Part 16: Episode XIII: I Am Activating No-Clip


Music: A Hidden Force
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So previously on I am Setsuna, we visited a town where the local head of state turned out to be a bit of a tosser. Then we murdered a werewolf and wrecked an airship while it was still at dock. Also Setsuna managed to get herself plot injured saving a wood elf we found along the way.
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...Why do I get the feeling we would have been better off if we had just kept on walking by this town? Oh well. Hindsight and all that. Now were off to get Setsuna treatment at Kirs hometown.
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Before we depart, we can speak with the fools that stood around watching while we smacked a plane engine with swords. This is the last well see of Floneia Citadel for some time.










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Well, the airship is trashed. Lets head back into town and grab some supplies before we embark to... Err... Huh... Come to think of it, Kir didnt mention where the hell his village was, did he?
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Since were on a new chapter, Weppy & Tallis has updated its inventory with a fresh supply of arms. Were pretty flush on cash at the moment, so we can at least upgrade Endir, Aeterna, and Nidr. Spoilers: Setsuna is out of commission for the duration of this chapter. So we can hold off on her upgrade for a while to save some cash. Indeed, the next upgrade for everyone will be available before shes back in the party. This game is... a wee bit overzealous at offering equipment upgrades.
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Endir gets himself a completely brittle looking Light elemental sword. Look at that bit a third of the way up. It looks like it would shatter in half if it fell off a coffee table.
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Aeterna gets an ice sculpture masquerading as a dagger. Again, this looks like it could shatter if it was knocked off a kitchen counter.
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Meanwhile, Nidr just gets a helicopter propeller with a hole cut in the middle of it. What purpose does the hole serve? If only there was a weapon history tale to inform us how the center bit was carved out, melted down, and poured down the throat of a king or something metal like that. Alas...
Thats about all the shopping we need to do here. So lets head on out to...
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Again, Kir completely failed to mention our destination. But we did meet him about to get mugged by penguins back in Mysleigh Woods. So it stands to reason, we ought to head back there.

Music: Waves of Hope
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And sure enough, Kir pops up to inform us that this is the correct direction. We would have felt real silly if wed gone back to the Frost Caves or something. Not like I did that by mistake the first time I played because there was a several day gap and I was a bit tipsy the last session... Thatd be ridiculous...
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The gang still needs to fight their way through half of the area again. Not that the encounters are remotely threatening at this point. Its more of a nuisance. But, once we reach bridge two of three, Kir pops into existence again to inform us...
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Sure enough, we can walk through that random patch of woods to find... well... more snowy woods. What did you expect? Its the middle of a forest.
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Heading along the newfound path, we come across an edible Ancient Indigo Box. Yeah... You got me as to what the heck sort of ingredients thats supposed to be.
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The important part is that cleared out all the Shiny Spots in the Floneia Territories and netted the party and extra 500 EXP for their efforts. Thats a nice little bonus. Thankfully, theres no achievements or trophies tied to seeking out every Shiny Spot. Though there are a few tied to making certain recipes.
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In any case, continuing along the path further, we find that blue phantom from our previous walk through the woods.

Music: The Warmth of Life
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Sure enough, a few seconds later the phantom marches off and fades away harmlessly again.
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Kir helps Setsuna out of the area while Nidr escorts them. Aeterna follows, but notices Endir is staring off into space...
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New Music: Walking the Walk
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Alright, were now out of the Floneia Territories and into the Northern Frontier. Turns out its still snowy. Whod a thunk?

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Theres only a short patch of barren wasteland between with some Shiny Spots and not a whole lot else going on before we reach a new mountain range. No convenient cavern tunnel system to bypass this time. Were gonna have to do some good ol fashion mountain climbing up the Morbrise Mountain.

