Part 65: End of the World 1
Sorry for the delay, on vacation and there was a little bit of a snafu with the wi-fi.----
Welcome back.
It's time.






(Put this shit on repeat.)


And yes, if that falls on you, you take damage.


And that little hump we ran over has collapsed.
This dungeon's gimmick is movement. Blocks will fall, raise up, rotate into position, rotate out of position... There's a lot happening, even before you consider the monsters.

Also, the compass doesn't point to the exit, it just spins.

More floor bread!

Oh, it was just pain. (another Seed of Speed)

Uh-oh.

Guess the ancients didn't want anyone climbing their crazy-high wall. The potion is... an Agility Fruit.
... I get the feeling there's gonna be a few "Feed 'em all to Justin!" posts.


Money! Yoink!

Wait shit

Yep, you can fall off some of the platforms here.

This one drops you off back at the beginning of the area.

So we've got this hole in the wall here.

Stepping into it causes these cubes to move into some more slots...

... Which reveals a few elevators.


Oh shit, that's the ceiling!

Feena and Sue have mastered the Wile E. Coyote method for ignoring gravity.

Once you use this platform, you can't backtrack anymore.



That's a lot of dudes.

That elevator leads us to the Paperweight.
Unfortunately, the staggering thing that Sue does when she gets hit doesn't count as being knocked down, and so this doesn't stop that from happening. Too bad.

The birds are flying around below us.

Oh c'mon, three palette-swaps of the same dudes in as many dungeons?

A better reward than the gold at the end of the path, that's for sure.

The other path leads to an elevator that leads to two more paths.

Treasure!

What?

Ow.

I... I'm sure it won't be entirely useless?

Y'know, for being as trap-filled and hard to scale as it is, this wall sure likes to build us a path forward.

A knife! And it's not even trapped or anything!

A wind-elemental knife, at that.


Yeah, this dungeon gives you no reason at all to conserve MP. Or worry about taking damage.


Hmm, not the normal dinner music? Guess I'll j-

Bah. Sue's conversation here is also required, but to trigger her "Hey, you can't quit dinner" quote, you have to go through Feena's conversation first.


Well, since you did say "please"....


















... Jeez, I've doubled my screenshot allowance for this update. Oh well.
Next time:



