Part 4: Episode IV: Departure

Music: Tender Glow
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Previous on I am Setsuna, our protagonist, Endir, was given the choice of joining Setsunas party as a guardian for her (totally not Final Fantasy X-alike) pilgrimage since, seeing as she dies at the end, it will fulfill her contract. Or... just waiting in a shack under guard for like six hours until Setsuna departs before being freely released to bugger off or even attempt another assassination at a later date.
Sadly, there is no option to
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And so Setsuna has rejoined our party for a trek back to where we first met. Welp, you can already tell Aeterna is kind of a shit guardian given how tremendously bad an idea this is at a glance. But then again, Endir will make no further attempts on Setsunas life in this situation for no particular reason.
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You could reckon Endir is reluctant to murder her now that he knows killing the sacrifice early is probably a bad scene if you dont want penguins to go all Zelda angered Cuckoo on you in droves. But, ya know... Given hes a silent protagonist, it just seems dumb. Gee... Its almost like the silent protagonist thing really doesnt work too hot when theyre given independent motivation in a story and arent just entirely a blank proxy for the player to participate in a story.
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Musings on the merits of silent protagonists aside, the game isnt nice enough to just let us skip past Dazzshire Woods on our return trek to the monument. Nothing has changed here, other than Setsunas participation in battles. Setsuna and her weaponized hair ornaments do jack shit for damage. Shes lucky to break far into the double digits, even with Momentum buffed attacks.
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So lets just skip past any fighting and make our way back to the North Cape to recruit Magus or whatever Setsuna has to do back here.
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Before Setsuna can even take a few steps towards the monument, Endir immediately zones out and starts having flashbacks to... well the last couple of days. Look, the guys memory isnt all that hot.

New Music: Memories
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Music ends...
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Endir and Setsuna begin walking away...
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Well, that was certainly a necessary use of our time. Back we go!
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The map designer was at least kind enough to leave a trail immediately south of the Falling Snow Monument exit that allows us to hop down a hill and dumps us right at the southern exit, letting us bypass the rest of the woods.
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Do you think its pronounced like knive or live with an n? I was looking up a video for some information and some Youtuber pronounced it the latter. That just sounds wrong. Given its a YouTube video, it likely was wrong.


Music: Tender Glow
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And with that, Setsuna runs off and vanishes into the ether where departed party members hang out. Really, you cannot find Aeterna or Setsuna anywhere in town. Theyre just gone. Eerie.
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The townsfolk of Nive Village have certainly been busy in the fifteen minutes we were gone. Thats some speedy carpentry. This stage is erected on the exact same spot we began the update.
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Anyway, now that our short day trip with Setsuna has concluded, we should probably go hit up the village elder in the northern cottage to make our
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New Music: Farewell
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Boy, theyre really not wasting any time giving Setsuna the boot to begin her journey. Youd think they would perhaps give it a day or two given that at least one assassin has been dispatched to stop her pilgrimage. But hey, small towns are always sticklers for tradition.
Setsuna walks off the ceremony stage and talks to each villager along the path out of town...
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So thats a small amount of gold, huh? I guess we have our answer as to whether Endir was a low-rent mercenary.
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Aeterna wanders over to the pair...
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Frog Hoodie seems to have gotten over her reservations about the attempted murder joining the team rather quickly. In any case, she and Setsuna are now back in the party.
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Every time members join our party, the roster shuffling screen appears. As per tradition, we can only have three active party members at a time. I mostly just wanted to show this screen off to show the little sprite art portraits for everyone.

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That concludes our business in Nive Village and the island as a whole.
Music ends...
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Our final destination for this chapter is right back where we started at Nive Harbor. I do like the detail that a new ship has docked. Theyre not just boarding the same ferry that Endir took to get here, which is now inexplicably sailing to a new land.
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Music: Voyage
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And off we go as the journey begins.
...
Hey, easy with the spoilers, chapter titles!

