind of important.


So. Not only is the End of the World an impossibly high wall, but it's one that is getting taller by the day.
Which means there's no time like the present. Let's go!


Great directions, guy. "Oh, you're heading to that place? Yeah, man, just head toward that place, you can't miss it. Unless you get lost, like we do sometimes."

... Huh, we're back at the world map. We can't go back to anywhere before Luc Village, though.
You can, however, see a bit of land on the other side of the End of the World. It's much more visible from the Dom Ruins, which is why I was very careful with my screenshot from that update.
... You can also see that the wall looks way lower down by the Dom Ruins. You'd think we could climb up there.

Anyway, the east misty for- wait, didn't we leave to the south? Eh, fuck it.


The nut even looks like its item icon. Maybe the nuts from Luc were originally going to play a bigger part? Or be consumable items?

RIVETING SCREEN FLASHES!



Feena gets some choice lines here and there, but she can't compete with the snark queen.


And go we shall.
Next time.