New Music: Secret Passage
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Sure enough, we can just turn on No Clip and phase through this rock face to continue onward. Youd think the blizzard swept mountain would be enough of a deterrent on its own.
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Thats not to say crappy weather is the only hazard on Morbrise Mountain. We do have some new enemies to contend with on the climb. Well... new enemies...
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The Pengy have finally gotten an upgrade after being so weak as to be incapable of hurting our party for a solid chapter now. Meet the Hoppy its a black shaded version of em with angry eyebrows like American Kirby.

Clearly the eyebrows make it far more aerodynamic in addition to raising the rest of its stats. The Hoppy has all the abilities of its predecessor with one new addition.
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It can basically do a Penguin Psycho Crusher. Its not super damaging. But the trauma of having a penguin do a flying head-butt at them lingers with adventurers for years to come.
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Joining the Hoppy on the mountain, we have one actually new monster: the Roly-Poly. Its that large snowball being pushed by a twin-tailed squirrel. It took me a few fights to realize what the hell these were, since they introduced the first few of em from the front, so it just looked like a sentient snowball.
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Speaking of snowballs, Roly-Poly are rude boys and will bean our party members with a snowball while safely hiding behind their icy orb. This is somehow more damaging than a penguin hurling its entire body at us. But thats not their only trick.
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These jerkass squirrels can showboat by riding atop their snowballs as it spins in place. This display of acrobatics make them able to completely evade physical attacks for the duration of their snow orb mounting. They... cant actually do any other attacks during this time. Its solely to be a dick. And I can respect that.
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Those two monsters aside, this is the only landmark on the way up the mountain. This looks kinda familiar, but I cant quite place it...
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Beyond that, its just a rather uneventful spree of murdering penguins and squirrels until we reach the end of the trail, where...
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New Music: Fantastical Encounter (Its a punched up version of the main battle theme. Shame it barely ever gets used.)
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Meet the Glowly-Poly, the first of the rare Spritnite-Eaten Monsters we can encounter. These are mostly dark palette swaps of standard creatures with either really high stats or special gimmicks to set them apart from their contemporaries. For instance, Glowly-Poly here only has 38 HP (a normal Roly-Poly has over 100.) However, it has absurdly high evasion... normally. You see, its doing a handstand on its snowball now.
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This bout of supreme showmanship gives it evasion against ALL attacks while its performing this feat. Physical, magic, AOE, you name it. It literally cannot be hit while doing a handstand. All we can do there is stand there in awe at its athleticism.
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Eventually it will tire out and return to the ground for about 30-40 seconds before returning to hand standing. During this period, it can throw the occasional snowball. But that only hits for the 60ish HP the normal Roly-Poly will do.
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The entire gimmick of this fight is just praying RNG sides in our favor and we can actually land *any* attack on the monster. As we are now, this might have taken a good two and a half minutes for me to finally land a blow.

Music: Astounding Victory
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However, for our efforts we get a whopping 1000 EXP. For reference, thats twice as much experience as we received for the entire town guard fight gauntlet and both bosses at the end of the last chapter combined.
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Its worth mentioning that Spritnite-Eaten Monsters are NOT a one-shot battle. They respawn when we return to the area. And it just so happens that the end of this map is right around the corner. As such, its REALLY easy to come back here and farm Glowly-Poly for experience if need be. Indeed, Ill probably come back here when Setsuna recovers and Kir inevitably joins, just to quickly get them to acceptable levels with the rest of the party in a jiffy.
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We find ourselves unceremoniously dumped back on the overworld map. No big boss fight on the way out. Just that Sprite-Eaten Monster optional bit.
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If we continue a little ways to the northwest, we find a path leading into the forest to the town of Hiddbury. This had better be Kirs hometown already...
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Music: Lighthearted
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The kids run down to greet Kir as the party approaches...
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New Music: The Enchanted Sanctuary
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Hydor walks back into his hut...
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Alright, then. Tune in next time when we scout Kirs hometown for a vein of Mako Energy we can dunk Setsuna into to heal her up. Hopefully she wont end up a wheelchair bound invalid mumbling about Xenogears...



Hydor Concept Art Cmon. He even has the Jak 2 facial hair.