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Aeterna walks up to Endir...
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Aeterna storms out...
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Music: Deadly Gamble
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Endir and Setsuna run out on deck...
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Music: No Turning Back
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Time for the party to face a fearsome* new enemy: The Skullian. Gone are the halcyon days of penguins and walrus based baddies. Now begins the dawn of the tyranny of the horseshoe crabs! Look, its got an angry skull painted on it and everything!
* May not actually be fearsome.
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A single Momentum buffed attack by Aeterna and Endir is more than enough to thwart this stowaway. But were not in the clear yet!
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Now a second Skullian has boarded the ship and his brought a Pengy posse. You didnt know horseshoe crabs and penguins were capable of launching themselves twenty feet from the sea onto a ships deck, did you? Documentaries seldom capture that performance in the wild.

The penguin duo is the same as ever. But the enemy crab got a chance to attack this time around. Skullians are capable of launching their shells like a boomerang for a decent chunk of damage. Dont ask me to explain the physics of that. Boomerangs clocking people and still managing to return to sender has never made a lick of sense.

Mad Max 2: The Road Warrior remains one of the few depictions of what boomerangs ought to do when hitting someone. Cmon video games. Get it together.
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After taking on the second wave, a third strike team in the form of TWO Skullians tries their luck. Skullians have around 75 HP or so? So it takes a Momentum hit from both Aeterna and Endir to take out one of em. We dont want to waste our MP on these small fries. Its not like theyre much of a threat.
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By the end of the three battles, Endir had reached Level 5 while Setsuna and Aeterna both hit Level 4. Each fight gained us experience points. So if anyone hit a new level, thats a free HP/MP heal. So thats nice.
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The cloaked man runs up from the sidelines to greet the party...
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Music: Deadly Gamble
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Oh... Hey there. Nessie is here and she is pissed we clowned all her crab and penguin buddies!
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Music: Restless Advance
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Alright, time for the final challenge of Chapter 2. Meet Schwarzstrom or Black Storm (Current?) if you dont want to use German to sound cool. Hes a real rude boy, as he opens the battle with initiative and immediately...
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...drops a tidal wave on our boat, hitting the entire party for a sizable chunk of damage. Setsuna is going to have her work cut out for herself being the team nurse for this fight.
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Once more, our strategy is to build up everyones SP gauge for some Combo Attack X-Strike action. Though, that wont quite carry us through the entire fight like last time. Schwarzstrom is sporting a bit more HP than our supply of MP for Techs can handle.
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Setsuna is on healing duty. Her default Cure spell is rather excessive, healing 400+ HP to a party that is topping out at the mid-100 range. So we can hold off on healing our party members until theyre at around 80 HP or so, to conserve our MP. The off-brand Loch Ness Monster can do around 60-70 HP of damage at max, so anything below that is risky.
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Attack wise, beyond the Tidal Wave, which Schwarzstrom can summon again occasionally to drench our party, the sea monster also has the ability to just bite and chew on one of our party members for around 30+ damage.
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It can also vomit a spray of water for 70+ HP of damage. Dont ask me how sea monster spit hurts more than being rocked by a tidal wave. Im not a scientist.

Lastly and probably most annoyingly, German Nessie can roar and inflict Stun on anyone who fails to resist. Stun just drains a characters ATB gauge, effectively skipping a turn. No idling for SP gauge build up on Herr Schwarzstroms watch!
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Once the party is drained of MP, well just have to rely on the old fashioned beating the boss into submission with physical attacks method. Its not too worth it to burn any Ethers on such an early boss. They dont come too cheap right now.
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Especially if the party endures, theyre all certain to level up and restore all their assorted numbers to max. Overall, a bit trickier than the first couple of bosses weve faced. But none too difficult a battle. We are, after all, still only in the first couple of hours of the game.
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Despite our clear cut victory, Schwarzstrom is a sore loser and performs the most underhanded act of all:
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Performing a Cutscene Attack on the party. The bane of any JRPG adventure.
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Welp. Twenty minutes into our maiden voyage and were already attacked by a sea monster and shipwrecked. This journey is already off to tremendous start!
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Wait... Wasn't that Final Fantasy X's maiden voyage too?! Sure, the ship didn't sink there and a town got annihilated. But still... How long until Auron shows up?



Nive Village Concept Art Severe lack of shovels present for all that snow.


Video: Schwartzstrom Boss Battle