Part 3: Episode 3: Quest
Episode 3: Quest
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Video- Dogoos
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Watch
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Dogoo: B-Bowooze?
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LWE Feinne on Neptunia Game Mechanics Mark 2
So lets talk about the battle system. The turn order up top may seem pretty familiar, but most of the rest of it is quite different. The first thing to note is that characters and monsters have a real position on the battlefield, and can move around on their turn. This is limited by our Move stat, which gives us the total range we can move in a given turn. Now lets look at our character status down at the bottom. First we see our health, which is really pretty self explanatory. Second we see our current AP, which is required to take actions in battle. We generate a certain amount of AP each turn, and it will actually accumulate up to twice our base value if we let it. SP is generated by actions in combat, and lets us use Skills and later HDD for our CPUs. Now lets talk about combat actions.
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Skills are, as Ive noted, special abilities. They cost both AP and SP and using one will end the characters turn. HDD allows our CPUs to transform, and well see that in a later update (Nepgear currently wont transform and doesnt have access to HDD until a later event). Attack hits every enemy we can touch with that orange area in front of our character with a combo. Some characters get weapons that hit larger, different, or ranged areas with their Attack. Every action in a Combo costs AP. We can Switch a character with their Support as an action, though we dont have any set up right now. We will once we start being a bit more sturdy, though, because IF is a thousand times better in support than in combat. We can use an Item if we have enough AP to do so, and if were at the edge of the battlefield we can attempt to Escape. Enemies also move around and attack on their turn, and just as with our attacks enemy attacks can hit areas and multiple targets. Enemies are actually generally quite damaging in Mark 2, so avoiding getting multiple people hit is pretty important.
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Dogoo: Bow bow-wooze!
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Dogoo: Bow-wooze!
Wooze! Wooze!
Bow-wow-wooze!
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Dogoo: Bow-wooze!
Grandogoo: Boo-goo-hoo
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LWE Feinne on Neptunia Game Mechanics Mark 2
The game tells us about a few other mechanics here. Lets start on Guard Break. Enemies have a Guard Meter just as in the first game, and attacks do damage to it as well as to their health. When an enemys Guard Meter empties they go into Guard Break and start taking much more damage. Unlike in the first game, they dont do any more damage while broken (Im pretty sure the first game seriously couldnt handle a damage modifier that didnt apply to both attack and defense, because of Idea Factory). We also got tutorials for two other things that have nothing to do with this fight but hell Ill explain them anyway since theyre very important.
So, just as in the first game we can have characters in support that we can switch to. Switching isnt as strong as it was in the first game, but it makes up for this with Support effects. Basically, we get bonuses from having characters support each other in combat. The active character gets a bunch of special effects like reduced costs and immunities to status effects, and for some characters we also get access to special Coupling skills. This also sort of goes hand in hand with the Lily system (which returns in a much better if somewhat grindier implementation in Victory). In Mark 2 it largely exists to gate us from certain abilities and item syntheses (more on those later) based on where we are in the story, as our Lily rank with a character depends on how many of the scenes with that character weve done. Lily ranks also control what endings we qualify for so dont skip the side scenes!
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System Message: Every time a quest is completed, you will receive any rewards offered and regain the specified shares.
To regain shares taken by Arfoire and her ASIC minions, proactively challenge and complete as many quests as you can.
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Feinnes Notes
We get two quests here, and have to complete one of them to activate the next scene. Either one, doesnt matter.[/i]
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Is this a Product Proposal?
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Youve been good with electronics and machinery ever since you could hold a screwdriver and heat gun.
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LWE Feinne on Neptunia Game Mechanics Mark 2
Item Synthesis is quite simple. We get a Product Proposal that lets us synthesize something, then we get the materials together and can make it. Even better, from that point on itll be in the Shops as well. Some items require us to have Nepgear currently paired with a certain character and at a certain Lily Rank with them to synthesize, this is really just a gating mechanism telling us we cant make them before a certain point in the game even if we get them early somehow. Anyway we get two more quests and a new dungeon at this point, once again we need to do one to open up the next event.
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And just for fun lets see some of the enemies in the new dungeon.
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